Boss Directory
All bosses ranked by difficulty. Filter by type to find strategies, weaknesses, encounter variants, and loot drops.
Table View
| Name | Type | Region | HP | Difficulty | Weakness |
|---|---|---|---|---|---|
| Demon King Ganondorf | Final | Beneath Hyrule Castle | 5,000 | ★ ★ ★ ★ ★ | Flurry Rush counters, Sage combos, Master Sword bonus damage |
| Lynel (Gloom) | Lynel | The Depths (various) | 4,500 | ★ ★ ★ ★ ★ | Headshot stun into mount — Gloom adds max heart drain |
| King Gleeok | Overworld | Depths / Rare Surface | 4,000 | ★ ★ ★ ★ ★ | Each head weak to its opposite element (fire head = ice, ice head = fire, thunder head = any) |
| Lynel (Silver) | Lynel | Various (late-game scaling) | 4,000 | ★ ★ ★ ★ ★ | Headshot stun into mount for free damage (no durability cost) |
| Demon Dragon | Final | Sky (final battle) | 3,000 | ★ ★ ★ ★ ★ | Glowing Gloom eyes on body and head |
| Lynel (White-Maned) | Lynel | Various (Hebra, Akkala Highlands, Eldin) | 3,000 | ★ ★ ★ ★ ★ | Headshot stun into mount for free damage (no durability cost) |
| Flame Gleeok | Overworld | Various (Eldin, Hyrule Field) | 2,500 | ★ ★ ★ ★ ★ | All three heads stunned simultaneously with ice arrows |
| Frost Gleeok | Overworld | Various (Hebra, Tabantha) | 2,500 | ★ ★ ★ ★ ★ | All three heads stunned simultaneously with fire arrows |
| Thunder Gleeok | Overworld | Various (Gerudo, Akkala) | 2,500 | ★ ★ ★ ★ ★ | All three heads stunned simultaneously — unequip metal gear |
| Moldugama | Depths | The Depths — Gerudo Depths / Central Depths | 2,500 | ★ ★ ★ ★ ★ | Bomb bait on the obsidian sand floor — stun with explosion then rush melee |
| Phantom Ganon | Story | Hyrule Castle / Korok Forest / Depths | 2,000 | ★ ★ ★ ★ ★ | Flurry Rush windows after melee combos, parry openings |
| Lynel (Blue-Maned) | Lynel | Various (Hyrule Field, Lanayru, Akkala) | 2,000 | ★ ★ ★ ★ ★ | Headshot stun into mount for free damage (no durability cost) |
| Flux Construct III | Mini-Boss | Sky Islands / Depths | 1,800 | ★ ★ ★ ★ ★ | Glowing core cube — extremely well protected, requires creative extraction |
| Gloom Hands | Overworld | Various (Surface & Depths) | 1,800 | ★ ★ ★ ★ ★ | Ranged attacks from elevation, bomb arrows, destroy all five simultaneously |
| Seized Construct | Temple | Spirit Temple / Depths | 1,500 | ★ ★ ★ ★ ★ | Gloom-corrupted core — attack when exposed after stagger |
| Lynel (Red-Maned) | Lynel | Various (Akkala, Lanayru, early regions) | 1,500 | ★ ★ ★ ★ ★ | Headshot stun into mount for free damage (no durability cost) |
| Master Kohga (Fight 4 — Final) | Story | Abandoned Gerudo Mine — Depths | 1,500 | ★ ★ ★ ★ ★ | Multi-stage Ultrahand puzzle — attach boulders to rocket to launch at him |
| Molduga | Overworld | Gerudo Desert | 1,500 | ★ ★ ★ ★ ★ | Bomb bait — surfaces and is stunned by explosions on sand |
| Marbled Gohma | Temple | Eldin / Fire Temple | 1,200 | ★ ★ ★ ★ ★ | Eye on top of its body — exposed when legs break |
| Flux Construct II | Mini-Boss | Sky Islands / Depths | 1,200 | ★ ★ ★ ★ ★ | Glowing core cube — harder to reach, pull with Ultrahand |
| Blue-White Frox | Depths | Hebra Depths / Lanayru Depths | 1,200 | ★ ★ ★ ★ ★ | Eye on forehead — bomb mouth stun, bring fire weapons for ice |
| Master Kohga (Fight 3) | Story | Abandoned Lanayru Mine — Depths | 1,200 | ★ ★ ★ ★ ★ | Use Ultrahand to place boulders on his weighted contraption in the right configuration |
| Captain Construct IV | Mini-Boss | Highest Sky Islands / Deep Depths | 1,100 | ★ ★ ★ ★ ★ | Sage abilities for chip damage during defensive phases — parry and punish |
| Queen Gibdo | Temple | Gerudo / Lightning Temple | 1,100 | ★ ★ ★ ★ ★ | Light — exposed after hive shields break with lightning |
| Obsidian Frox | Depths | Gerudo Depths / Eldin Depths | 1,000 | ★ ★ ★ ★ ★ | Eye on forehead — bomb mouth stun, then mine obsidian ore |
1–25 of 63
Related Guides
Frequently Asked Questions
What is the hardest boss in Tears of the Kingdom?
Gloom Ganondorf (Demon King) in the final boss fight is widely considered the hardest, with multiple phases and gloom mechanics. Among optional bosses, Silver Lynels and Gloom Hands are the most challenging overworld encounters. King Gleeok (triple-headed elemental dragon) is also extremely difficult.
What order should I fight the temple bosses in TotK?
While you can tackle temples in any order, the recommended progression is: Wind Temple (Colgera) first for the easiest fight, then Water Temple (Mucktorok), Fire Temple (Marbled Gohma), and Lightning Temple (Queen Gibdo) last. This order gives you the most useful sage abilities early.
How do you beat Gloom Hands in Tears of the Kingdom?
Gloom Hands can be defeated by attacking the eyeball on each hand. Use bomb arrows, Zonai cannons, or high-damage fused weapons from a distance. Stay off the ground to avoid gloom damage. After defeating all hands, Phantom Ganon spawns — dodge his attacks and use Flurry Rush to counter.
How do you prepare for boss fights in TotK?
Stock up on Hearty meals (full heal + bonus hearts), bring elemental-resistant armor for temple bosses, carry 5+ weapons with high fuse damage, and cook Sunny meals for any Depths encounters. Always save before entering a boss arena so you can retry with different strategies.
Can you refight bosses in Tears of the Kingdom?
Temple bosses cannot be refought after completion. However, overworld bosses like Hinox, Talus, Molduga, Frox, Flux Constructs, and Gleeoks respawn during Blood Moons. Lynels also respawn and scale up in difficulty as you defeat more enemies throughout the game.
The Legend of Zelda: Tears of the Kingdom
Nintendo Switch — pick up your copy on Amazon
Affiliate disclosure: Hyrule Archive may earn a commission from purchases made through Amazon links on this site at no extra cost to you.
