Tsutsu-um Shrine
Tsutsu-um Shrine — Bounce and Rebound
Location: Central Hyrule, Hyrule Castle southeast Ability Required: Ultrahand Difficulty: Medium — elastic bounce pad physics puzzle
Overview
Tsutsu-um Shrine uses elastic bounce pads — large trampoline-like surfaces that launch objects (and Link) upward when they land on them. You'll angle bounce pads to redirect objects to targets, and chain multiple bounces to reach high platforms.
Preparation
- No combat
- Paraglider helps
- Takes 6–8 minutes
Walkthrough
Room 1 — First Bounce
- A metal ball sits on a shelf above a bounce pad. The target is a pressure plate across the room.
- The ball will fall and bounce off the pad. The current pad angle aims it left — but the target is right.
- Use Ultrahand to rotate the bounce pad clockwise until its surface faces right. The ball bounces and lands on the pressure plate.
- Gate opens — proceed.
Room 2 — Chain Bounce
- Three bounce pads in sequence. The target is at the far end of the room.
- The ball must bounce off all three pads in sequence to reach the target.
- Each pad's angle determines where the ball goes next. Set each pad to redirect the ball toward the next pad in the chain.
- Fine-tune each pad angle until the ball chains all three bounces and reaches the target.
Room 3 — Self-Bounce Launch
- You need to reach a very high upper platform — too high for any regular jump.
- A bounce pad is on the floor. Stand on the pad and use Ultrahand to quickly pull a heavy object (stone block) above your head and release it — the block falls and lands on the pad while you're positioned on it, creating a simultaneous bounce that launches Link much higher than a solo bounce.
- Or: Jump from an elevated position (small step) onto the bounce pad — the additional height increases the launch apex.
Altar
Collect your Light of Blessing.
Tips
- Pad angle = bounce direction: The bounce is perpendicular to the pad surface. A 45-degree pad bounces at 45 degrees from its face direction. Use this to aim precisely.
- Room 2 tuning: Set each pad angle very precisely before releasing the ball. The chain is sensitive — small angle errors compound over three bounces.
- Self-launch height: A standing bounce from floor level reaches about 8 meters. From a 2-meter step, it reaches about 12 meters. For the high platform in Room 3, a combined jump + bounce is usually needed.
- Deploy Paraglider at apex: After any big bounce launch, immediately open Paraglider at the apex — you can control your landing precisely even from high launches.
- Chest in Room 2: Aim one of the chain bounces (the last one) at a chest on an upper ledge instead of the pressure plate — collect the chest, then reset and aim at the plate.
Chest Summary
| # | Contents | Location | |---|----------|----------| | 1 | Opal | Room 2 — on an upper ledge. Redirect the last chain bounce at the ledge instead of the pressure plate. |
Nearby Points of Interest
- Lookout Landing — southwest, Central Hyrule's main hub with full services
- Hyrule Castle — northwest, accessible after sufficient preparation
- Hyrule Field Skyview Tower — south, essential for Central Hyrule map activation
- Dueling Peaks Stable — east, rest point near the Necluda border
Part of the Central Hyrule Shrine Guide — Tears of the Kingdom shrine walkthroughs on Hyrule Archive.
The Legend of Zelda: Tears of the Kingdom
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