Boss Directory

All bosses ranked by difficulty. Filter by type to find strategies, weaknesses, encounter variants, and loot drops.

Demon King Ganondorf

Gloom Pit — Beneath Hyrule Castle (final dungeon)

Final
5/5 Extreme

Boss detail guide

HP

5000

Strategy

Demon King Ganondorf is the three-phase final boss of Tears of the Kingdom and represents the ultimate test of everything you have learned. Thorough preparation is essential: bring your best fused weapons (the Master Sword is highly recommended for bonus damage), a full inventory of Sunny meals to counter Gloom heart drain, max-level armor, and at least thirty arrows. All five Sage abilities should be unlocked. Phase 1 — The Swordsman: Ganondorf wields a single weapon and fights with disciplined melee technique. His attacks are precise and devastating — each hit deals massive damage plus Gloom drain. The safest approach is perfect dodging to trigger Flurry Rush. Ganondorf telegraphs his attacks clearly in this phase: overhead slams (side hop), wide horizontal sweeps (backflip), and thrust attacks (side hop). He occasionally pauses to pose after a combo, giving you a free attack window. The Master Sword deals extra damage against him in all phases. Do not get greedy — one to two hits during openings, then reset to neutral. Phase 2 — Demon King Unleashed: Ganondorf powers up with concentrated Gloom energy and summons Phantom Ganon clones to fight alongside him. Your five Sage companions engage the Phantoms automatically, but you may need to help clear them if your Sages are struggling. Ganondorf himself gains new Gloom-enhanced attacks: teleporting slash combos, ground-pound Gloom shockwaves that expand outward, and a devastating multi-hit Gloom fury chain. His attack patterns are less predictable and his recovery windows are shorter. Continue using Flurry Rush as your primary damage method, but be prepared for fake-out attacks where he cancels mid-swing and repositions. Use Sage abilities offensively when they are available — Tulin's gust can stagger him briefly, and Yunobo's fireball deals solid damage. Phase 3 — The Demon Dragon: Ganondorf transforms into the massive Demon Dragon and the fight shifts to an aerial battle in the skies above Hyrule. You ride on the back of the Light Dragon (Zelda) and must skydive onto the Demon Dragon to attack glowing Gloom eyes scattered across its body. Each eye requires multiple hits to destroy. The Demon Dragon attacks with Gloom breath sweeps and body rolls that knock you off if you are standing on it. After destroying the body eyes, you must deliver the final blow to the eye on its head. The Light Dragon periodically swoops close, giving you platforms to land on and recover. This phase is more spectacle than difficulty — stay calm, target eyes systematically, and use the Light Dragon's healing aura to restore health. Destroying the final eye on the head triggers the game's ending sequence.

Weaknesses

Flurry Rush counters
Sage combos
Master Sword bonus damage

Variants

  • Phase 1 — Swordsman
  • Phase 2 — Demon King with Phantoms
  • Phase 3 — Demon Dragon (aerial)

Loot Drops

Game completion
Final cutscene
True ending (if all memories collected)

Demon Dragon

Sky above Hyrule — accessible only during final boss sequence

Final
5/5 Extreme

Boss detail guide

HP

3000

Strategy

The Demon Dragon is Ganondorf's ultimate transformation and serves as the final phase of the game's climactic battle. This is an aerial encounter unlike anything else in the game, fought while skydiving between two enormous dragons in the skies above Hyrule. Setup: You cannot prepare for this phase independently — it follows immediately after defeating Demon King Ganondorf in phase two. Your health, items, and equipment carry over. The Light Dragon (Zelda in dragon form) serves as your mobile platform and healing station throughout the fight. Phase 1 — Body Eyes: The Demon Dragon has multiple glowing Gloom eyes embedded along its body — on its back, sides, and tail. You need to destroy all of them. The Light Dragon flies in formation with the Demon Dragon, periodically swooping close enough for you to skydive from one dragon to the other. When the dragons are close, leap from the Light Dragon and skydive onto the Demon Dragon's back. Run along its body and attack each glowing eye with melee weapons. The Master Sword is particularly effective here, dealing bonus damage to each eye. Each eye takes roughly four to six hits to destroy. While on the Demon Dragon, watch for its body movements — it rolls, banks, and shakes to throw you off. If you fall, skydive toward the Light Dragon to land safely and heal up in its golden aura, which slowly restores hearts. The Demon Dragon also breathes Gloom fire in sweeping arcs that you must avoid during skydiving transitions. Phase 2 — The Head: After destroying all body eyes, the final eye on the Demon Dragon's forehead becomes vulnerable. This is the largest and most protected eye. The Demon Dragon becomes more aggressive, executing barrel rolls and dive-bombs to prevent you from reaching its head. Time your skydive carefully — aim for the head when the Demon Dragon levels out after an attack. Land on the snout and strike the final eye. A fully charged Master Sword spin attack can deal massive damage here. When the final eye is destroyed, a cinematic sequence triggers where Link drives the Master Sword into the eye for the killing blow, ending the fight and triggering the game's ending.

Weaknesses

Glowing Gloom eyes on body and head

Variants

  • None — unique final form

Loot Drops

Game ending
Zelda restored
Credits sequence

King Gleeok

Hyrule Castle Grounds (rare surface spawn)

Overworld
5/5 Extreme

Boss detail guide

HP

4000

Strategy

The King Gleeok is the most powerful Gleeok variant and one of the hardest non-story bosses in the entire game. It has one fire head, one ice head, and one thunder head, requiring you to manage three different elemental arrow types simultaneously. Preparation: This fight demands maximum preparation. Bring at least fifteen ice-fused arrows (for the fire head), fifteen fire-fused arrows (for the ice head), and fifteen arrows of any type (for the thunder head). Wear the highest-defense armor you own — elemental resistance is less useful here since all three elements are in play. Cook Mighty meals (attack-boosting) and Sunny meals (Gloom heart restoration). Max out your hearts and stamina. Unequip metal gear to avoid the thunder head's lightning attraction. Phase 1 — Ground Combat: The King Gleeok is overwhelming because all three heads attack with different elements simultaneously. The fire head sweeps flames, the ice head fires freezing blasts, and the thunder head launches lightning bolts — often at the same time. Positioning is extremely difficult because fire, ice, and electric hazards cover different parts of the arena. The key challenge is that you must stun all three heads nearly simultaneously, and each requires its specific counter-element. During bullet-time, you need to switch between ice arrows, fire arrows, and regular arrows rapidly while targeting different heads. This requires exceptional aim and arrow management. Practice identifying which head is which by their visual tells — the fire head glows orange-red, the ice head glows blue-white, and the thunder head crackles with yellow electricity. When all three are stunned, the King Gleeok collapses for a damage window. Use your absolute strongest weapon — every point of damage matters given its enormous four thousand HP pool. Phase 2 — Aerial Phase: At half health, the King Gleeok takes flight and unleashes all three elements as a combined assault. Fire rains from above, ice storms sweep the ground, and lightning strikes random positions. The arena becomes an absolute hazard zone with barely any safe ground. The updrafts from fire patches help you reach bullet-time altitude, but you risk flying into ice projectiles or lightning while paragliding. You must be extremely precise with your triple-element arrows during bullet-time windows — missing even one head means the stun fails and you have wasted arrows. This fight often takes ten to fifteen minutes even for experienced players. Patience, arrow conservation, and consistent triple-head stuns are the path to victory.

Weaknesses

Each head weak to its opposite element (fire head = ice
ice head = fire
thunder head = any)

Variants

  • None — unique tri-elemental variant

Loot Drops

Gleeok Flame Horn
Gleeok Frost Horn
Gleeok Thunder Horn
Gleeok Guts x3

Lynel (Silver)

Late-game spawns replace lower Lynels

Lynel
5/5 Extreme

Boss detail guide

HP

4000

Strategy

Silver Lynels are the deadliest non-Ganondorf enemies in the game. With four thousand HP and attacks that can two-shot Link even in max-upgraded armor, they represent the absolute pinnacle of overworld combat. Preparation: This is not optional — it is survival. Max hearts, max stamina (or at least two full stamina wheels), three or four attack-boosting Mighty meals (level 3 attack up), a full complement of Sunny meals for emergencies, at least thirty-five arrows (headshot misses happen), and your strongest fused weapon. The ideal weapon has at least fifty attack power from fusion. Wear either the Barbarian Armor (attack boost) if you are confident in your dodging, or the Soldier Armor / Champion's Leathers at max upgrade for defense if you expect to take hits. Mindset: Patience wins this fight. A Silver Lynel fight takes ten to fifteen minutes even with optimal play. Do not rush, do not get greedy, and do not panic. Every headshot-mount cycle deals consistent damage — trust the process. Phase 1 — The Opening: Approach with your bow drawn. The Silver Lynel will likely spot you and either roar (free headshot window) or charge. If it charges, sidestep at the last moment and immediately go for a headshot as it turns around. Establish the headshot-mount rhythm early. Phase 2 — The Grind: Silver Lynels do not meaningfully change behavior at low health unlike some enemies. The same patterns persist throughout the fight. What changes is your resource attrition — arrows deplete, weapons break, meals get consumed. Manage your resources carefully. If a weapon breaks mid-mount, switch to the next strongest immediately — do not waste mount hits on a weak backup weapon. Advanced Technique — Backflip Bullet-Time: When the Lynel performs its three-hit sword combo, backflip the final hit to trigger Flurry Rush AND immediately draw your bow at the peak of the backflip for bullet-time. This lets you deal Flurry Rush melee damage and follow up with arrow headshots for the next mount cycle seamlessly. This technique takes practice but dramatically improves damage per cycle. Respect: Silver Lynels have earned it. Every hit they land is potentially lethal. Treat this like a soulslike boss — learn the patterns, stay disciplined, and take your free damage when it is offered.

Weaknesses

Headshot stun into mount for free damage (no durability cost)

Variants

  • Red-Maned
  • Blue-Maned
  • White-Maned
  • Silver
  • Gloom

Loot Drops

Lynel Horn
Lynel Hoof
Lynel Guts
Savage Lynel weapons
Star Fragment (rare)
Diamond (rare)

Lynel (Gloom)

Various Depths locations

Lynel
5/5 Extreme

Boss detail guide

HP

4500

Strategy

Gloom Lynels are the rarest and most terrifying Lynel variant, found exclusively in the Depths. They combine the raw combat power of a Silver Lynel with Gloom-infused attacks that drain your maximum hearts — the same mechanic that makes Phantom Ganon so dangerous, applied to the most aggressive enemy AI in the game. Preparation: Everything from the Silver Lynel preparation applies, plus additional Depths-specific requirements. Bring a large stock of Sunny meals (Sundelion-based) because every hit from a Gloom Lynel permanently reduces your max hearts until healed with Sunny food or a Lightroot. The Depths Armor set with Gloom resistance is worth considering, though you sacrifice the attack boost from Barbarian Armor. Brightbloom Seeds are essential for visibility in the Depths arena. Light all Lightroots near the fight location beforehand — being near a Lightroot partially mitigates Gloom damage. Core Strategy: The headshot-mount loop remains your best option, but the stakes are higher. Each hit you take does not just deal regular damage — it also shrinks your max heart pool. Getting hit three or four times can reduce you from thirty hearts to twenty, fundamentally changing the fight's math. Every dodge must be clean. The Gloom Lynel's attack patterns are identical to Silver Lynels, but its weapons leave Gloom trails on the ground that persist for several seconds. Stepping in these trails drains max hearts even without getting directly hit. Arena management becomes critical — stay mobile and avoid retreating into areas where the Lynel has recently attacked. Gloom Fireball: The Gloom Lynel's fireball attack creates Gloom pools on impact instead of regular fire. These pools are larger and persist longer than normal fire. Strafe wide to avoid them and keep mental track of where pools have formed. Recovery: If you take Gloom damage, consider pausing the fight to eat a Sunny meal and restore your max hearts before continuing. The risk of fighting at reduced max hearts compounds — fewer hearts means less margin for error, which means more hits taken, which means even fewer hearts. Do not let the Gloom spiral get out of control. This fight demands absolute precision and is a true endgame challenge.

Weaknesses

Headshot stun into mount — Gloom adds max heart drain

Variants

  • Red-Maned
  • Blue-Maned
  • White-Maned
  • Silver
  • Gloom

Loot Drops

Lynel Horn
Lynel Hoof
Lynel Guts
Gloom-Wreathed Lynel weapons
Dark Clump x5

Seized Construct

Spirit Temple — Depths beneath Faron

Temple
4/5 Very Hard

Boss detail guide

HP

1500

Strategy

The Seized Construct is the boss of the Spirit Temple and is unique because you fight it entirely using Mineru's Construct mech body rather than controlling Link directly. Before the fight begins, use Ultrahand to attach your strongest weapons to the Construct's two arm slots — high-damage two-handed weapons or Zonai cannons work well. Phase 1: The Seized Construct is a corrupted Zonai mech that mirrors your own construct's capabilities. It attacks with powerful arm swings, charge tackles, and ground-pound shockwaves. Control Mineru's construct by punching with the attached weapons — each hit with a fused weapon deals substantial damage. The key is timing: dodge the Seized Construct's attacks by moving laterally (the mech has a dash move), then counter-attack during its recovery frames. When the Seized Construct winds up for a big charge attack, sidestep and punish with a combo of rapid punches. Hitting it enough times causes it to stagger, exposing the gloom-corrupted core on its back — this is your critical damage window. Rush in and deliver as many hits as possible to the core. Phase 2: At half health, the Seized Construct becomes significantly more aggressive. It gains new attacks including a spinning arm windmill that covers a wide area, laser beam sweeps from its core, and the ability to throw arena debris. The arena itself may become partially damaged, limiting your movement space. Continue the same dodge-and-punish strategy, but be more patient — the Seized Construct's combo strings are longer in phase two, so wait for the full sequence to finish before committing to attacks. If your fused weapons break mid-fight, you can use Ultrahand to grab debris from the arena and attach it to your arms as improvised weapons. Zonai devices scattered around the arena (cannons, beam emitters) can also be attached for ranged options. Three to four core exposure cycles should end the fight. This is the only temple boss where Link does not fight directly, making it a memorable and mechanically distinct encounter.

Weaknesses

Gloom-corrupted core — attack when exposed after stagger

Variants

  • None — unique temple boss

Loot Drops

Heart Container
Mineru's Vow (Spirit Sage)

Phantom Ganon

Hyrule Castle — Sanctum

Story
4/5 Very Hard

Boss detail guide

HP

2000

Strategy

Phantom Ganon is a recurring boss that appears in multiple locations throughout the game, most notably in Hyrule Castle, beneath the Great Deku Tree, and after defeating Gloom Hands in the Depths. Each encounter is mechanically similar but varies in context and difficulty. Preparation: Phantom Ganon deals heavy Gloom damage that reduces your maximum hearts. Cook Sunny meals (Sundelion-based recipes) to restore lost max hearts during or after the fight. Equip your highest-defense armor set — the Depths armor or any set with high base defense works well. Bring at least fifteen to twenty arrows and your strongest fused melee weapon. Phase 1 — Melee Combat: Phantom Ganon wields dark copies of the Sage weapons and attacks with fast, sweeping combo chains. He typically executes three to four hit combos with his current weapon before pausing briefly. The primary strategy is perfect dodging to trigger Flurry Rush — this provides the highest sustained damage output. Watch for his telegraph animations: a wide horizontal swing is dodgeable with a backflip, while overhead slams require a side hop. Alternatively, you can perfect parry his attacks with your shield, which creates a larger stagger window than Flurry Rush but is harder to time. He teleports frequently after taking damage, reappearing behind or beside you — keep your camera locked on at all times. Phase 2 — Enhanced Aggression: Below half health, Phantom Ganon becomes more erratic. He chains weapon switches mid-combo, making his patterns less predictable. He also fires Gloom projectiles that track your position — strafe constantly to avoid these. The Gloom projectiles leave pools of Gloom on the ground that damage you if you stand in them, gradually shrinking the safe arena space. Continue using Flurry Rush but be more conservative — bait his attacks by staying at medium range and dodge only his committed combos. If fighting in the Depths, be mindful of the Gloom pools already present in the arena from the preceding Gloom Hands encounter. The Sage abilities (if unlocked) can help deal chip damage during his teleportation phases when he is briefly stationary.

Weaknesses

Flurry Rush windows after melee combos
parry openings

Variants

  • Depths variant (after Gloom Hands)
  • Korok Forest variant
  • Hyrule Castle variant

Loot Drops

Gloom Sword
Gloom Spear
Gloom Club
Dark Clump x10

Flame Gleeok

Coliseum Ruins

Overworld
4/5 Very Hard

Boss detail guide

HP

2500

Strategy

Flame Gleeoks are three-headed fire-breathing dragons found in several overworld locations. They are among the most dangerous non-Lynel overworld bosses and require careful preparation and execution. Preparation: Equip the Flamebreaker Armor set or consume fireproof elixirs — the fire breath and ambient heat will damage you otherwise. Bring at least thirty ice-element arrows (fuse Ice Fruit or White Chuchu Jelly to arrows). A strong melee weapon with high attack power is essential for the grounded damage phase. Phase 1 — Ground Combat: The Flame Gleeok attacks with three simultaneous fire breath streams that sweep across the arena, individual head lunges, and fire projectile volleys. Stay at medium range and focus on stunning all three heads in rapid succession. Each head must be hit with an ice-fused arrow to stun it — the stun lasts only a few seconds, so you need to shoot all three heads quickly before the first one recovers. Use bullet-time by jumping from a height or using a Zonai device to slow time, then rapidly target each head. When all three heads are stunned simultaneously, the Gleeok crashes to the ground and is completely vulnerable. Rush in with your strongest melee weapon and deal as much damage as possible during this approximately eight-second window. Phase 2 — Aerial Phase: At roughly half health, the Flame Gleeok launches into the sky and hovers above the arena. It rains down massive fireballs that create persistent fire pools on impact. It also performs sweeping fire breath attacks from altitude that cover enormous swaths of ground. Use the updrafts created by the fire to paraglide upward, then enter bullet-time to shoot ice arrows at the heads. Alternatively, use a Zonai spring or rocket to gain height for a bullet-time window. The aerial phase is the most dangerous part of the fight because the fireballs hit hard and the fire pools restrict movement. Stay mobile, use the updrafts strategically, and be patient — wait for clean shots on all three heads rather than wasting arrows on single heads that will recover before you can stun the others.

Weaknesses

All three heads stunned simultaneously with ice arrows

Variants

  • Flame Gleeok
  • King Gleeok (Flame)

Loot Drops

Gleeok Flame Horn x3
Gleeok Wing
Gleeok Guts

Frost Gleeok

Tabantha Tundra

Overworld
4/5 Very Hard

Boss detail guide

HP

2500

Strategy

Frost Gleeoks are the ice-element variant of the three-headed Gleeok family, found in cold regions of Hyrule. The core mechanics mirror the Flame Gleeok but with ice-based hazards. Preparation: Wear the Snowquill Armor set or consume cold-resistant food and elixirs. The frost breath and ambient cold will drain your health rapidly without protection. Bring at least thirty fire-element arrows (fuse Fire Fruit or Red Chuchu Jelly to arrows). Phase 1 — Ground Combat: The Frost Gleeok attacks with triple ice breath streams that freeze Link solid on contact — being frozen leaves you completely vulnerable to follow-up attacks, making this potentially more punishing than the flame variant. It also fires ice projectiles that create frozen platforms on the ground. Stay mobile and at medium range. The key mechanic is identical to all Gleeoks: you must stun all three heads simultaneously by hitting each with a fire-fused arrow in rapid succession. Use bullet-time from elevated terrain or Zonai devices to target all three heads quickly. When all three are stunned, the Gleeok collapses and you can rush in for melee damage. The frozen platforms it creates on the ground can actually be useful — you can climb them for extra height to trigger bullet-time. Phase 2 — Aerial Phase: At half health, the Frost Gleeok takes to the sky and unleashes devastating ice storms. It fires homing ice missiles that track your position, creates freezing wind blasts that push Link back, and drops massive ice boulders that shatter on impact. The ice boulders leave frozen ground patches that slow your movement. Use Flame Emitters or campfires to create updrafts (the cold environment makes natural updrafts rare), then paraglide up for bullet-time arrow shots. The Frost Gleeok's aerial patterns are slightly more predictable than the Flame variant — it tends to hover in one position longer while charging ice storms, giving you more time to line up shots on all three heads. Keep fire arrows stocked and focus on clean triple-head stuns rather than piecemeal damage.

Weaknesses

All three heads stunned simultaneously with fire arrows

Variants

  • Frost Gleeok
  • King Gleeok (Frost)

Loot Drops

Gleeok Frost Horn x3
Gleeok Wing
Gleeok Guts

Thunder Gleeok

South Akkala Plains

Overworld
4/5 Very Hard

Boss detail guide

HP

2500

Strategy

Thunder Gleeoks are the electric-element variant of the three-headed Gleeok family. They are arguably the most dangerous standard Gleeok because their lightning attacks have unique equipment-based mechanics that require careful preparation. Preparation: This is critical — unequip ALL metal weapons, shields, and bows before engaging. Metal equipment attracts lightning strikes that deal massive damage and stun-lock Link. Use wooden, bone, or Zonai-material equipment instead. Equip the Rubber Armor set for shock resistance, or at minimum eat Electro Elixirs. Bring at least thirty arrows with any elemental fusion — unlike the other Gleeok variants, Thunder Gleeoks do not have a specific elemental weakness. Fire, ice, or even unfused arrows work on the heads. Phase 1 — Ground Combat: The Thunder Gleeok fires triple lightning beams that chain between targets, launches electric orbs that linger on the ground as shock traps, and summons localized lightning strikes at Link's position. The lingering shock traps are particularly dangerous because they restrict arena movement and punish careless positioning. The stun mechanic is the same as all Gleeoks — hit all three heads in rapid succession during bullet-time to ground the boss. The Thunder Gleeok's heads move more erratically than the other variants, weaving side to side, so take an extra moment to aim carefully. When all three heads are stunned, rush in with wooden or bone melee weapons for damage. Phase 2 — Aerial Phase: At half health, the Thunder Gleeok ascends and summons a full lightning storm across the arena. This is the most dangerous aerial phase of any Gleeok variant. Continuous lightning strikes rain down on random positions, electric orbs blanket the ground, and the Gleeok itself fires concentrated lightning beams that sweep the arena. The lightning strikes actually create updrafts you can use — paraglide into the updraft columns to gain altitude for bullet-time shots on the heads. The Rubber Armor set bonus (shock-proof at max upgrade) is nearly mandatory for surviving the aerial phase. Without shock resistance, a single lightning strike can chain into a second hit while you are recovering, potentially killing you from full health. Stay patient, use lightning updrafts to reach bullet-time, and focus on clean triple-head stuns.

Weaknesses

All three heads stunned simultaneously — unequip metal gear

Variants

  • Thunder Gleeok
  • King Gleeok (Thunder)

Loot Drops

Gleeok Thunder Horn x3
Gleeok Wing
Gleeok Guts

Flux Construct III

High-altitude Sky Islands

Mini-Boss
4/5 Very Hard

Boss detail guide

HP

1800

Strategy

Flux Construct III is the most dangerous Zonai automaton and a genuine threat even to well-equipped players. Its core is deeply embedded and heavily protected in all three forms, and its attacks hit devastatingly hard. Preparation: Bring your best fused weapons — you need maximum damage per hit because the exposure windows are short. Have plenty of healing items. Recall and Ascend are both essential abilities. Humanoid Form: The core is completely surrounded by cubes with no direct line of sight for Ultrahand in its default posture. You have two options. First, attack the construct aggressively with melee weapons to knock cubes loose and gradually expose the core — this takes time and puts you at risk from its powerful attacks. Second, and more efficiently, wait for the construct to perform its overhead slam attack. During the windup, the cubes shift and briefly expose the core — grab it with Ultrahand during this split-second window. The humanoid form has a new rapid-fire cube projectile attack where it launches individual cubes at you like bullets. These hit hard and are difficult to dodge if you are close. Maintain medium range and use the projectile recovery time to look for core openings. Platform Form: The core is embedded in the center of the platform and surrounded by a ring of protective cubes. Ascend through the platform, then use Ultrahand to systematically pull away the surrounding cubes to expose the core. This takes precious time, and the platform periodically drops cubes to knock you off. Be fast and efficient — grab the core the moment it is exposed. Cube Form: The cube rolls at high speed and actively changes trajectory to intercept you. Its slam attack creates a large shockwave that deals damage even if the cube itself misses. The core is deeply recessed. Wait for the slam attack, then sprint to the core-face immediately during the brief pause after impact. You have roughly two seconds to grab the core before it resumes rolling. Each core exposure gives only three to five seconds of melee time. Expect five to seven cycles to defeat Flux Construct III.

Weaknesses

Glowing core cube — extremely well protected
requires creative extraction

Variants

  • Flux Construct I
  • Flux Construct II
  • Flux Construct III

Loot Drops

Zonai Charge x10
Large Zonai Charge x3
Flux Construct III Core

Lynel (Blue-Maned)

Hyrule Field

Lynel
4/5 Very Hard

Boss detail guide

HP

2000

Strategy

Blue-Maned Lynels are a significant step up from Red-Maned variants. They hit harder, move faster, and have tighter dodge windows. The same strategies apply but execution must be sharper. Preparation: Bring at minimum twenty-five arrows, your best fused melee weapon, and max-level armor. Attack-boosting food is strongly recommended. The Blue-Maned Lynel's attacks deal roughly fifty percent more damage than Red-Maned, so defense matters. Phase 1 — Opening Engagement: Blue-Maned Lynels are more aggressive from the start. They will often open with a charge attack the moment they spot you, giving you less time to set up. Be ready to sidestep immediately. Use the headshot-mount technique as your primary damage method — the five free mounted hits plus bullet-time dismount arrows are consistent and weapon-efficient. The headshot stun window is identical to Red-Maned Lynels, but the Blue-Maned Lynel recovers and retaliates faster after being bucked off. Phase 2 — Midway Aggression: Below half health, the Blue-Maned Lynel becomes noticeably more aggressive. It chains attacks more frequently with shorter pauses between combos. Its fireball attack fires four projectiles instead of three and covers a wider arc. The charge attack comes out faster and tracks your position better. The ground-pound explosion has a slightly larger radius. Continue the headshot-mount loop but be more patient about finding openings for the headshot. Do not attempt to shoot during the Lynel's attack animations — wait for the brief pause between combos. If you miss the headshot, do not panic — reset to medium range and wait for the next opening. Flurry Rush remains effective but the dodge timing is tighter. Practice the backflip timing on the horizontal sword swing — the window is about two frames shorter than Red-Maned. Five to six headshot-mount cycles should finish a Blue-Maned Lynel with a strong weapon.

Weaknesses

Headshot stun into mount for free damage (no durability cost)

Variants

  • Red-Maned
  • Blue-Maned
  • White-Maned
  • Silver
  • Gloom

Loot Drops

Lynel Horn
Lynel Hoof
Lynel Guts
Mighty Lynel weapons

Lynel (White-Maned)

Oseira Plains

Lynel
4/5 Very Hard

Boss detail guide

HP

3000

Strategy

White-Maned Lynels are elite combatants with three thousand HP and devastating damage output. Their attack patterns are identical to lower-tier Lynels but executed with frightening speed and precision. Mistakes are severely punished. Preparation: Full inventory of cooked meals, at least thirty arrows, your absolute best fused weapon, and max-upgraded armor. Mighty Banana meals or Mighty Thistle attack-boosting recipes are essential to keep kill times reasonable given the massive HP pool. Consider wearing the Barbarian Armor set for the attack bonus if your defense can handle it. Core Strategy: The headshot-mount loop is non-negotiable at this tier. Attempting to fight a White-Maned Lynel purely through Flurry Rush melee will chew through your entire weapon inventory due to the HP bloat. Each mounted combo of five hits plus bullet-time arrows should deal approximately three hundred to four hundred damage with a strong fused weapon, meaning you need eight to ten successful mount cycles. Arrow Economy: With thirty arrows and ten mount cycles needed, you cannot afford to miss headshots. Wait for clear openings — the best windows are immediately after the Lynel finishes a combo and pauses, or when it rears up to roar after taking significant damage. Aim for the center of the face and account for the arrow travel time. Do not shoot while the Lynel is moving laterally — it will dodge. Advanced Technique — Shield Parry: For experienced players, shield parrying the Lynel's sword swings creates a larger stun window than a headshot and does not cost an arrow. The timing is strict but consistent across all Lynel tiers. A successful parry staggers the Lynel for about three seconds — enough for a headshot into mount, effectively giving you a free mount without using an arrow for the headshot. Danger Zones: The White-Maned Lynel's charge attack covers enormous distance and tracks aggressively. If it begins a charge, sprint perpendicular to its path — do not try to backflip it. The ground-pound explosion deals enough damage to kill from sixty percent health in one hit without strong armor. When you see the Lynel leap into the air, sprint away immediately.

Weaknesses

Headshot stun into mount for free damage (no durability cost)

Variants

  • Red-Maned
  • Blue-Maned
  • White-Maned
  • Silver
  • Gloom

Loot Drops

Lynel Horn
Lynel Hoof
Lynel Guts
Savage Lynel weapons

Gloom Hands

Beneath Great Deku Tree (Korok Forest)

Overworld
4/5 Very Hard

Boss detail guide

HP

1800

Strategy

Gloom Hands are among the most feared encounters in Tears of the Kingdom — five writhing hands of pure Gloom that emerge from the ground and relentlessly chase Link. Their Gloom damage drains max hearts, making them uniquely dangerous. Defeating all five usually triggers a Phantom Ganon spawn. Preparation: Cook Sunny meals (Sundelion-based) for Gloom heart restoration. Bring Bomb Flower arrows (the most efficient weapon against Gloom Hands), at least fifteen to twenty arrows, and ideally a bow with multi-shot capability. The Depths Armor with Gloom resistance is helpful. Most importantly, identify elevated terrain before engaging — the entire strategy revolves around positioning. Phase 1 — Elevation is Everything: Gloom Hands crawl along the ground and cannot reach elevated positions. Find a rock, ruin, tree, or any raised platform and stand on it. From elevation, rain down Bomb Flower arrows on the clustered hands. Each hand has individual HP but they share a regeneration mechanic — if you destroy four hands but leave one alive, the destroyed hands regenerate after a few seconds. You MUST destroy all five in rapid succession. Bomb Flower arrows hitting the center of the cluster damage multiple hands simultaneously, making them the ideal weapon. Phase 2 — Ground Engagement (if unavoidable): If no elevation is available, you must fight on the ground. Sprint constantly — Gloom Hands move faster than walking speed but slower than sprinting speed. Do not let them grab you. A grab deals massive Gloom damage and is extremely difficult to escape (mash buttons rapidly). Use hit-and-run tactics: sprint past the cluster, turn and fire a Bomb Flower arrow, keep sprinting. Melee is extremely risky because it puts you in grab range of all five hands. If you have Sage abilities, activate them — they can distract individual hands briefly. Phase 3 — Phantom Ganon: After destroying all five hands, be prepared for Phantom Ganon to spawn immediately in the same location. Do not celebrate and drop your guard. Switch to melee weapons and Flurry Rush strategy for the Phantom Ganon follow-up fight. If you are low on health or hearts from the Gloom Hands encounter, eat a Sunny meal between the kills. Emergency Escape: If the fight goes badly, you can teleport to a Shrine or Skyview Tower to escape. There is no shame in retreating from Gloom Hands — they are legitimately one of the hardest encounters in the game, especially in the Depths where elevation is scarce.

Weaknesses

Ranged attacks from elevation
bomb arrows
destroy all five simultaneously

Variants

  • Surface variant (rare)
  • Depths variant (common)
  • Story variant (Korok Forest)

Loot Drops

Dark Clump x5
Gloom Spawn (rare)

Captain Construct IV

Highest-altitude Sky Islands

Mini-Boss
4/5 Very Hard

Boss detail guide

HP

1100

Strategy

Captain Construct IV is the elite Zonai automaton and the most challenging of the Captain Construct family. It combines all the capabilities of lower variants with new attacks and exceptional combat intelligence. Combat Overview: Construct IV opens with a charged elemental blast — a single massive shot that deals enormous damage but has a long windup. Dodge sideways as it reaches full charge. After the opening blast, it transitions to the standard dash-melee-ranged flow of Construct III but with longer combos, tighter timing, and a new ability: it can summon two smaller Construct decoys that distract and flank Link. Decoy Management: When Construct IV summons decoys, prioritize them — the decoys deal real damage and make timing parries on the main Construct much harder. A bomb arrow centered on the decoy group eliminates all of them quickly. With decoys cleared, return focus to the main Construct. Damage Phases: Construct IV has an active shield phase where it stops all movement and projects a full-body energy shield that reflects arrow shots. During this phase, use Sage abilities (Yunobo's fireball, Riju's thunder) that bypass the shield. After approximately ten seconds, the shield drops and it resumes combat. The shield drop is followed by a very aggressive melee burst — be ready to parry or dodge immediately. Royal Guard Construct weapon drops are among the best Construct gear in the game.

Weaknesses

Sage abilities for chip damage during defensive phases — parry and punish

Variants

  • Captain Construct I
  • Captain Construct II
  • Captain Construct III
  • Captain Construct IV

Loot Drops

Large Zonai Charge x4
Zonai Charge x10
Royal Guard Construct weapons
Rare Construct Horn

Moldugama

Gerudo Depths — large sand basin near the Abandoned Gerudo Mine

Depths
4/5 Very Hard

Boss detail guide

HP

2500

Strategy

The Moldugama is the colossal Depths variant of the Molduga — larger, faster, and far more aggressive than its desert surface counterpart. It inhabits the few sand-floor basins found in the Depths and is one of the most formidable non-story boss encounters in the entire game. Preparation: Bring at least eight Bomb Flowers (the primary engagement tool), your strongest fused melee weapon with fifty or more attack power, a full supply of Sunny meals (Gloom resistance for the Depths environment), Brightbloom Seeds for arena visibility, and max-upgraded armor. The Depths Armor set with Gloom resistance is preferred. Phase 1 — Establishing Safe Ground: The Moldugama's Depths arena has far less elevated terrain than the Gerudo Desert surface. Scout the arena before engaging and identify every rock, ruin, or ledge that provides solid footing. There will be fewer safe zones than you want. Mark them mentally — you will need to sprint between them frequently. The Moldugama detects vibrations through the obsidian sand floor exactly like a Molduga, but its detection radius is larger and it responds faster. Phase 2 — Bait and Bomb: The core strategy mirrors the Molduga. Stand on a rock or solid surface and throw a Bomb Flower onto the sand. The Moldugama homes in on the vibration and erupts from the sand to swallow it. Detonate immediately as it surfaces. The explosion stuns it on the sand for roughly five to six seconds — sprint to it and deliver rapid melee hits. The Moldugama recovers and dives back faster than a surface Molduga, so every hit in the stun window counts. A weapon with fifty-plus attack power should deal one hundred fifty to two hundred damage per hit during the window. Phase 3 — Elevated Aggression: Below half health, the Moldugama begins launching sand cannon blasts — it surfaces briefly to fire compressed sand projectiles in a spread pattern before diving again without being stunnable by the same Bomb Flower it was heading toward. This means failed baits are more likely. When it fires the sand cannon, strafe wide in a perpendicular direction to avoid the spread. After a sand cannon sequence, it briefly pauses before diving — this is a window to throw another Bomb Flower and attempt a fresh bait. Phase 4 — Arena Contamination: In the final third of its health, the Moldugama creates Gloom patches when it surfaces and dives. These patches persist for thirty seconds and gradually reduce safe sand territory. Combined with the pre-existing limited rock platforms, positioning becomes critical. Use Recall on any debris the Moldugama flings to create temporary elevated platforms if you run out of safe ground. The Moldugama drops significantly better loot than a surface Molduga: multiple Fin and Guts materials, substantial Zonaite, a chance at Diamond, and a guaranteed treasure chest with random high-value contents. Expect five to six stun cycles for a clean kill at high gear levels.

Weaknesses

Bomb bait on the obsidian sand floor — stun with explosion then rush melee

Variants

  • Molduga (surface)
  • Moldugama (Depths)

Loot Drops

Molduga Fin x3
Molduga Guts x2
Molduga Jaw
Large Zonaite x5
Diamond (rare)
Treasure chest

Marbled Gohma

Fire Temple — Death Mountain Depths

Temple
3/5 Hard

Boss detail guide

HP

1200

Strategy

Marbled Gohma is the boss of the Fire Temple, fought in a large circular arena deep within Death Mountain. This colossal arachnid is made entirely of marbled rock, making it impervious to direct weapon attacks on its body. Its single enormous eye on top is the only vulnerable point. Phase 1: Marbled Gohma stands on multiple rock legs that support its massive body. Use Yunobo's Rolling Fireball charge attack to smash into the legs — each leg shatters in one or two hits from Yunobo. You need to break enough legs on one side to cause Marbled Gohma to topple over. When it collapses, the eye becomes accessible — climb on top of the boss and strike the exposed eye with your strongest melee weapon. You get roughly five to eight swings before it recovers and reforms its legs. Repeat this process. During this phase, Gohma attacks by slamming its legs down and sweeping them across the arena. Dodge these by watching for the wind-up animation and rolling to the side. Phase 2: At approximately half health, Marbled Gohma climbs onto the ceiling of the arena, hanging upside down. It drops explosive rock projectiles from above and periodically slams down with devastating force. You cannot reach it with melee attacks. Use Yunobo's charge attack aimed upward to knock it off the ceiling — the reticle will lock onto Gohma when Yunobo is aimed correctly. When knocked down, it is stunned for a longer window than in phase one, giving you more time to pummel the eye. The ceiling phase also introduces smaller rock spiders that swarm the arena floor. Ignore them if possible and focus Yunobo's attacks on the boss. With strong fused weapons, three to four eye exposure cycles should finish the fight. The Master Sword or a high-attack Fused weapon is ideal for maximizing damage during each stagger window.

Weaknesses

Eye on top of its body — exposed when legs break

Variants

  • None — unique temple boss

Loot Drops

Heart Container
Yunobo's Vow (Fire Sage)

Queen Gibdo

Lightning Temple — Gerudo Desert

Temple
3/5 Hard

Boss detail guide

HP

1100

Strategy

Queen Gibdo is the boss of the Lightning Temple and one of the more challenging temple encounters due to the swarm management mechanics. The fight takes place in a large open arena with light pillars around the perimeter. Phase 1: Queen Gibdo is protected by hive-like shields covering her body that are impervious to normal weapon attacks. Use Riju's Lightning Strike ability — draw your bow while Riju's lightning field is active, and shoot the Queen to call down a devastating lightning bolt that shatters the hive armor. Once the hive shields are destroyed, the Queen's body is exposed and vulnerable to all damage. Rush in with your strongest melee weapons and deal as much damage as possible during this window. The Queen fights back with lunging bite attacks, wing buffets that create shockwaves, and a screech that summons waves of regular Gibdos from hive spawners around the arena. The summoned Gibdos are the real threat in phase one — they swarm Link and deal significant damage if they surround you. Use the light pillars in the arena to your advantage: activating a light pillar instantly kills all Gibdos in its radius. Prioritize activating pillars when swarms get overwhelming, then refocus on the Queen. Phase 2: At half health, Queen Gibdo takes to the air and begins dive-bombing the arena. Her aerial attacks are faster and harder to dodge than her ground moves. She also spawns Gibdos more frequently, sometimes from multiple hive points simultaneously. Continue using Riju's lightning to strip her hive armor — you may need to time your shots carefully as she swoops. When she lands briefly after a dive-bomb, that is your window to attack. Shock-element fused weapons deal bonus damage to her exposed form. Keep Voltfruit-fused arrows as backup in case Riju's ability is on cooldown. This fight demands strong multitasking — juggle Gibdo swarm control, light pillar activation, and Queen damage phases. Bring plenty of healing items and at least twenty arrows.

Weaknesses

Light — exposed after hive shields break with lightning

Variants

  • None — unique temple boss

Loot Drops

Heart Container
Riju's Vow (Lightning Sage)

Flux Construct II

Various mid-altitude Sky Islands

Mini-Boss
3/5 Hard

Boss detail guide

HP

1200

Strategy

Flux Construct II is the intermediate version with higher HP, faster attacks, and a better-hidden core. It uses the same three forms as Flux Construct I but with significant upgrades to each. Preparation: Bring strong fused weapons — the higher HP means you need to maximize each damage window. Having Recall unlocked is very helpful for this variant. Humanoid Form: The core cube is now embedded deeper within the construct's body, often surrounded by other cubes that block Ultrahand access. You may need to hit the construct with melee attacks to knock loose some outer cubes before you can grab the core. Alternatively, wait for it to perform its arm-swing attack — the motion sometimes shifts the cubes and exposes the core briefly. The humanoid form is faster and hits harder than Flux Construct I, with a new spinning arm attack that covers a wide area. Stay at medium range and dodge laterally. Platform Form: The core is positioned more centrally on the platform, making it harder to reach even with Ascend. After ascending through the platform, you may need to run across the surface to reach the core. The platform form also drops cubes on you from height in this variant — watch for shadows on the ground and dodge them. Use Recall on dropped cubes to ride them back up if you get knocked off. Cube Form: The rolling cube is faster and more aggressive. It actively tracks your position and changes direction mid-roll. The core is embedded in a recessed face, making grab timing tighter. The safest approach is to wait for the cube to pause before a slam attack, then quickly grab the core with Ultrahand during the windup. Each core exposure window is slightly shorter than Flux Construct I — about four to six seconds — so use your strongest weapon to maximize damage. Expect four to five core cycles to finish the fight.

Weaknesses

Glowing core cube — harder to reach
pull with Ultrahand

Variants

  • Flux Construct I
  • Flux Construct II
  • Flux Construct III

Loot Drops

Zonai Charge x6
Large Zonai Charge x2
Flux Construct II Core

Lynel (Red-Maned)

Ploymus Mountain (Lanayru)

Lynel
3/5 Hard

Boss detail guide

HP

1500

Strategy

Red-Maned Lynels are the weakest Lynel variant but still rank among the most dangerous non-boss enemies in the game. Every Lynel follows the same core combat patterns, making them excellent practice for harder variants. Preparation: Equip your highest-defense armor, bring at least twenty arrows, and have your strongest fused melee weapon ready. Cook attack-boosting meals for faster kills. Understanding Lynel Patterns: All Lynels use three weapon types — sword, spear, or crusher — each with distinct combo patterns. Sword Lynels execute three-hit horizontal combos. Spear Lynels thrust rapidly with extended reach. Crusher Lynels swing slowly but with devastating area damage. Learn to read the weapon type before engaging to anticipate patterns. Primary Strategy — Headshot Mount: The most efficient way to fight any Lynel is the headshot-mount loop. Shoot the Lynel in the face with an arrow to stun it momentarily, then sprint to its side and press the mount button. While mounted, you get five free melee hits that do NOT consume weapon durability. This is the single most important Lynel technique because it preserves your weapons while dealing consistent damage. After five hits, the Lynel bucks you off — draw your bow mid-air to enter bullet-time and fire arrows at its back for bonus damage during the dismount. Secondary Strategy — Flurry Rush: If you prefer melee combat, perfect dodging triggers Flurry Rush for rapid damage. Backflip to dodge horizontal swings, side hop for vertical slams. The timing windows are generous on Red-Maned Lynels compared to higher tiers. Lynel Special Attacks: All Lynels have a fireball attack (three fireballs in a spread), a charge attack (sprints toward you with weapon readied), and a ground-pound explosion at close range. The fireball is dodged by strafing, the charge by sidestepping at the last moment, and the ground-pound by sprinting away when you see the windup. Red-Maned Lynels are slow enough that all these attacks are reliably reactable. Three to four headshot-mount cycles should finish a Red-Maned Lynel.

Weaknesses

Headshot stun into mount for free damage (no durability cost)

Variants

  • Red-Maned
  • Blue-Maned
  • White-Maned
  • Silver
  • Gloom

Loot Drops

Lynel Horn
Lynel Hoof
Lynel Guts
Lynel Saber Horn
Lynel weapons (sword/spear/crusher)

Battle Talus

Hyrule Field

Mini-Boss
3/5 Hard

Boss detail guide

HP

800

Strategy

Battle Taluses are Stone Taluses with a wooden fortress platform built on their backs, manned by Bokoblins, Moblins, or Boss Bokoblins. This turns a simple climbing puzzle into a multi-phase combat encounter. Preparation: Bring a bow with fifteen to twenty arrows for clearing the riders, plus a hammer weapon for the ore deposit. Fire arrows can ignite the wooden platform but may also burn weapon drops. Phase 1 — Clearing the Riders: The monsters on the platform rain arrows, throw rocks, and sometimes use bomb barrels from their elevated position. You cannot climb to the ore deposit while they are active because they will knock you off. The safest approach is to shoot the riders with arrows from the ground — aim for headshots to conserve arrows. Alternatively, you can use Ascend through the Talus's body to emerge on the platform directly among the riders for melee combat. This is faster but riskier since you are surrounded by enemies on a shaking platform. The Talus itself continues its normal attack patterns while you deal with the riders, so you are dodging ground pounds and arm swings while also fighting the monsters. Phase 2 — Talus Combat: Once all riders are dead, the Battle Talus fights like a standard Stone Talus. Climb to the ore deposit (which is accessible once the platform is clear or destroyed) and strike it with your hammer weapon. The platform may regenerate riders after some time if Bokoblin camps are nearby — unclear if this is consistent, but clearing the fight quickly avoids the issue. Battle Taluses have more HP than standard Stone Taluses due to the platform armor providing some structural protection. Four to five climbing cycles should finish the fight. The mixed loot drops from both the Talus (ores) and the riders (monster parts, weapons) make Battle Taluses decent loot targets. The rider weapons are often mid-tier quality — Soldier-level or better.

Weaknesses

Ore deposit on body — must clear monster riders on platform first

Variants

  • Battle Talus (Bokoblin)
  • Battle Talus (Moblin)
  • Battle Talus (Boss Bokoblin)

Loot Drops

Flint
Precious ores
Monster parts from riders
Rider weapons

Obsidian Frox

Gerudo Depths

Depths
3/5 Hard

Boss detail guide

HP

1000

Strategy

Obsidian Froxes are an armored variant covered in dark obsidian plating that makes them significantly tougher than standard Froxes. They are found in deeper, more dangerous Depths regions. Preparation: Bring Bomb Flowers (essential), strong fused weapons, Brightbloom Seeds, and healing items. The obsidian armor means weaker weapons bounce off the body — you need weapons with at least twenty to twenty-five attack power to damage the ore deposits efficiently. Phase 1 — Breaking the Armor: The obsidian plating on the Frox's body provides damage reduction for regular attacks. However, the eye remains vulnerable and the bomb-in-mouth stun still works. Wait for the inhale attack and throw a Bomb Flower into the open mouth. The stun duration is the same as a regular Frox. During the stun, climb onto its back and attack the ore deposits — they are obsidian-laced and require stronger weapons to mine. Hammer weapons still deal bonus damage. Phase 2 — Increased Aggression: The Obsidian Frox has additional attacks compared to the standard variant. It performs a ground pound that sends out shockwaves in a wide radius — jump to avoid or maintain distance. It also has a faster charge attack that covers more ground. The tongue grab has better tracking. The inhale attack is still your primary opening. Use it every time it appears. Phase 3 — The Eye: When the Frox is below half health, its eye glows more intensely and it becomes more aggressive, chaining attacks faster. The inhale attack becomes less frequent, forcing you to rely more on eye shots for stuns. Arrow stuns are shorter duration, so you have less time to climb and mine. Prioritize big damage hits on the eye during arrow stuns rather than climbing. The Obsidian Frox drops better materials than the standard variant — more Large Zonaite, occasional Diamonds, and unique obsidian materials. Four to five stun cycles are needed.

Weaknesses

Eye on forehead — bomb mouth stun
then mine obsidian ore

Variants

  • Frox
  • Obsidian Frox
  • Blue-White Frox

Loot Drops

Large Zonaite x8
Zonaite x30
Frox Fang x2
Diamond (rare)
Obsidian deposits

Blue-White Frox

Hebra Depths

Depths
3/5 Hard

Boss detail guide

HP

1200

Strategy

The Blue-White Frox is the strongest and rarest Frox variant, found in the coldest Depths regions beneath Hebra and Lanayru. It has ice-based attacks that add a freezing hazard to the standard Frox moveset. Preparation: In addition to Bomb Flowers and strong weapons, bring fire-element weapons or Fire Fruit arrow fusions. Cold-resistant armor is helpful since the arena is in a cold Depths zone. The Blue-White Frox's body has an icy coating that can freeze Link on contact similar to a Frost Talus. Phase 1 — Ice Mechanics: The Blue-White Frox's body is partially iced over. Touching the icy parts while climbing deals cold damage and can freeze Link, dropping you off the Frox's back. Hit the icy sections with fire attacks to create safe climbing zones before attempting to scale the body. Alternatively, the bomb-in-mouth stun melts some of the ice briefly, giving a short window where climbing is safer. The Blue-White Frox adds ice-element attacks: its body slam creates a frost shockwave that freezes Link on contact, its tongue leaves ice patches on the ground, and it can fire ice projectiles from its mouth between inhale cycles. Phase 2 — Stun and Mine: The core strategy remains the same — bomb in mouth during inhale, climb back, mine ore. However, the ice coating means you spend part of each stun window melting ice to create a climbing path, reducing your actual mining time. Fire-fused weapons serve double duty — they deal damage to the ore AND melt surrounding ice. Prioritize fire weapons for this fight. Phase 3 — Low HP Rage: Below one-third health, the Blue-White Frox coats the entire arena floor in ice, making movement slippery and dodging harder. It attacks much more rapidly with reduced pauses between moves. The inhale attack still appears but less frequently. Save your remaining Bomb Flowers for these final stuns. The Blue-White Frox drops the best Frox loot — massive Zonaite quantities, Sapphires, and rare Diamonds. Five to six stun cycles are needed due to the high HP and reduced damage windows from ice management.

Weaknesses

Eye on forehead — bomb mouth stun
bring fire weapons for ice

Variants

  • Frox
  • Obsidian Frox
  • Blue-White Frox

Loot Drops

Large Zonaite x10
Zonaite x40
Frox Fang x3
Sapphire
Diamond (rare)

Gloom Spawn

Random Depths encounters

Depths
3/5 Hard

Boss detail guide

HP

800

Strategy

Gloom Spawn are amorphous masses of concentrated Gloom that appear in the Depths, often in areas with heavy Gloom concentration. They are less immediately lethal than Gloom Hands but more insidious because their Gloom field continuously drains max hearts while you are near them. Preparation: Bring Brightbloom Seeds (critical for visibility and Gloom suppression), Sunny meals for heart restoration, and fire-element weapons. Sundelion-fused arrows are particularly effective. Equip the Depths Armor set for Gloom resistance if available. Phase 1 — Environmental Control: Gloom Spawn create a persistent Gloom field around themselves that expands over time. Standing in this field drains max hearts even without direct contact. Your first priority is limiting the Gloom field's spread by throwing Brightbloom Seeds near the Gloom Spawn — the light from Brightblooms slows Gloom expansion. Large Brightbloom Seeds are even more effective. Create a perimeter of light around the fight area to contain the Gloom field. Phase 2 — Ranged Assault: Fire-fused arrows and Sundelion-fused arrows deal bonus damage to Gloom Spawn and briefly suppress their Gloom field on impact. Stay outside the Gloom field and fire arrows from range. The Gloom Spawn moves slowly but persistently toward Link, so you need to kite it — fire, retreat, fire, retreat. If it gets too close, sprint away and reestablish distance. The Gloom Spawn attacks by lunging forward and leaving Gloom trails behind it. These trails damage you like standing Gloom. It can also fire Gloom projectiles at medium range that travel slowly but leave impact pools. Phase 3 — Cleanup: At low health, the Gloom Spawn becomes more erratic, moving faster and expanding its Gloom field more aggressively. Finish it quickly with concentrated arrow fire or a strong melee combo if you can safely approach from a non-Gloom angle. After defeating a Gloom Spawn, the Gloom field it created dissipates over about fifteen seconds. Do not linger in the area during dissipation — the field still damages you until fully gone. Eat Sunny food immediately after the fight to restore any lost max hearts.

Weaknesses

Fire attacks
Sundelion-fused arrows
light sources

Variants

  • Standard Gloom Spawn
  • Enhanced Gloom Spawn (near boss arenas)

Loot Drops

Dark Clump x3
Gloom Spawn material
Large Zonaite (rare)

Blue Hinox

Akkala Highlands

Overworld
3/5 Hard

Boss detail guide

HP

800

Strategy

Blue Hinoxes are the mid-tier Hinox variant with significantly more HP and harder-hitting attacks than the basic red variety. The core strategy is the same — arrow to the eye, then melee legs during the stun — but execution must be tighter. Preparation: Bring at least ten arrows and a strong melee weapon. The Blue Hinox deals enough damage to one-shot poorly armored Link, so equip decent defense gear or cook defense-boosting meals. Phase 1 — Eye Shots: The Blue Hinox moves faster and swings its arms more aggressively than a basic Hinox. Stay at medium range to avoid its slam attacks and fire arrows at its single eye. Each eye shot stuns it for about four to five seconds — slightly shorter than a red Hinox. Sprint in immediately and strike the legs or torso. Its tree-swing attack now covers a wider arc and tracks better, so dodge behind the Hinox when it winds up. Phase 2 — Defense Pattern: Blue Hinoxes begin partially covering their eye with one hand at roughly two-thirds health — slightly earlier than Black Hinoxes. Wait for the Hinox to attack (the attacking arm moves away from the eye), then fire immediately during the exposed window. The slam attack is the best opening — it drops both hands to the ground, fully exposing the eye for a clean shot. Necklace weapons on Blue Hinoxes are typically mid-tier quality — Royal weapons or Soldier-grade gear — making them decent loot targets. Four to five stun cycles should defeat a Blue Hinox.

Weaknesses

Eye — shoot with arrows to stun
then melee legs

Variants

  • Hinox (Red)
  • Blue Hinox
  • Black Hinox
  • Stalnox

Loot Drops

Hinox Tooth x2
Hinox Toenail x2
Hinox Guts
Weapons from necklace (mid-tier)

Black Hinox

Ploymus Mountain

Overworld
3/5 Hard

Boss detail guide

HP

1000

Strategy

Black Hinoxes are the toughest standard Hinox variant, with the highest HP and the most aggressive eye-blocking behavior in the family. Preparation: Bring fifteen or more arrows, strong fused weapons, and good defense. Their necklace weapons are high-tier — often Royal Guard or Zora-grade gear — making them excellent loot targets for late game. Phase 1 — Opening: Black Hinoxes begin covering their eye almost immediately when they spot Link. You cannot simply shoot freely — you must bait attacks to create windows. The most reliable window is the arm slam: when a Black Hinox slams both hands down in front of it, the eye is completely exposed for about two seconds. Fire the moment the slam animation completes. Another window is the tree swing — when it raises a tree to swing, the eye-covering arm moves to grip the tree, leaving the eye open. Lead your arrow shot slightly to account for the Hinox's movement. Phase 2 — Melee Windows: After an eye-shot stun, the Black Hinox staggers more dramatically than lower-tier variants — it staggers backward and squints, giving a slightly longer melee window (about six seconds). Use your highest-attack fused weapon to maximize each stun. The arm-swing attacks deal nearly double the damage of a Red Hinox, so maintain distance when not punishing stuns. At full health, Black Hinoxes also have a rare ground-pound attack that creates a shockwave — jump over it. Phase 3 — Low Health Rage: Below one-third health, Black Hinoxes cover the eye constantly except during attack animations. You must be patient and precise — only shoot during the split-second windows from slams and tree swings. Do not waste arrows on covered or partially covered eye shots; they deal minimal damage. High-tier weapons on its necklace make this fight worthwhile. Five to six stun cycles defeat a Black Hinox.

Weaknesses

Eye — must bait attacks to expose it
then stun and melee

Variants

  • Hinox (Red)
  • Blue Hinox
  • Black Hinox
  • Stalnox

Loot Drops

Hinox Tooth x3
Hinox Toenail x3
Hinox Guts x2
Weapons from necklace (high-tier)

Silver Boss Bokoblin

Late-game Bokoblin camps

Mini-Boss
3/5 Hard

Boss detail guide

HP

700

Strategy

Silver Boss Bokoblins appear in late-game camps after world scaling kicks in, replacing Black Boss Bokoblins in most overworld locations. They are genuine threats with high HP and weapons that deal significant damage. Preparation: Equip upgraded armor, bring attack-boosting food, and have strong fused weapons ready. Silver Boss Bokoblins often appear in camps with Silver rank regular Bokoblins, making the entire encounter significantly more dangerous. Camp Clearance Strategy: Silver Bokoblin camps are chaotic — clear regular Bokoblins first, or the constant harassment while fighting the Boss will whittle you down. Use bomb arrows to clear groups quickly. Fire from elevated terrain to avoid melee pileups. Solo Combat: Once isolated, Silver Boss Bokoblins fight like an aggressive Black Boss Bokoblin with higher numbers. Their two-handed weapon swings deal heavy damage — dodge every attack before retaliating. The headshot-into-melee rhythm works reliably: arrow to the face staggers them, sprint in for three to four sword hits, back off, repeat. Perfect dodge triggers Flurry Rush for sustained DPS. Silver weapons on their person are often high-quality fused weapons you can pick up after the fight — valuable for your own loadout. The drop rate for Boss Bokoblin Guts (useful for armor upgrades) is higher on Silver variants.

Weaknesses

Same as Boss Bokoblin — headshots and Flurry Rush
but prepare for higher damage

Variants

  • Red Boss Bokoblin
  • Blue Boss Bokoblin
  • Black Boss Bokoblin
  • Silver Boss Bokoblin

Loot Drops

Silver Boss Bokoblin Horn
Silver Boss Bokoblin Fang
Bokoblin Guts x2
High-tier weapons

Master Kohga (Fight 3)

Abandoned Lanayru Mine — Lanayru Depths

Story
3/5 Hard

Boss detail guide

HP

1200

Strategy

Master Kohga Fight 3 is a more complex Ultrahand puzzle. Kohga now floats above a pool of water (or hazardous liquid) and uses a more elaborate contraption requiring specific boulder placement. Setup: Kohga operates a balance-beam-like device above the arena. He places boulders on one side to lower a platform on the other side toward Link. Phase 1 — Balance Puzzle: Study Kohga's contraption. The goal is to place boulders on the empty side to tip the scale and send Kohga falling. Use Ultrahand to lift available boulders from the arena and place them on the side opposite to Kohga. Getting the right weight distribution tips the scale and drops him. Phase 2 — Increased Complexity: After the first stun, Kohga adds more boulders to his side and uses a more complex multi-arm scale. Place boulders on the correct arms to counterbalance and then overbalance his side. Rushing this puzzle is counterproductive — take a moment to assess which arms need boulders before grabbing and placing. Kohga performs delayed attacks while you are solving the puzzle — he drops water/lava balls from above that require dodging. Focus on the puzzle while staying mobile. The Lanayru Depths water environment is navigable. After three scale-tipping cycles, Kohga is defeated here and flees. His HP pool is higher in this fight, making the punish phases require more hits.

Weaknesses

Use Ultrahand to place boulders on his weighted contraption in the right configuration

Variants

  • Fight 1 (Hebra Mine)
  • Fight 2 (Eldin Mine)
  • Fight 3 (Lanayru Mine)
  • Fight 4 (Gerudo Mine)

Loot Drops

Story progression

Master Kohga (Fight 4 — Final)

Abandoned Gerudo Mine — Gerudo Depths

Story
3/5 Hard

Boss detail guide

HP

1500

Strategy

Master Kohga Fight 4 is the final confrontation with the Yiga Clan leader and the most complex puzzle of the four Depths encounters. Kohga has prepared his most elaborate contraption and the fight has multiple phases with distinct mechanics. Phase 1 — Rocket Launch: Kohga floats above the arena in his bubble shield, protected by a complex Zonai contraption involving rockets and platforms. In the arena are loose boulders and Zonai components. Use Ultrahand to attach a boulder to a rocket — then aim the rocket at Kohga's contraption and fire it. The boulder launched by the rocket smashes through his shield and stuns him. The trajectory must be set carefully — aim the rocket directly at Kohga's hovering position. Phase 2 — Rapid Escalation: After the first stun, Kohga rebuilds his contraption with more pieces, making the launch angle harder to set up. He also adds defensive shields on his platform that you must account for in your trajectory. Each subsequent phase of the fight requires a more creative use of available Zonai components in the arena. Phase 3 — Platforming Required: In the final phase, Kohga rises very high into the arena. You need to build a rocket sled or use multiple rockets in sequence to reach him. Autobuild is invaluable here if you have saved vehicle designs. After the final stun, sprint up and deliver rapid melee hits. With Kohga finally defeated, he drops Kohga's Mask as a unique cosmetic reward and delivers his final comedic monologue before the encounter permanently concludes.

Weaknesses

Multi-stage Ultrahand puzzle — attach boulders to rocket to launch at him

Variants

  • Fight 1 (Hebra Mine)
  • Fight 2 (Eldin Mine)
  • Fight 3 (Lanayru Mine)
  • Fight 4 (Gerudo Mine)

Loot Drops

Kohga's Mask
Story completion
Large Zonaite x5

Captain Construct III

High-altitude Sky Islands

Mini-Boss
3/5 Hard

Boss detail guide

HP

700

Strategy

Captain Construct III is a dangerous Zonai automaton with advanced combat capabilities. It fights aggressively and punishes passive play. Combat Pattern: Construct III uses a combined melee-ranged flow — it fires a burst of elemental arrows, then teleports-dashes to melee range for a rapid sword combo, then dashes back for another burst. The dash transition is fast enough to catch off-guard players who are focused on the ranged phase. Parry Strategy: The most effective approach is shield parrying. Construct III's shield bash and sword combos are all parryable. A successful parry staggers the Construct for nearly three seconds — much longer than a standard enemy stagger. Follow up with a jumping attack or quick sword combo during the stagger. The parry timing requires consistency — the attack animations are fast. Elemental Variants: Captain Construct III comes in fire, ice, electric, and occasionally a rare wind variant. Elemental versions deal elemental status effects on hit — fire causes burning, ice causes freezing. Counter-element resistances or gear reduces the status hazard. The rare wind variant fires gusts of air that knock Link backward — dodge the gusts and close in for melee. Knight Construct weapon drops are mid-to-high tier and worth farming.

Weaknesses

Parry its shield strikes to create large stagger windows

Variants

  • Captain Construct I
  • Captain Construct II
  • Captain Construct III
  • Captain Construct IV

Loot Drops

Large Zonai Charge x2
Construct Horn x3
Knight Construct weapons

Gibdo

Gerudo Desert

Mini-Boss
3/5 Hard

Boss detail guide

HP

400

Strategy

Gibdos are skeletal undead wrapped in bandages that swarm the Gerudo Desert during the desert phenomenon. They are not individually the most dangerous enemy but appear in large numbers and can overwhelm Link quickly. Light Vulnerability: Gibdos are severely weakened by direct light. Light pillars in the Lightning Temple area, Brightbloom Seeds, and Riju's lightning strike (which creates flash-light) all deal bonus damage and can stagger or destroy Gibdos instantly. In the exterior desert area during the story mission, activating the four light pillars around the arena kills all Gibdos in their radius instantly. Individual Combat: When fighting individual Gibdos away from the desert storm event, they attack with bandage-whip slashes, flying lunges, and a flying charge. Their bandage armor reduces physical damage — elemental attacks (fire, ice, lightning) penetrate the armor more effectively. Fire attacks deal bonus damage and ignite the bandages. Gibdo Bones dropped by Gibdos are one of the best arrow fusion materials in the game — they add +30 attack power to any arrow, making them excellent for high-damage shots. Farm Gibdos in the Gerudo Desert for a reliable Gibdo Bone supply. Swarm Encounters: During the story mission, dozens of Gibdos attack simultaneously. Use Riju's Thunder Strike in combination with bomb arrows to clear groups. Do not engage individual Gibdos in the swarm — focus on AoE solutions and light pillar activation.

Weaknesses

Light — expose to direct light sources to strip armor and weaken

Variants

  • Standard Gibdo
  • Gibdo Swarm (Lightning Temple exterior)

Loot Drops

Gibdo Bone
Gibdo Wing
Gibdo Guts
Mysterious equipment (rare)

Thunder Wizzrobe

Akkala region

Mini-Boss
3/5 Hard

Boss detail guide

HP

400

Strategy

Thunder Wizzrobes are the most dangerous Wizzrobe variant. Their lightning attacks chain to metal equipment, and they summon lightning storms that fill the area with persistent electric hazards. Preparation: This is critical — unequip ALL metal weapons, shields, and bows before the fight. Use wooden weapons, bone-fused weapons, or Zonai materials. Equip Rubber Armor for shock resistance if available. The metal-attraction mechanic means that fighting a Thunder Wizzrobe with standard equipment is extremely punishing. Combat Pattern: Thunder Wizzrobes fire targeted lightning bolts, summon storm clouds that drop lightning on the arena, and occasionally discharge a full-sphere lightning burst at close range. The lightning bolt is dodged by strafing left or right. The storm cloud summoning creates multiple lingering lightning strike zones — identify safe ground and position there while continuing to attack. Attack Windows: Thunder Wizzrobes have the same post-teleport vulnerability as other Wizzrobe variants. Shoot them with non-metal arrows (bone-tipped, wooden arrows, or Bomb Flower arrows — the explosion is not metal-affected) during the teleport recovery. Fire Fruit arrows or Ice Fruit arrows work if you have them. The burst discharge at close range is extremely damaging but has a long windup — back away the moment the Wizzrobe stops teleporting and begins to glow bright yellow. Once you memorize the attack patterns, Thunder Wizzrobes fall to sustained ranged arrow fire. Topaz drops are valuable for thunder-resist elixirs and high-value sale items.

Weaknesses

Non-metal weapons only — unequip metal gear before engaging

Variants

  • Blue Wizzrobe
  • Fire Wizzrobe
  • Thunder Wizzrobe

Loot Drops

Topaz
Wizzrobe Gem (thunder)
Opal (rare)

Sludge Like

Depths sludge-filled corridors

Mini-Boss
3/5 Hard

Boss detail guide

HP

400

Strategy

Sludge Likes are a toxic variant of the Like Like family coated in the same Mucktorok-style sludge found in the Water Temple aftermath and Depths corridors. Their sludge coating is more persistent than the elemental armors of Fire or Ice Likes and deals Gloom-adjacent damage on contact, making them uniquely dangerous for their tier. Preparation: Bring Splash Fruit or Blue Chuchu Jelly arrows to strip the sludge, a strong melee weapon, and healing items. Cold-resist or Gloom-resist armor helps reduce the sludge damage penalty if you get grabbed. Phase 1 — Stripping the Sludge: The Sludge Like oozes toxic sludge that slows Link's movement on contact and deals persistent poison-style damage. You cannot safely attack the body while coated. Hit the Sludge Like with water-based attacks — Splash Fruit arrows (two to three hits) or a single Zora Armor charged spin attack fully clear the sludge coating, revealing the soft body beneath for about twelve seconds before the sludge regenerates from the surrounding environment. Unlike Fire or Ice Likes, the Sludge Like regenerates its coating faster because the Depths floors often have ambient sludge nearby. Phase 2 — Exposed Body Combat: With the sludge stripped, attack the soft body aggressively with melee weapons. The Sludge Like is slightly faster than a standard Like Like when its coating is off, lunging more erratically to re-enter sludge patches on the arena floor. Do not let it reach a sludge pool — it will instantly recoat. Position yourself to cut off its retreat to sludge patches while attacking. The grab attack of a Sludge Like is the most dangerous move — a successful grab deals the normal grab damage plus a persistent sludge status that slows movement for fifteen seconds after breaking free. Mash buttons to escape immediately and step away from any sludge the grab deposited on the floor. Phase 3 — Sludge Field: At half health, the Sludge Like begins actively spitting sludge globs that expand into floor pools on impact, gradually reducing safe footing. Stay mobile and conserve Splash Fruit for rapid sludge-strip cycles as the arena shrinks. Three to four strip-and-punish cycles with strong fused weapons defeat most Sludge Likes. The Sludge Like Stone is a rare material with limited crafting uses but decent sell value.

Weaknesses

Splash Fruit or water attacks clear sludge armor — then attack exposed body

Variants

  • Like Like
  • Fire Like
  • Ice Like
  • Shock Like
  • Sludge Like

Loot Drops

Sludge Like Stone
Muddle Bud
Opal x2
Amber

Molduga

Southern Oasis (Gerudo Desert)

Overworld
3/5 Hard

Boss detail guide

HP

1500

Strategy

Moldugas are massive sand-swimming predators found exclusively in the Gerudo Desert. They detect prey through vibrations in the sand and are one of the more unique boss encounters due to the terrain-specific mechanics. Preparation: Bring Bomb Flowers (essential), a strong melee weapon, and heat-resistant armor or food for the desert environment. Identify nearby rock formations before engaging — rocks are your safe zones. Phase 1 — Bait and Bomb: The core Molduga strategy is elegantly simple. Stand on a rock or any solid surface (the Molduga cannot detect you on rock). While on the rock, throw a Bomb Flower onto the sand. The vibration from the Bomb Flower landing attracts the Molduga, which swims toward it and leaps out of the sand to swallow it. Detonate the Bomb Flower as the Molduga surfaces — the explosion stuns it mid-air, causing it to crash onto the sand stunned and helpless. Rush off your rock to the stunned Molduga and attack with your strongest melee weapon. You get roughly six to eight seconds of free damage before it burrows back into the sand. Return to your rock and repeat. Phase 2 — Sand Hazards: The Molduga has several attacks to be aware of. While underground, it creates sand disturbances that show its position — it can launch sand projectiles that erupt from below. If you are standing on sand (not on a rock), it will swim directly to you and lunge from beneath, dealing massive damage. It occasionally circles your position before lunging, giving you a brief warning via the sand trails. If you fall off your rock onto sand, sprint back to solid ground immediately. Do not try to fight on sand. Phase 3 — Low HP Aggression: Below one-third health, the Molduga becomes more active and harder to bait. It may ignore Bomb Flower vibrations temporarily or swim past them. When this happens, create vibrations by running briefly on sand near a rock, then quickly jumping back to safety. The Molduga will lunge at where you were standing. While it is exposed on the surface after a missed lunge, shoot it with arrows to deal chip damage and draw it toward your Bomb Flowers. Patience is the key — the Molduga cannot hurt you on a rock. Take your time, land your Bomb Flower baits, and punish every stun window. Four to five cycles finish most Moldugas. Each kill drops a treasure chest in addition to monster parts.

Weaknesses

Bomb bait — surfaces and is stunned by explosions on sand

Variants

  • None in TotK — single variant

Loot Drops

Molduga Fin
Molduga Guts
Molduga Jaw
Treasure chest

Colgera

Wind Temple — Hebra Sky Archipelago

Temple
2/5 Moderate

Boss detail guide

HP

900

Strategy

Colgera is the boss of the Wind Temple and is fought entirely in mid-air during a skydiving sequence high above the Hebra region. The fight begins when Colgera bursts through the floor of the Wind Temple arena, revealing its massive insectoid body segmented with three glowing ice nodes on its underbelly. Phase 1: Immediately skydive beneath Colgera and target the three ice-encased weak points on its underside. Use your bow while in bullet-time to land precise shots — fusing Keese Eyeballs to your arrows provides homing capability that is extremely effective here since aiming while falling can be tricky. Each ice node takes roughly three to four arrows to shatter. Tulin's gust ability is essential for repositioning — activate it to gain altitude quickly when you fall too far below the boss. After destroying all three nodes, Colgera enters a brief stagger. Phase 2: Colgera becomes more aggressive, summoning ice tornadoes that sweep across the arena in wide arcs. These tornadoes deal moderate damage and will knock you off course if you fly into them. The boss now moves faster and changes direction more frequently, making it harder to position beneath it. Continue the same strategy — skydive under, shatter the three regenerated ice nodes, and use Tulin's gust to recover altitude. The key to this fight is patience and spatial awareness. Do not panic when you are falling — you have ample time before hitting the ground. Keep your camera locked on Colgera's belly and wait for clean shots rather than wasting arrows. Two full cycles of destroying all three nodes will defeat Colgera, rewarding you with a Heart Container and Tulin's Vow.

Weaknesses

Weak underbelly ice nodes

Variants

  • None — unique temple boss

Loot Drops

Heart Container
Tulin's Vow (Wind Sage)

Mucktorok

Water Temple — Lanayru Sky Archipelago

Temple
2/5 Moderate

Boss detail guide

HP

800

Strategy

Mucktorok is the boss of the Water Temple, and the trick to this fight is understanding that the real boss is tiny. The massive sludge shark that dominates the arena is just a construct — the actual Mucktorok is a small octopus-like creature hiding inside it. Phase 1: The sludge shark charges across the arena leaving trails of toxic sludge that damage Link on contact. Use Sidon's Water Shield ability to create a protective water bubble around Link, then run into the sludge shark. The water will wash away the sludge form, causing the small Mucktorok to pop out and flop around helplessly on the arena floor. Chase it down and attack it with melee weapons — you have a generous window of about five to eight seconds before it reforms the shark. Splash Fruit and Chuchu Jelly (especially blue) can also strip the sludge effectively if you run out of Sidon charges. The sludge shark's attacks in this phase include charging lunges, tail swipes, and sludge projectiles that spread across the floor. Stay mobile and use the high ground around the arena edges to avoid sludge pools. Phase 2: At half health, Mucktorok panics and creates a much larger, more aggressive sludge shark with additional attack patterns. The enhanced shark can leap into the air and belly-flop the arena, creating a massive sludge shockwave. It also fires rapid-fire sludge balls that track Link's position. The strategy remains the same — use Sidon's water shield or water-based items to strip the sludge and expose Mucktorok. However, the window to attack is shorter and Mucktorok moves faster when exposed, sometimes jumping away before you can reach it. Bring arrows fused with Splash Fruit for a ranged option to knock it down mid-escape. This is generally considered one of the easier temple bosses, but the sludge can be annoying if you do not keep Sidon's ability charged.

Weaknesses

Exposed body when separated from sludge shark

Variants

  • None — unique temple boss

Loot Drops

Heart Container
Sidon's Vow (Water Sage)

Flux Construct I

Great Sky Island

Mini-Boss
2/5 Moderate

Boss detail guide

HP

800

Strategy

Flux Construct I is the introductory version of the Zonai defense automaton, found on Sky Islands and in the Depths. It is made of animated cubes that shift between three distinct forms. Understanding each form is key to victory. Preparation: Bring a decent melee weapon with moderate to high attack power. Arrows are useful but not required. The most important tool is Ultrahand — the entire fight revolves around using it. Humanoid Form: The Construct stands upright like a golem. Look for the single glowing green cube embedded in its body — this is the core. Use Ultrahand to grab the core cube and pull it out of the body. The construct will collapse into scattered cubes, and the core lands on the ground vulnerable to melee attacks. Strike it rapidly until the construct reassembles. The humanoid form attacks with arm swings and ground pounds that send out small shockwaves. Dodge laterally and look for the core while it is mid-attack, as the movements sometimes expose it clearly. Platform Form: The construct flattens into a hovering platform. The core cube is usually visible on the top surface. Use Ascend to pass through the platform from below — you will emerge on top right next to the core. Grab it with Ultrahand and pull it off the edge, then attack it on the ground. Alternatively, you can use Recall on cubes the construct throws to ride them back up to platform height. Cube Form: The construct compresses into a large cube and rolls toward you. The core is embedded in one face of the cube. Time your Ultrahand grab for when the core-face rotates toward you, or wait for the cube to stop and try to slam you. After pulling the core out in any form, you get roughly five to eight seconds of free melee hits before it reassembles. Three to four core exposure cycles should finish Flux Construct I.

Weaknesses

Glowing core cube — pull out with Ultrahand

Variants

  • Flux Construct I
  • Flux Construct II
  • Flux Construct III

Loot Drops

Zonai Charge x4
Large Zonai Charge
Flux Construct I Core

Hinox

Hyrule Field

Overworld
2/5 Moderate

Boss detail guide

HP

600

Strategy

Hinoxes are one-eyed giants that are among the first major enemies you encounter in the overworld. They are significantly easier than most bosses but provide good loot and practice for the eye-targeting mechanic used against many enemies. Preparation: Bring a bow with a few arrows (five to ten is plenty) and a decent melee weapon. No special armor or food is required for basic Hinoxes. Stealth Approach: Hinoxes are always found sleeping. You can sneak up to a sleeping Hinox and steal the weapons from its necklace without waking it if your stealth is high enough (Sheikah armor or stealth food). This is a legitimate strategy for acquiring weapons early in the game without fighting. If you want the material drops, you need to fight it. Combat Strategy: Shoot the Hinox in its single eye with an arrow. This stuns it for about five seconds and causes it to stagger backward, covering its eye in pain. Rush in during the stun and attack with melee weapons — aim for the legs since they are easiest to reach. After the stun wears off, back away to medium range and prepare another eye shot. The Hinox attacks by slamming its hands on the ground (dodge by sprinting sideways), picking up trees and swinging them (large but slow — easy to dodge), and occasionally sitting down hard to create a shockwave (jump or get distance). All attacks are well-telegraphed with long windups, giving ample time to react. Variant Differences: Blue Hinoxes have more HP (roughly eight hundred) and deal more damage. Black Hinoxes have the most HP (roughly one thousand) and additionally cover their eye with their hand when at low health, requiring you to wait for them to attack (which uncovers the eye) before shooting. For Black Hinoxes, bait an attack, shoot the exposed eye during the attack animation, then melee during the stun. Three to four eye-stun cycles defeat most Hinox variants.

Weaknesses

Eye — shoot with arrows to stun

Variants

  • Hinox (Red)
  • Blue Hinox
  • Black Hinox
  • Stalnox

Loot Drops

Hinox Tooth
Hinox Toenail
Hinox Guts
Weapons from necklace

Stalnox

Various surface locations (night only)

Overworld
2/5 Moderate

Boss detail guide

HP

500

Strategy

Stalnoxes are undead skeletal Hinoxes that appear at night on the surface or permanently in the Depths. They are mechanically similar to regular Hinoxes but with a unique eye-chase mechanic. Preparation: Bring a bow with arrows and a melee weapon. On the surface, be aware that Stalnoxes only spawn between 9 PM and 5 AM in-game time — if dawn arrives mid-fight, the Stalnox will disintegrate and you lose the rewards. In the Depths, they are available at all times. Combat Strategy: Shoot the Stalnox in its glowing eye to stagger it. Unlike a regular Hinox stun, when a Stalnox takes enough damage, its entire skeleton collapses into a pile of bones and the eye pops out onto the ground as a separate entity. This is your primary damage phase — the eye sits on the ground glowing and vulnerable. Run to it and attack it with melee weapons. The eye takes significantly more damage than hitting the skeleton body. After several seconds, the eye will begin rolling back toward the bone pile to reassemble the skeleton. Chase the eye and continue hitting it to prevent reassembly. If the eye reaches the bones, the Stalnox reforms with whatever HP the eye had remaining. The Stalnox attacks with arm swings, bone throws (it pulls bones from its own body), and a body slam. It is slower than a living Hinox and its attacks are more telegraphed. Depths Stalnox Variant: Stalnoxes in the Depths are slightly tougher (higher HP) and the arena is often surrounded by Gloom pools, limiting your movement space. Bring Brightbloom Seeds for visibility and watch your footing. The eye-chase phase is more dangerous in the Depths because you might chase the eye into a Gloom pool. Try to position the fight away from Gloom. Surface Time Pressure: On the surface, always check the time before engaging. Starting a Stalnox fight at 4 AM means you have one hour of game time — roughly one minute of real time. This is usually enough but can be tight if your damage is low.

Weaknesses

Eye — falls out when skeleton collapses
attack on ground

Variants

  • Surface Stalnox (night only)
  • Depths Stalnox (permanent)

Loot Drops

Stalnox Horn
Various weapons and shields
Hinox Toenail

Frost Talus

Hebra Mountains

Mini-Boss
2/5 Moderate

Boss detail guide

HP

500

Strategy

Frost Taluses are ice-covered variants of the Stone Talus found in cold regions. The key difference from a standard Stone Talus is that the Frost Talus is coated in ice that damages Link on contact and prevents climbing. You must remove the ice armor before you can climb to the ore deposit. Preparation: Bring fire-element weapons, Fire Fruit for arrow fusions, or Red Chuchu Jelly. Cold-resistant armor is helpful for the environment but not specifically required for the fight. A hammer weapon for the ore deposit is still essential. Phase 1 — Thawing the Ice: The Frost Talus's body is covered in thick ice. Touching it while icy deals cold damage and makes Link slide off, preventing climbing. Hit the Talus with fire attacks to melt the ice — a fire-fused weapon strike, a Fire Fruit arrow, or campfire proximity all work. You need to apply enough fire damage to fully melt the ice coating, which typically takes two to three fire hits. The Talus attacks with the same arm swings and ground pounds as a standard Stone Talus, but its ground pound also sends out a frost shockwave that freezes Link on contact. The freeze can be deadly because it leaves you vulnerable to a follow-up slam. Jump over the frost shockwave or stay at medium range. Phase 2 — Standard Talus Combat: Once the ice is melted, the Frost Talus fights identically to a standard Stone Talus. Climb to the ore deposit and strike it with your hammer weapon. The ice slowly regenerates over about thirty seconds, so you have a limited window before you need to re-thaw it. Maximize your climbing damage during each thaw window. If the ice regenerates while you are climbing, you will take damage and slide off. The Frost Talus drops Sapphires more frequently than standard Stone Taluses, making it a decent Sapphire farm for cold-resistance elixir ingredients. Three thaw-and-climb cycles should defeat most Frost Taluses.

Weaknesses

Ore deposit on body — must thaw ice armor with fire first

Variants

  • Stone Talus
  • Frost Talus
  • Igneo Talus
  • Luminous Talus
  • Battle Talus

Loot Drops

Flint
Sapphire x3
Opal x2
Diamond (rare)
Amber

Igneo Talus

Death Mountain

Mini-Boss
2/5 Moderate

Boss detail guide

HP

500

Strategy

Igneo Taluses are magma-coated variants of the Stone Talus found in volcanic regions. Like the Frost Talus, their body coating prevents climbing and deals damage on contact — but this time it is searing heat. Preparation: Flamebreaker Armor is strongly recommended for the volcanic environment. Bring ice-element weapons, Ice Fruit for arrow fusions, or White Chuchu Jelly to cool the Talus. A hammer weapon for the ore deposit remains essential. Phase 1 — Cooling the Magma: The Igneo Talus glows with molten rock. Touching it burns Link and makes climbing impossible. Hit it with ice attacks to cool the magma shell — ice-fused arrows, ice weapon strikes, or Splash Fruit all work. Two to three ice hits fully cool the Talus, turning its body from glowing orange to dull gray stone that is safe to climb. The Igneo Talus attacks similarly to standard Stone Taluses but with a fire twist: its ground pound sends out fire shockwaves that ignite the ground around it, and its thrown rocks are flaming boulders that leave fire patches on impact. The fire patches persist for several seconds and deal burn damage if you stand in them. Keep moving to avoid lingering fire zones. Phase 2 — Standard Combat: Once cooled, climb to the ore deposit and hammer it. The magma shell regenerates faster than the Frost Talus's ice (roughly twenty seconds), so work quickly during each cooling window. If the magma regenerates while you are on the Talus, you take fire damage and are launched off. The Igneo Talus drops Rubies frequently, making it an excellent Ruby farming target for flame-resistance elixirs and high-value sale items. Rubies sell for one hundred ten Rupees each, making Igneo Talus one of the more profitable enemy farms in the game. Three to four cool-and-climb cycles should defeat most Igneo Taluses.

Weaknesses

Ore deposit on body — must cool magma armor with ice first

Variants

  • Stone Talus
  • Frost Talus
  • Igneo Talus
  • Luminous Talus
  • Battle Talus

Loot Drops

Flint
Ruby x3
Opal x2
Diamond (rare)
Amber

Luminous Talus

Lanayru region

Mini-Boss
2/5 Moderate

Boss detail guide

HP

600

Strategy

Luminous Taluses are a special Stone Talus variant covered in glowing Luminous Stone deposits. They are often found at night and have a distinctive blue-green glow that makes them easy to spot. Unlike Frost and Igneo Taluses, there is no elemental gating mechanic — you can climb them immediately. Preparation: Bring a hammer weapon for the ore deposit. No special elemental preparation is needed. The main value of Luminous Taluses is their loot — they drop large quantities of Luminous Stones, which sell for seventy Rupees each and are used in armor upgrades. Combat Strategy: The Luminous Talus fights identically to a standard Stone Talus with the same arm swings and ground pound attacks. The only minor difference is that the Luminous ore deposits on its body glow brightly, making the weak point extremely easy to identify even at night. Climb the Talus, strike the luminous ore deposit with your hammer weapon for maximum damage, and get shaken off. Use bullet-time during the dismount for arrow hits. Repeat until defeated. The Luminous Talus is slightly tankier than a standard Stone Talus (six hundred HP versus four hundred) but otherwise identical in difficulty. It compensates with significantly better drops — expect eight to twelve Luminous Stones per kill, occasional Diamonds, and plenty of Opals. For Rupee farming purposes, Luminous Taluses are excellent targets. Each kill yields roughly seven hundred to one thousand Rupees worth of Luminous Stones. Luminous Stones can also be traded to a specific NPC for Diamonds at a rate of ten Luminous Stones per Diamond. Two to three climbing cycles with a hammer weapon defeat most Luminous Taluses.

Weaknesses

Luminous ore deposit on body — climb and strike

Variants

  • Stone Talus
  • Frost Talus
  • Igneo Talus
  • Luminous Talus
  • Battle Talus

Loot Drops

Luminous Stone x10
Diamond (uncommon)
Opal x3
Amber x2

Frox

Various Depths regions

Depths
2/5 Moderate

Boss detail guide

HP

600

Strategy

Froxes are massive frog-like creatures unique to the Depths. They serve as both boss encounters and mining opportunities, as their backs are covered in Zonaite ore deposits. Preparation: Bring Brightbloom Seeds for visibility in the Depths, a bow with arrows, Bomb Flowers (extremely useful for this fight), and a strong melee weapon. A hammer weapon is ideal for mining the ore deposits on the Frox's back. Phase 1 — Stunning the Frox: The Frox has a single eye on its forehead that is its primary weak point. Shoot the eye with an arrow to stun the Frox momentarily. This causes it to lower its head and become vulnerable. Alternatively — and more effectively — wait for the Frox to open its mouth wide to inhale (it does this to try to suck Link in). During this inhale animation, throw a Bomb Flower into its mouth. The explosion stuns the Frox for a much longer duration than an eye shot, giving you ample time to climb onto its back. Phase 2 — Mining and Damage: While the Frox is stunned, climb onto its back and strike the Zonaite ore deposits with your weapon. Hammer weapons deal bonus damage to the ore. Each ore deposit hit damages the Frox AND drops Zonaite materials. This is the primary way to damage the Frox while also farming resources simultaneously. You can get roughly six to eight hits during a bomb stun or three to four during an eye shot stun. Phase 3 — Head Attack: After mining the back, you can also attack the stunned eye directly for pure damage without resource drops. This is faster for killing the Frox but less profitable. The Frox attacks by slamming its body down on Link, lashing with its tongue to grab and throw you, charging forward, and the aforementioned inhale attack. The body slam is dodged by sprinting sideways, the tongue by maintaining distance, and the charge by sidestepping. The inhale is your best friend — it is a free Bomb Flower stun every time. Three bomb stun cycles should defeat a standard Frox while netting you significant Zonaite.

Weaknesses

Eye on forehead — stun with arrow
then mine ore on back

Variants

  • Frox
  • Obsidian Frox
  • Blue-White Frox

Loot Drops

Zonaite x20
Large Zonaite x3
Frox Fang
Frox Fingernail

Boss Bokoblin

Bokoblin camps (all regions)

Mini-Boss
2/5 Moderate

Boss detail guide

HP

300

Strategy

Boss Bokoblins are the commanders of Bokoblin camps and are always found surrounded by regular Bokoblin troops. They are more dangerous than their rank suggests because of the camp reinforcement mechanic. Preparation: Consider killing regular Bokoblins first to eliminate the horn-blowing summon mechanic — if a Boss Bokoblin reaches its horn (often hanging at the camp center), it will call in additional waves of enemies. Start by picking off regular Bokoblins with stealth attacks or arrows from distance before engaging the Boss. Combat Strategy: Boss Bokoblins wield two-handed weapons or clubs with wide arc swings. They have more HP than regular Bokoblins and significantly harder-hitting attacks. Perfect dodge their overhead slam for a Flurry Rush opportunity — this is your highest-DPS window. Alternatively, headshot them with arrows to stagger them, then rush in for melee. Boss Bokoblins can block with shields — break their shields by hitting repeatedly, then attack during the drop guard animation. They sometimes try to call for help by blowing a horn — interrupt this by shooting them with an arrow or closing in for melee before the animation completes. Color Scaling: Red Boss Bokoblins are encountered in early areas and are manageable. Blue, Black, and Silver variants appear later and have proportionally more HP and damage. Silver Boss Bokoblins are a genuine threat with substantial HP pools and powerful weapon choices. Clear the surrounding camp first, then fight the Boss one-on-one for the easiest victory.

Weaknesses

Headshots
flurry rush — avoid in fortified camps with reinforcements

Variants

  • Red Boss Bokoblin
  • Blue Boss Bokoblin
  • Black Boss Bokoblin
  • Silver Boss Bokoblin

Loot Drops

Boss Bokoblin Horn
Boss Bokoblin Fang
Bokoblin Guts
Mid-tier weapons

Boss Moblin

Woodland areas

Mini-Boss
2/5 Moderate

Boss detail guide

HP

450

Strategy

Boss Moblins are the towering commanders of Moblin groups, wielding large spears, clubs, or boulders. Their enormous size and reach make them dangerous in confined spaces. Preparation: Bring strong fused melee weapons and several arrows for stagger shots. Boss Moblins hit hard but are relatively slow, giving you reaction time. Combat Strategy: Boss Moblins primarily attack with a forward spear thrust (long range but telegraphed — side hop to dodge and trigger Flurry Rush), a wide horizontal sweep (backflip to dodge), and an overhead slam with both hands. The spear thrust is the easiest attack to dodge and the best Flurry Rush setup. If the Boss Moblin carries a boulder, it throws it periodically — sprint sideways when you see the throw wind-up. Headshots with arrows stagger Boss Moblins dramatically — they stumble backward and drop their guard for a longer window than regular monsters. Use this for free melee damage. Boss Moblins sometimes pick up knocked-out regular enemies and hurl them at Link as improvised projectiles — watch for this unusual attack. Color Variants: Black Boss Moblins hit hard enough to one-shot poorly armored Link, and Silver Boss Moblins have enormous HP pools. Fight silver variants with fully upgraded armor and attack-boosting food. Positioning tip: Boss Moblins have poor turning speed for their size. Strafe aggressively to their sides and attack flanks to avoid their primary attack arc.

Weaknesses

Dodge the spear thrust for flurry rush — headshots stagger

Variants

  • Red Boss Moblin
  • Blue Boss Moblin
  • Black Boss Moblin
  • Silver Boss Moblin

Loot Drops

Boss Moblin Horn
Boss Moblin Fang
Moblin Guts

Boss Lizalfos

Zora's Domain region

Mini-Boss
2/5 Moderate

Boss detail guide

HP

350

Strategy

Boss Lizalfos are the elite commanders of Lizalfos camps, distinguished by their elaborate horn patterns and significantly more HP and aggression. They are fast, erratic fighters that require quick reactions. Preparation: Bring arrows for their elemental variants (elemental Boss Lizalfos can freeze, electrify, or burn Link) and strong melee weapons. Boss Lizalfos often appear near water, giving them an escape route if you do not press your advantage. Combat Strategy: Boss Lizalfos are the fastest of the boss-tier monster variants. They dodge arrows frequently and use erratic movement to confuse targeting. Their primary attacks are a tongue lash (grab attack that pulls Link in for a bite), a claw swipe combo, and a tail sweep. The tongue lash is their most dangerous attack — if grabbed, it deals heavy damage and poisons or burns depending on variant. Backflip the tongue to dodge it. The tail sweep is dodged with a side hop, triggering Flurry Rush for three to five rapid hits. Elemental Variants: Lizalfos come in fire, ice, and electric variants. Fire Boss Lizalfos breathe flame, Ice Boss Lizalfos freeze Link with their breath, and Electric Boss Lizalfos discharge electricity through the ground when they stomp. Counter-element gear or resistances are helpful for their variant elemental attacks. All variants still share the same fundamental combat pattern. Boss Lizalfos may attempt to flee into water if at low health — follow them and continue the fight in shallow water, or use arrows to finish them from land. Silver Boss Lizalfos are extremely fast and hit hard enough to demand respect.

Weaknesses

Vulnerable during tongue lash — flurry rush their horizontal tail sweep

Variants

  • Red Boss Lizalfos
  • Blue Boss Lizalfos
  • Black Boss Lizalfos
  • Silver Boss Lizalfos

Loot Drops

Boss Lizalfos Horn
Boss Lizalfos Tail
Lizalfos Talon
Lizalfos Guts

Horriblin

Caves throughout Hyrule

Mini-Boss
2/5 Moderate

Boss detail guide

HP

250

Strategy

Horriblens are a new monster type introduced in Tears of the Kingdom, resembling skeletal Bokoblins that walk on all fours and cling to walls and ceilings. They are common in caves and introduce a unique vertical-combat dimension. Preparation: Bring arrows (essential for wall shots) and a standard melee weapon. Horriblens are not particularly dangerous individually but in cave settings, they attack in groups from multiple angles. Understanding Wall Combat: Horriblens spend most of their time clinging to cave walls or ceilings, making melee attacks from the ground impossible. You must shoot them with arrows while they are on the wall to dislodge them — an arrow hit causes a Horriblin to fall to the cave floor stunned. Once on the ground, attack rapidly with melee weapons for a few seconds before it recovers and climbs back up. If you have the Sage abilities, Riju's Thunder strike and Yunobo's fire ball can knock multiple Horriblens off walls simultaneously. Multi-Enemy Cave Fights: In caves with multiple Horriblens, they attack from different angles simultaneously. Prioritize the ones above you — a Horriblin directly overhead can drop on Link for a damaging surprise attack. Use a multi-shot bow (Lynel bow or Duplex bow) to quickly dislodge multiple Horriblens before they reach you. Throwing weapons can also knock them off walls. Descent Attacks: When a Horriblin decides to attack directly, it launches itself off the wall in a diving slam aimed at Link's position. Strafe sideways to dodge, then immediately strike it before it recovers and climbs back up. The diving slam is well-telegraphed — watch for the brief pause and stance change on the wall before launch. Silver Horriblens in late-game caves hit much harder and have more HP — bring appropriately strong equipment when exploring deep caves.

Weaknesses

Shoot while on wall to stun
then melee on ground

Variants

  • Red Horriblin
  • Blue Horriblin
  • Black Horriblin
  • Silver Horriblin

Loot Drops

Horriblin Horn
Horriblin Claw
Horriblin Guts

Like Like

Caves

Mini-Boss
2/5 Moderate

Boss detail guide

HP

300

Strategy

Like Likes are column-shaped creatures that cling to walls and attack by engulfing Link to consume equipped shields. They are more dangerous than their moderate HP suggests because of the shield-stealing mechanic. Preparation: Avoid equipping your best shield before entering caves with Like Likes. Carry a disposable shield or fight shieldless. Like Likes cannot steal shields if Link has no shield equipped. Identification: Like Likes appear as cylindrical wall protrusions that are easy to mistake for stalactites or rock formations until they extend toward you. They typically drop from the ceiling or extend from walls when you walk beneath or near them. Combat Strategy: The safest approach is ranged combat — shoot Like Likes with arrows from a distance before they can grab you. A few direct arrow hits will destroy most Like Likes. If they grab you: mash all buttons immediately and escape — the longer you are engulfed, the more damage they deal and the more time they have to consume your equipped shield. If your shield is consumed, it is gone permanently. Melee is risky because getting close to a Like Like invites the grab. If you must fight melee, attack from the side or rear rather than head-on. Shield Recovery: If a Like Like swallows your shield, defeat it quickly — you may be able to pick up a dropped shield from its loot (it occasionally drops the consumed shield back). Do not equip a replacement shield until the Like Like is dead. The Like Like Stone drop is a rare material used in select recipes and trades.

Weaknesses

Attack from range — if grabbed
mash buttons to escape immediately

Variants

  • Like Like
  • Fire Like
  • Ice Like
  • Shock Like
  • Sludge Like

Loot Drops

Like Like Stone
Shield (consumed from inventory if grabbed)
Various gems

Fire Like

Death Mountain caves

Mini-Boss
2/5 Moderate

Boss detail guide

HP

350

Strategy

Fire Likes are elemental variants of the Like Like found in volcanic areas. In addition to the standard shield-grab mechanic, they coat themselves in fire that deals burn damage on contact. Preparation: Flamebreaker Armor is recommended for the volcanic environment. Bring ice-element arrows (Ice Fruit fused) to strip the fire coating. Phase 1 — Stripping Fire Armor: The Fire Like's body is wreathed in flames that deal burn damage if you attempt melee. You cannot safely attack a Fire Like's body while it is on fire. Use ice-fused arrows to extinguish the flames temporarily — two to three ice hits cool the Fire Like's outer shell, allowing safe melee attacks for a short window. The fire extinguished state lasts about ten seconds before the flames reignite. Phase 2 — Exposed Body: With the fire out, attack rapidly with melee weapons or continue with arrows. The Fire Like's soft body is vulnerable while cool. It can still attempt the grab attack even without fire armor, so maintain awareness of its reach. If it grabs you while on fire (before you have extinguished it), you take both grab damage and burn damage simultaneously — escape immediately. The fire coating also means that arrows shot at an active Fire Like from the wrong angle may be incinerated before landing — ensure clear line of sight. Ruby drops make Fire Likes worth hunting in volcanic caves.

Weaknesses

Ice-element attacks melt its fire armor — attack exposed soft body

Variants

  • Like Like
  • Fire Like
  • Ice Like
  • Shock Like
  • Sludge Like

Loot Drops

Fire Like Stone
Ruby x2
Flint

Ice Like

Hebra caves

Mini-Boss
2/5 Moderate

Boss detail guide

HP

350

Strategy

Ice Likes are the frozen variant of Like Likes found in cold regions. They are coated in ice that freezes Link on contact and requires fire attacks to strip before safe melee is possible. Preparation: Cold-resistant armor for the environment plus fire-element weapons or Fire Fruit arrows. Phase 1 — Melting Ice Armor: The Ice Like's icy shell freezes Link instantly on contact — touching its body without protective gear leaves you frozen and vulnerable. Shoot it with fire-fused arrows (Fire Fruit or Red Chuchu Jelly) to melt the ice coating. Two to three fire hits fully melt the shell, exposing the soft body beneath. Phase 2 — Attack Window: With the ice melted, attack the Ice Like with melee or arrows. The soft body is fully vulnerable for roughly ten seconds before ice regenerates. The Ice Like's grab attack while icy is particularly dangerous because a successful grab freezes Link for several seconds — mash buttons faster than usual to escape, as the freeze duration added to the grab means longer total vulnerability. Ice Likes sometimes freeze the immediate ground around them, creating slippery terrain that affects your dodge timing. Take an extra moment to stabilize your position before attacking. Sapphire drops make Ice Likes a decent farming target in cold caves.

Weaknesses

Fire-element attacks melt its ice armor — then attack the soft body

Variants

  • Like Like
  • Fire Like
  • Ice Like
  • Shock Like
  • Sludge Like

Loot Drops

Ice Like Stone
Sapphire x2
Amber

Shock Like

Akkala caves

Mini-Boss
2/5 Moderate

Boss detail guide

HP

350

Strategy

Shock Likes are the electric variant of Like Likes. Their electrified bodies discharge on contact with metal equipment and chain lightning to nearby metal objects. Preparation: Before engaging, unequip all metal weapons, shields, and bows — use wooden, bone, or Zonai alternatives. Equip the Rubber Armor set for full shock resistance if available, or eat Electro Elixirs. Phase 1 — Managing Electrification: The Shock Like's electric body discharges when touched — if Link or Link's weapon is metal on contact, the discharge deals heavy lightning damage and stuns. The discharge also arcs to nearby metal objects, potentially triggering chain reactions. Non-metal weapons deal damage normally without triggering the discharge. Use wooden clubs, bone weapons, or Zonai sticks for melee. Arrow shots with non-metal tips work fine at any range. Unlike Fire and Ice Likes, there is no elemental armor to strip on a Shock Like — the electric body is always active. Approach from Range: Shoot the Shock Like with arrows to deal damage from safe distance. If you need to melee, equip non-metal gear and sprint in for a few hits, then retreat before it grabs you. The grab from a Shock Like is particularly brutal — the electric charge combined with the grab damage makes it one of the more punishing grabs in the game. Shock Likes occasionally emit a wide-range electric pulse that hits everything within its radius regardless of metal or non-metal equipment. Back away to maximum range when you see the pulse windup (the body brightens before discharge). Topaz drops make Shock Likes worth hunting for lightning-resist elixir components.

Weaknesses

Unequip metal gear — hit with non-metal weapons or arrows before closing in

Variants

  • Like Like
  • Fire Like
  • Ice Like
  • Shock Like
  • Sludge Like

Loot Drops

Shock Like Stone
Topaz x2
Amber

Master Kohga (Fight 1)

Abandoned Hebra Mine — northern Depths

Story
2/5 Moderate

Boss detail guide

HP

800

Strategy

Master Kohga is a recurring villain fought four times in the Depths, once at each of the four Abandoned Mines. Each encounter introduces a new puzzle mechanic tied to the Zonai abilities. Fight 1 is the tutorial for Ultrahand. Preparation: Ensure Ultrahand is fully functional. No special weapons or combat items are needed — this fight is entirely ability-based. Phase 1 — The Boulder Attack: Kohga floats above the arena in a spherical shield bubble. He uses Ultrahand to lift a large boulder and launch it at Link. The trick: use your own Ultrahand to grab the incoming boulder mid-flight and redirect it back at Kohga. When the boulder hits Kohga's bubble, it pops and he crashes to the ground. Phase 2 — Attack Kohga: While Kohga is stunned on the ground, sprint in and strike him with melee weapons. You get about five seconds of free hits. Kohga then flees upward and repeats the boulder attack, sometimes sending two boulders at once. Use Ultrahand on one to redirect it, dodge the other. After two to three successful hits, Kohga dramatically retreats and vows revenge — fight over. The fight is designed as an amusing comedy encounter. Kohga is theatrical and not genuinely dangerous if you understand the Ultrahand redirect mechanic. After defeating him, the area near the mine yields additional Zonaite resources.

Weaknesses

Use Ultrahand to redirect his own boulder back at him

Variants

  • Fight 1 (Hebra Mine)
  • Fight 2 (Eldin Mine)
  • Fight 3 (Lanayru Mine)
  • Fight 4 (Gerudo Mine)

Loot Drops

Korok Seed (story reward)
Ultrahand mastery satisfaction

Master Kohga (Fight 2)

Abandoned Eldin Mine — Eldin Depths

Story
2/5 Moderate

Boss detail guide

HP

1000

Strategy

Master Kohga Fight 2 introduces a new Ultrahand puzzle mechanic using a spinning platform. This fight occurs at the Abandoned Eldin Mine in the Depths. Setup: Kohga floats on a spinning circular platform with gaps between sections. He uses the platform to block and deflect attacks while hovering above you. Phase 1 — The Platform Puzzle: Kohga attaches a boulder to his spinning platform as a weapon, rotating it to deflect incoming attacks. To stun him, use Ultrahand to grab a loose boulder from the arena and attach it to the opposite side of Kohga's spinning platform. The added weight on one side causes the platform to become unbalanced and spin out of control, throwing Kohga off and crashing him to the ground. Phase 2 — Melee Punishment: Sprint to Kohga while he is stunned and attack. He recovers after five to six seconds and floats back up. In this fight, he may use two boulders on his platform — attach a counterweight on the same side as both boulders to overload that side and spin him out. The Eldin Depths environment means residual heat from nearby lava — the arena floor is safe but the surroundings are volcanic. Three stun-and-punish cycles defeat Kohga here. He dramatically vows a new scheme and retreats.

Weaknesses

Use Ultrahand to attach boulders to his own spinning platform

Variants

  • Fight 1 (Hebra Mine)
  • Fight 2 (Eldin Mine)
  • Fight 3 (Lanayru Mine)
  • Fight 4 (Gerudo Mine)

Loot Drops

Story progression

Captain Construct II

Mid-altitude Sky Islands

Mini-Boss
2/5 Moderate

Boss detail guide

HP

450

Strategy

Captain Construct II is a mid-tier Zonai automaton with significantly better combat AI than Construct I. It actively blocks frontal attacks and flanks Link during combat. Combat Pattern: Construct II switches between a ranged phase (elemental arrows in rapid bursts of three to five) and a melee phase (aggressive sword combos). In melee range, it uses a three-hit sword combo followed by a shield bash. The shield bash is the most dangerous attack — it deals damage and staggers Link, setting up a follow-up swing. Flanking Strategy: Captain Construct II holds its shield toward Link at all times when in melee range. Arrows fired directly at it will hit the shield. Instead, strafe aggressively to its shield-side flank and attack from an angle the shield cannot cover. In ranged mode, it does not raise its shield as actively — use this window to fire your own arrows at its head for stagger. Dodge and Counter: Perfect dodge its sword combos to trigger Flurry Rush — the fastest way to deal damage safely. After three hits from Flurry Rush, back off before the shield bash. Two to three Flurry Rush sequences should defeat a Captain Construct II. Drops mid-tier Construct weapons and more Zonai Charges than Construct I.

Weaknesses

Flank attacks — its shield blocks frontal arrow shots

Variants

  • Captain Construct I
  • Captain Construct II
  • Captain Construct III
  • Captain Construct IV

Loot Drops

Zonai Charge x4
Construct Horn x2
Soldier Construct weapons

Evermean

Faron Grasslands

Mini-Boss
2/5 Moderate

Boss detail guide

HP

350

Strategy

Evermeans are carnivorous tree mimics — new to Tears of the Kingdom — that disguise themselves as ordinary trees until Link approaches too closely. They are a jump-scare encounter that can surprise even experienced players. Identification: Normal trees in Hyrule sway gently and do not react to Link's approach. An Evermean will subtly twitch or have leaves that look slightly off compared to surrounding vegetation. In areas with multiple Evermeans, look for trees that appear slightly too close together or in unusual positions. The Disguise Phase: If you stand near an Evermean without triggering it, you can attack it safely while it is still disguised — it takes normal damage and cannot fight back during the disguise. Fire attacks or bomb arrows work well for a quick preemptive kill before the reveal animation. Triggered Combat: Once an Evermean detects Link within trigger range, it sheds its tree disguise and reveals its true form — a wooden creature with limbs and a maw. It attacks with spinning branch sweeps, a body slam, and wood splinter projectiles. The wooden body is vulnerable to fire — fire-fused weapons deal bonus damage and ignite the Evermean, dealing burn damage over time. Axe-type weapons (tree branch fused, stone maul) deal bonus damage as well. The Evermean's spinning attack covers a wide radius — back away when you see it extend its limbs. After defeating an Evermean, it drops useful wood materials and occasionally Evermean Seeds, which can be fused to weapons for a wood-spike effect.

Weaknesses

Stays still while in disguise — fire attack destroys the leaf armor

Variants

  • Standard Evermean
  • Depths Evermean (larger, no disguise)

Loot Drops

Evermean Vine
Evermean Seed
Wood x3
Acorn (rare)

Rare Stone Talus

Akkala Highlands (specific spawns)

Mini-Boss
2/5 Moderate

Boss detail guide

HP

650

Strategy

The Rare Stone Talus is a special named variant of the Stone Talus family with substantially better gem drops than any other Talus type. It looks similar to a standard Stone Talus but its ore deposit is visibly more gem-encrusted, often glinting with multiple colored gem veins. Preparation: Hammer weapon (stone or rock fused) for maximum damage to the ore deposit. A multi-tool gem-farming build with a powerful hammer maximizes drops per kill. Identification: Rare Stone Taluses are found in specific named locations rather than random spawning points. Check Akkala Highlands in the northeast and the mountains around Lanayru for the highest density of spawns. Their ore deposit often has multiple colored veins — the exact mix determines which gems drop. Combat Strategy: Identical to a standard Stone Talus — watch for the rocky disguise, wait for it to emerge, climb the body, and hammer the ore deposit repeatedly. You get standard Talus drops but with dramatically improved rates: Diamond, Ruby, Sapphire, and Topaz all have elevated drop rates compared to any other Talus variant. The Rare Stone Talus has slightly more HP than standard (six-fifty vs four-hundred) but the additional HP is worth the extra drops. Respawn farming: Taluses respawn after each Blood Moon. With fast travel, you can farm Rare Stone Talus locations systematically across Blood Moon cycles for gem-dense loot runs. Combined with the Luminous Stone trading (ten Luminous Stones for one Diamond), Rare Stone Taluses are among the most profitable farming targets in the game.

Weaknesses

Ore deposit on body — hammer weapons for gem farming

Variants

  • Stone Talus
  • Frost Talus
  • Igneo Talus
  • Luminous Talus
  • Battle Talus
  • Rare Stone Talus

Loot Drops

Diamond x2
Ruby x2
Sapphire x2
Topaz x2
Opal x5
Luminous Stone x5

Blue Wizzrobe

Random overworld spawns

Mini-Boss
2/5 Moderate

Boss detail guide

HP

300

Strategy

Wizzrobes are magical enemies that float and teleport, attacking with elemental magic. The Blue Wizzrobe specializes in ice magic. They are tricky because of their erratic movement — they teleport frequently to avoid attacks. Preparation: Bring fire-element arrows or weapons to counter the ice attacks, and a bow for ranged combat since they spend most of the fight floating out of melee reach. Combat Pattern: Blue Wizzrobes float above the ground and fire ice projectiles or call down ice columns from the sky. They teleport every three to five seconds, reappearing in a new position. The brief moment after teleporting is their most vulnerable window — they take slightly longer to cast their next attack after repositioning. Targeting: Shooting a Wizzrobe mid-flight with a fire arrow deals fire-bonus damage and staggers it out of its teleport sequence, briefly grounding it. Rush in during this window for two to three melee hits before it recovers and teleports again. Alternatively, stay mobile and dodge ice projectiles while firing arrows at range — Wizzrobes are lightly armored and fall quickly to focused arrow fire. Ice Defense: Blue Wizzrobe ice attacks can freeze Link solid if they connect. Equip cold-resistant gear or eat warming food to reduce freeze duration. The ice column attack hits a specific ground tile with brief warning shadow — simply step off the highlighted tile before it strikes. Gem Drop: Wizzrobes occasionally drop their element-aligned gem (Blue Wizzrobe = Sapphire). Not the most efficient farm but a pleasant bonus.

Weaknesses

Ice arrows stun it — attack during teleport recovery

Variants

  • Blue Wizzrobe
  • Fire Wizzrobe
  • Thunder Wizzrobe

Loot Drops

Wizrobe Gem (blue)
Sapphire
Twilight Robe piece (rare)

Fire Wizzrobe

Eldin Canyon

Mini-Boss
2/5 Moderate

Boss detail guide

HP

350

Strategy

Fire Wizzrobes are elemental mages floating in volcanic and hot areas. They fire fireballs and summon pillars of fire from the ground. Preparation: Equip Flamebreaker Armor or eat fireproof food for volcanic environments. Bring ice-element arrows (Ice Fruit fused) to exploit the fire weakness and deal bonus damage. Combat Pattern: Fire Wizzrobes float at medium altitude and alternate between launching slow-tracking fireballs and calling down fire pillars on your position. The fireballs track slowly — strafe in a wide arc to avoid them. The fire pillar has a ground shadow warning exactly like the Blue Wizzrobe ice column — step off the shadow immediately. Stagger Mechanic: Ice arrows fired at a Fire Wizzrobe deal fire-ice bonus damage and dramatically stagger the Wizzrobe, knocking it lower in altitude and interrupting its next attack. Two ice arrows in quick succession can ground a Fire Wizzrobe briefly, giving a short melee window. Rush in during this window for two to three sword swings. If you do not have ice arrows, standard arrows with persistent fire work — just aim at the body during teleport recovery windows. Burn Hazard: The fire pillars the Wizzrobe summons leave lingering fire patches — three to four seconds of burning ground. These patches accumulate over the fight, gradually restricting safe positioning. Stay mobile and be aware of where fire patches have fallen. Ruby drops make Fire Wizzrobes worth defeating when encountered.

Weaknesses

Ice arrows deal bonus damage and stagger it — attack during teleport recovery

Variants

  • Blue Wizzrobe
  • Fire Wizzrobe
  • Thunder Wizzrobe

Loot Drops

Ruby
Wizzrobe Gem (fire)
Flint (rare)

Stalizalfos

Various surface locations (night only)

Mini-Boss
2/5 Moderate

Boss detail guide

HP

300

Strategy

Stalizalfos are undead skeletal Lizalfos that appear at night on the surface or permanently in the Depths. They share the basic Lizalfos moveset but with a unique arm-detachment mechanic that creates both a puzzle and a weapon-retrieval opportunity. Identification: Stalizalfos glow with a faint blue-white skeleton glow at night. Their movements are slightly more erratic than living Lizalfos due to the disjointed skeleton frame. Arm Detachment Mechanic: Each Stalizalfos has a weapon-holding arm that can be knocked off. Hitting the arm holding its weapon three to four times (focus melee on the arm specifically) causes it to detach and fall to the ground. Pick up the detached arm with Ultrahand or grab it from the ground — it functions as a club weapon with decent attack power. This is the fastest way to deal significant damage to a Stalizalfos and makes the fight considerably easier once armed with its own limb. Combat Pattern: Stalizalfos use the same tongue lash, claw swipe, and tail sweep as regular Lizalfos. On the surface at night, be mindful that dawn disintegrates the skeleton, ending the fight (and the loot opportunity). The skeleton can also disassemble partially during combat, losing limbs that hop around independently before reassembling — this is a visual distraction, focus on the head and body for consistent damage. In the Depths, Stalizalfos Arm is a useful material for arrow fusions and armor upgrades for certain set bonuses. Two to three focused hit-sequences defeat most Stalizalfos.

Weaknesses

Detach the arm holding the weapon — pick up arm and use it against the skeleton

Variants

  • Surface Stalizalfos (night only)
  • Depths Stalizalfos (permanent)

Loot Drops

Stalizalfos Arm
Stalizalfos Tail
Lizalfos Talon (rare)

Stone Talus (Depths)

Rocky Depths corridors throughout all Depths regions

Depths
2/5 Moderate

Boss detail guide

HP

700

Strategy

Depths Stone Taluses are the underground variant of the surface Stone Talus, found dormant in the rocky corridors of the Depths. They share the same core mechanics as their surface counterparts but the Depths environment introduces critical preparation requirements and hazards that make the encounter more dangerous. Preparation: Bring Brightbloom Seeds for visibility — fighting a Talus in near-total darkness is extremely difficult. Ensure you have a hammer-type weapon for the ore deposit. Sunny meals are recommended because the Gloom-saturated floor of the Depths drains max hearts if you stand in Gloom pools, and the Talus encounter often involves maneuvering around Gloom concentrations. Environmental Hazards: The primary difference from surface Taluses is the Gloom floor. Much of the Depths ground is coated in Gloom patches that drain max hearts. The Talus itself emerges from the rocky floor, but its arm-slam and ground-pound attacks fling you onto the Gloom-covered floor, potentially landing you in a Gloom patch during the tumble. Be mindful of where you land after being shaken off the Talus — try to target landing on rock or Lightroot-lit zones. Phase 1 — Identification and Engagement: In the Depths, Talus formations are harder to spot among the general rocky terrain. Look for rock piles that feel slightly too uniform or are positioned in open areas away from walls. Throw a Brightbloom Seed into an area before approaching to illuminate potential Talus disguises. Once engaged, the Talus emerges with its standard arm-swing and ground-pound attacks. Combat Mechanics: Identical to a surface Stone Talus — sprint toward the Talus during its attack recovery, climb the body to the ore deposit, and strike repeatedly with your hammer weapon. You get four to six hits before being shaken off. During the shakeoff, draw your bow for bullet-time arrow shots at the ore deposit. Land carefully and avoid Gloom patches. The Depths Talus has slightly more HP than a surface Stone Talus (seven hundred versus four hundred) due to the increased challenge of the environment. Three to four climbing cycles with a strong hammer weapon should defeat it. The gem drop rates mirror surface Stone Taluses but with the addition of Zonaite drops, making Depths Taluses marginally more profitable than surface variants when accounting for both gems and Zonaite materials.

Weaknesses

Ore deposit on body — climb and strike
same as surface variant but in Gloom terrain

Variants

  • Stone Talus
  • Frost Talus
  • Igneo Talus
  • Luminous Talus
  • Stone Talus (Depths)

Loot Drops

Flint x4
Amber x3
Opal x2
Luminous Stone x3
Ruby (uncommon)
Diamond (rare)
Zonaite x5

Stone Talus

Found in nearly every surface region

Mini-Boss
1/5 Easy

Boss detail guide

HP

400

Strategy

Stone Taluses are rock golems that disguise themselves as ordinary rock formations until Link gets close. They are among the easiest boss-tier enemies and are excellent sources of gems and ores. Preparation: Bring a hammer-type weapon (Stone Smasher, cobble crusher, or any weapon fused with a rock material) — hammers deal double damage to the ore deposit weak point. A few arrows are useful for the ore deposit if it is on the Talus's back and you cannot climb. Identifying the Weak Point: Every Stone Talus has an ore deposit somewhere on its body — usually on top of its head or on its back. The deposit glows faintly and looks distinctly different from the surrounding rock. Your goal is to reach this deposit and strike it. Combat Strategy: When the Talus emerges, it will immediately start attacking with arm swings and ground pounds that send shockwaves through the ground. Sprint toward the Talus during its attack recovery and climb its body. Climbing works just like climbing any rock surface — simply run into its side and Link grabs on. Climb to the ore deposit and strike it with your hammer weapon. You get about four to six hits before the Talus shakes you off. When shaken off, you are launched into the air — draw your bow for bullet-time and shoot the ore deposit with arrows for bonus damage during the fall. Land, wait for the next attack to finish, and climb again. Repeat until dead. The ground-pound shockwave is the most dangerous attack. Jump over it if you are on the ground, or simply stay on the Talus's body where it cannot hit you. If the ore deposit is on top of the head, you may need to circle behind the Talus and climb up its back to reach it. Two to three climbing cycles with a hammer weapon should destroy any basic Stone Talus. The gem drops scale with the ore deposit type — look for Luminous, Ruby-encrusted, or Diamond Taluses for the best loot.

Weaknesses

Ore deposit on body — climb and strike with hammer weapons

Variants

  • Stone Talus
  • Frost Talus
  • Igneo Talus
  • Luminous Talus
  • Battle Talus
  • Rare Stone Talus

Loot Drops

Flint
Amber
Opal
Ruby
Sapphire
Diamond (rare)

Stone Pebblit

Rocky terrain across Hyrule

Mini-Boss
1/5 Easy

Boss detail guide

HP

150

Strategy

Stone Pebblits are tiny rock-based creatures that disguise themselves as small boulders or rock formations. They are baby versions of Stone Taluses and share their elemental variants but are far easier to defeat. Identification: Pebblits look like ordinary small boulders until disturbed. They tend to cluster in groups of two to four in rocky terrain. When triggered, they hop around and attack with small charge attacks. Combat: Pebblits are weak enough to be defeated in one or two hits with any melee weapon. No special strategy is needed. They deal minor damage even on direct hits. The main hazard is stepping into a cluster of five or more Pebblits simultaneously, which can deal chip damage from all sides. Elemental Variants: Frost Pebblits appear in cold areas and leave tiny ice patches on the ground. Igneo Pebblits glow with heat and deal minor burn damage on contact — keep Flamebreaker Armor on when passing through volcanic areas. Both elemental variants require the same counter-element approach as their Talus counterparts (fire to thaw Frost Pebblits, ice to cool Igneo Pebblits) before safe melee, but given their low HP, ranged elemental arrows finish them immediately anyway. Resource Value: Pebblits drop small gem fragments including Flint and Amber reliably, with occasional Opals. Not worth dedicated farming but useful for collecting while traversing rocky terrain. Killing clusters quickly with a single bomb arrow is the most efficient clearance method.

Weaknesses

Hit directly — no armored phase
but drops small gem materials

Variants

  • Stone Pebblit
  • Frost Pebblit
  • Igneo Pebblit

Loot Drops

Flint x3
Amber x2
Opal (uncommon)
Small gemstone fragments

Table View

NameTypeRegionHPDifficultyWeakness
Demon King Ganondorf
Final

Beneath Hyrule Castle

5,000

Flurry Rush counters, Sage combos, Master Sword bonus damage

Lynel (Gloom)
Lynel

The Depths (various)

4,500

Headshot stun into mount — Gloom adds max heart drain

King Gleeok
Overworld

Depths / Rare Surface

4,000

Each head weak to its opposite element (fire head = ice, ice head = fire, thunder head = any)

Lynel (Silver)
Lynel

Various (late-game scaling)

4,000

Headshot stun into mount for free damage (no durability cost)

Demon Dragon
Final

Sky (final battle)

3,000

Glowing Gloom eyes on body and head

Lynel (White-Maned)
Lynel

Various (Hebra, Akkala Highlands, Eldin)

3,000

Headshot stun into mount for free damage (no durability cost)

Flame Gleeok
Overworld

Various (Eldin, Hyrule Field)

2,500

All three heads stunned simultaneously with ice arrows

Frost Gleeok
Overworld

Various (Hebra, Tabantha)

2,500

All three heads stunned simultaneously with fire arrows

Thunder Gleeok
Overworld

Various (Gerudo, Akkala)

2,500

All three heads stunned simultaneously — unequip metal gear

Moldugama
Depths

The Depths — Gerudo Depths / Central Depths

2,500

Bomb bait on the obsidian sand floor — stun with explosion then rush melee

Phantom Ganon
Story

Hyrule Castle / Korok Forest / Depths

2,000

Flurry Rush windows after melee combos, parry openings

Lynel (Blue-Maned)
Lynel

Various (Hyrule Field, Lanayru, Akkala)

2,000

Headshot stun into mount for free damage (no durability cost)

Flux Construct III
Mini-Boss

Sky Islands / Depths

1,800

Glowing core cube — extremely well protected, requires creative extraction

Gloom Hands
Overworld

Various (Surface & Depths)

1,800

Ranged attacks from elevation, bomb arrows, destroy all five simultaneously

Seized Construct
Temple

Spirit Temple / Depths

1,500

Gloom-corrupted core — attack when exposed after stagger

Lynel (Red-Maned)
Lynel

Various (Akkala, Lanayru, early regions)

1,500

Headshot stun into mount for free damage (no durability cost)

Master Kohga (Fight 4 — Final)
Story

Abandoned Gerudo Mine — Depths

1,500

Multi-stage Ultrahand puzzle — attach boulders to rocket to launch at him

Molduga
Overworld

Gerudo Desert

1,500

Bomb bait — surfaces and is stunned by explosions on sand

Marbled Gohma
Temple

Eldin / Fire Temple

1,200

Eye on top of its body — exposed when legs break

Flux Construct II
Mini-Boss

Sky Islands / Depths

1,200

Glowing core cube — harder to reach, pull with Ultrahand

Blue-White Frox
Depths

Hebra Depths / Lanayru Depths

1,200

Eye on forehead — bomb mouth stun, bring fire weapons for ice

Master Kohga (Fight 3)
Story

Abandoned Lanayru Mine — Depths

1,200

Use Ultrahand to place boulders on his weighted contraption in the right configuration

Captain Construct IV
Mini-Boss

Highest Sky Islands / Deep Depths

1,100

Sage abilities for chip damage during defensive phases — parry and punish

Queen Gibdo
Temple

Gerudo / Lightning Temple

1,100

Light — exposed after hive shields break with lightning

Obsidian Frox
Depths

Gerudo Depths / Eldin Depths

1,000

Eye on forehead — bomb mouth stun, then mine obsidian ore

125 of 63

Frequently Asked Questions

What is the hardest boss in Tears of the Kingdom?

Gloom Ganondorf (Demon King) in the final boss fight is widely considered the hardest, with multiple phases and gloom mechanics. Among optional bosses, Silver Lynels and Gloom Hands are the most challenging overworld encounters. King Gleeok (triple-headed elemental dragon) is also extremely difficult.

What order should I fight the temple bosses in TotK?

While you can tackle temples in any order, the recommended progression is: Wind Temple (Colgera) first for the easiest fight, then Water Temple (Mucktorok), Fire Temple (Marbled Gohma), and Lightning Temple (Queen Gibdo) last. This order gives you the most useful sage abilities early.

How do you beat Gloom Hands in Tears of the Kingdom?

Gloom Hands can be defeated by attacking the eyeball on each hand. Use bomb arrows, Zonai cannons, or high-damage fused weapons from a distance. Stay off the ground to avoid gloom damage. After defeating all hands, Phantom Ganon spawns — dodge his attacks and use Flurry Rush to counter.

How do you prepare for boss fights in TotK?

Stock up on Hearty meals (full heal + bonus hearts), bring elemental-resistant armor for temple bosses, carry 5+ weapons with high fuse damage, and cook Sunny meals for any Depths encounters. Always save before entering a boss arena so you can retry with different strategies.

Can you refight bosses in Tears of the Kingdom?

Temple bosses cannot be refought after completion. However, overworld bosses like Hinox, Talus, Molduga, Frox, Flux Constructs, and Gleeoks respawn during Blood Moons. Lynels also respawn and scale up in difficulty as you defeat more enemies throughout the game.

The Legend of Zelda: Tears of the Kingdom

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