A Link Between Worlds
A spiritual successor to A Link to the Past. Link gains the power to merge into walls as a 2D painting. Sage portraits are stolen by Yuga who seeks Ganon's resurrection in the parallel kingdom of Lorule. All dungeons are accessible in any order via Ravio's item rental shop.
Merge — Core Mechanic
Press A near any wall to merge into it as a flat painting. While merged, Link can slide along walls, pass through narrow gaps, cross bottomless chasms, and avoid floor hazards. Energy drains while merged — the bar refills when you exit the wall. Merging is required for all Lorule dungeons and most puzzles.
Ravio's Shop — Rent items per session (lost on death) or buy permanently (no loss). Permanently buying all items as soon as possible is the optimal strategy. Priority purchases: Bow, Tornado Rod, Fire Rod, Hookshot.
All 14 Dungeons — 7 Hyrule + 7 Lorule
Hyrule dungeons can be completed in any order. Lorule dungeons unlock after entering Lorule via the Sacred Realm crack.
Eastern Palace
📍 Eastern Hyrule — first mandatory dungeon
Boss — Yuga: Yuga is a sorcerer who merges paintings into the walls. When he enters a wall, track his movement along the edges and slash when he emerges. He throws framed paintings as projectiles — dodge sideways. Second encounter: same pattern but faster with more projectile variations.
House of Gales
📍 Lake Hylia — accessed via lily pad in the lake
Boss — Margomill: Margomill is a wind turbine boss. Use the Tornado Rod to launch yourself over its blades. Slam down onto the pinwheel's eye when airborne. After several hits it spins faster — time your Tornado Rod carefully to maintain height over the blade ring.
Tower of Hera
📍 Death Mountain summit — Flippers or Merge needed for the climb
Boss — Moldorm: Moldorm's tail is the weak point — same as Link's Awakening. Hit the tail 6 times but watch for erratic movement changes after each hit. The Tower of Hera's tilted floors make positioning tricky. Stay near the center of the room.
Thieves' Hideout
📍 Thieves' Town, Lorule — rescue Osfala
Boss — Yuga 2 / Greedy Thieves: Find the thief hiding throughout the hideout by following clues. The final boss throws enemies — avoid them and slash the boss directly. Merge through walls to bypass traps. Bombs reveal hidden passages throughout.
Skull Woods
📍 Skull Woods, Lorule — fragmented dungeon across the overworld
Boss — Knucklemaster: Knucklemaster is a disembodied fist. When it slams the ground use Merge on the walls to avoid the shockwave. It exposes its eye after a slam — hit the eye. In phase 2 it uses two hands alternating — wait for both to slam before striking.
Swamp Palace
📍 Misery Mire, Lorule — requires Hookshot to navigate water chambers
Boss — Arrghus: Arrghus is a mass of tentacles around a core. Hookshot individual tentacles to rip them off and slash them. After enough tentacles are removed, the core rushes across the room — dodge and slash as it passes. Tentacles speed up respawn rate in phase 2.
Turtle Rock
📍 Death Mountain, Lorule — Ice Rod needed for lava puzzles
Boss — Grinexx: Grinexx is a two-headed turtle. Each head must be hit with Ice Rod to freeze it, then slashed. Frozen heads slide around the room — position carefully to not get crushed. Once both heads are frozen and damaged, the shell cracks — hit the vulnerable core before they recover.
Ice Ruins
📍 Lorule's frozen lake — Stamina Scroll needed for ice floors
Boss — Dharkstare: Dharkstare is an ice platform boss. Freeze it with the Ice Rod then shatter with the sword for maximum damage. It fires homing ice beams in phase 2 — dodge by Merging into nearby walls. The frozen platform tilts — maintain balance while attacking.
Desert Palace
📍 Misery Mire south, Lorule — Sand Rod creates platforms over quicksand
Boss — Zaganaga: Zaganaga hides under the sand. Use the Sand Rod to create walls that block its path, then hit it when it surfaces. It tracks your movement — use Sand Rod platforms defensively as barriers between you and its charge.
Hyrule Castle
📍 Hyrule Castle — final dungeon
Boss — Yuga-Ganon: Yuga-Ganon Phase 1: He traps you in a painting — use your own Merge ability to escape, then dodge energy balls and slash when he's vulnerable. Phase 2: Ganon's power enhances him — reflect energy blasts back with sword strikes. Phase 3: Uses all previous abilities. Princess Zelda grants you the Triforce of Courage — use it to charge attacks for massive damage.
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