Red Moblin (Depths)
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Red Moblin (Depths)
Red Moblin (Depths)
Underground Enemy| Category | Underground |
| HP | 84 |
| Danger Level | 1/5 — Low |
| Weakness | Standard combat, dodge the long reach |
| Locations | Central Hyrule Depths, Faron Depths, Necluda Depths |
| Drops | Moblin Horn, Moblin Fang |

Maren's Tip
Every enemy type has a weakness. Fire enemies melt with ice, ice enemies with fire. Gibdos are vulnerable to fire and lightning — stock those arrows!
Description
Red Moblins in the Depths are the basic giant enemy variant, with long reach but slow, telegraphed attacks. Their club swings create small shockwaves in the confined Depths space. Easy to defeat with basic dodge timing.
Weakness
Standard combat, dodge the long reach
How to Beat Red Moblin (Depths)
The weakest Moblin in the Depths. Its long arms give it deceptive reach — stay at mid-range and bait its attacks. After its swing whiffs, rush in for a combo. In the Depths, watch for nearby enemies that may join the fight.
Item Drops
| Item |
|---|
| Moblin Horn |
| Moblin Fang |
Where to Find
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Related Guides
The Legend of Zelda: Tears of the Kingdom
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