Throwing a Weapon on Its Last Durability Hit Deals 2× Damage
Combat
Intermediate
Strategy Details
When a weapon is flashing red (one hit from breaking), throwing it with R deals double its normal damage on impact. When your weapon is about to break, throw it at an enemy for a free 2× damage spike before switching to your next. The thrown weapon lands nearby and can still be picked up — it will break on the next hit, but the throw extracts maximum value. Never let a weapon break mid-combo when a throw can deal the final burst.
Category
Combat
Difficulty
Intermediate
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