Moblin Guard
Screenshot coming soon
Moblin Guard
Moblin Guard
Common Enemy| Category | Common |
| HP | 120 |
| Danger Level | 2/5 — Moderate |
| Weakness | Stay inside its melee arc — it struggles to aim downward; leg attacks |
| Locations | Cave entrances, Camp perimeter posts, Bridge checkpoints |
| Drops | Moblin Horn, Moblin Fang, Shield |

Maren's Tip
Every enemy type has a weakness. Fire enemies melt with ice, ice enemies with fire. Gibdos are vulnerable to fire and lightning — stock those arrows!
Description
A Moblin posted specifically as a gate and camp sentry, standing guard at cave entrances, bridge chokepoints, and camp perimeters. Its shield stance blocks frontal approaches — flank left or wait for its spear lunge recovery to attack freely. Its predictable patrol pattern makes it one of the easier Moblins to sneak past or deliver a critical sneak strike. Moblin Horn drops are standard materials.
Weakness
Stay inside its melee arc — it struggles to aim downward; leg attacks
How to Beat Moblin Guard
A Moblin specifically posted as a sentry that holds position and blocks passage. It wields a large shield and spear — strafe to its left (its shield arm is right) for unguarded attacks. Its patrol pattern is predictable — time approach to catch it mid-turn for a sneak strike bonus.
Item Drops
| Item |
|---|
| Moblin Horn |
| Moblin Fang |
| Shield |
Where to Find
Known Variants
- Red Moblin
- Blue Moblin
How was this page?
Related Guides
The Legend of Zelda: Tears of the Kingdom
Nintendo Switch — pick up your copy on Amazon
Affiliate disclosure: Hyrule Archive may earn a commission from purchases made through Amazon links on this site at no extra cost to you.
