Red Moblin (Depths)

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Red Moblin (Depths)

Red Moblin (Depths)
Underground Enemy
CategoryUnderground
HP84
Danger Level1/5 — Low
WeaknessStandard combat, dodge the long reach
LocationsCentral Hyrule Depths, Faron Depths, Necluda Depths
DropsMoblin Horn, Moblin Fang
Archivist Maren — thinking pose

Maren's Tip

Every enemy type has a weakness. Fire enemies melt with ice, ice enemies with fire. Gibdos are vulnerable to fire and lightning — stock those arrows!

Description

Red Moblins in the Depths are the basic giant enemy variant, with long reach but slow, telegraphed attacks. Their club swings create small shockwaves in the confined Depths space. Easy to defeat with basic dodge timing.

Weakness

Standard combat, dodge the long reach

How to Beat Red Moblin (Depths)

The weakest Moblin in the Depths. Its long arms give it deceptive reach — stay at mid-range and bait its attacks. After its swing whiffs, rush in for a combo. In the Depths, watch for nearby enemies that may join the fight.

Item Drops

Item
Moblin Horn
Moblin Fang

Where to Find

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Maren

Maren