Enemy Weaknesses Guide — All Enemy Weak Points in Tears of the Kingdom

Intermediate
enemies
combat
weaknesses
strategy
boss
Gleeok
Lynel
Frox
Hinox
Molduga
Bokoblin
Lizalfos

Enemy Weaknesses Guide — All Major Enemies in TotK

Understanding enemy weaknesses is the difference between a difficult fight and a quick, efficient one. This guide covers every major enemy type in Tears of the Kingdom — their elemental vulnerabilities, weak points, attack patterns, and the fastest strategies to defeat them.


How Weaknesses Work in TotK

Elemental Damage: Fire, ice, and electric attacks are applied via Fuse materials or elemental weapons:

  • Fire (Red Chuchu Jelly, Fire Fruit, Flame Emitter) — deals bonus damage to ice enemies, melts frozen armor
  • Ice (White Chuchu Jelly, Ice Fruit, Ice Emitter) — freezes enemies temporarily, effective against fire enemies
  • Electric (Yellow Chuchu Jelly, Shock Fruit, Thunderhead Isles lightning) — stuns metal-weapon enemies, effective against water enemies
  • Bomb (Bomb Flowers, Zonai Bombs) — universal damage, effective against heavy armor and bosses

Weak Points: Most large enemies have a specific body part that takes bonus damage (2x–5x). Targeting weak points is essential for boss fights.

Flurry Rush: A perfect dodge at the right moment triggers Flurry Rush, dealing 3–5x normal damage. Works on virtually every enemy.


Standard Enemies

Bokoblin (Blue / Black / Silver)

  • Weak Point: Head (3x damage from headshots)
  • Elemental: No strong elemental vulnerability; all elements deal standard damage
  • Fire: Drops their weapon momentarily while patting flames — exploit the 2-second window
  • Electric: Stuns blue and black Bokoblins for 3 seconds; silver are resistant
  • Strategy: Headshot with arrows for instant stagger. Bomb Flowers flush them from cover. Electric attacks stun entire groups simultaneously if they're clustered.
  • Silver Note: Silver Bokoblins have 3x the health of black tier — bring high-damage weapons or use Flurry Rush repeatedly

Moblin (Blue / Black / Silver)

  • Weak Point: None specific — head hits still deal bonus damage
  • Elemental: Vulnerable to electric (stun), moderately vulnerable to fire
  • Strategy: Get behind them and target the back. Moblins are slow to turn — circle strafe. Bomb Flower to stagger, then melee combo. Silver Moblins hit harder than most non-boss enemies — don't tank hits.

Lizalfos (all variants)

  • Weak Point: Body (no specific sub-point)
  • Fire Lizalfos: Immune to fire; weak to ice (2x, freezes instantly)
  • Ice Lizalfos: Immune to ice; weak to fire (2x, melts armor)
  • Electric Lizalfos: Immune to electric; weak to ice
  • Blue Lizalfos (water): Weak to electric — one electric arrow stuns instantly
  • Strategy: Match elemental counters. Lizalfos dodge backward at range — close in quickly. Their tail swipe has long range but slow startup — dodge backward to bait it, then Flurry Rush the body. They swim — draw them onto land before engaging electric variants.

Horriblin (all variants)

  • Weak Point: Body (attacks from the ceiling — drop them first)
  • Elemental: Standard vulnerabilities by color (same as Lizalfos color rules)
  • Strategy: Hit the ceiling anchor point with arrows to drop Horriblins — they're stunned for 2–3 seconds on impact. A single headshot while they're hanging often stuns them before they drop.

Like Like (all variants)

  • Weak Point: Interior core (when mouth open)
  • Fire Like: Immune to fire; bomb attacks prevent regeneration
  • Ice Like: Immune to ice; fire bomb inside the open mouth deals 5x damage
  • Rock Like: Bomb Flowers deal huge damage; melee glances off stone shell
  • Strategy: Wait for the maw to open (attack telegraph), then shoot arrows or throw bombs directly into the interior. The core inside takes 3–5x damage versus body hits. Electric arrows stun standard Like Likes for 4 seconds — use the window to attack the core.

Keese (Fire / Ice / Electric)

  • Weak Point: Body (small target)
  • Elemental: Vulnerable to opposing element (Fire Keese → ice arrow one-shots)
  • Strategy: Arrows only — one elemental counter arrow one-shots any Keese variant. Don't use melee — swinging at flying Keese wastes stamina. Use Keese Wings as Fuse material for homing arrows.

Chuchu (all colors)

  • Weak Point: Jelly core (the whole body)
  • Elemental: All Chuchus explode on death if struck with opposing element — use this:
    • Fire Chuchu + ice arrow → explodes in ice burst, freezing nearby enemies
    • Ice Chuchu + fire arrow → explodes in fire burst
    • Electric Chuchu + water → explodes in electric burst
  • Strategy: Use elemental explosion chains. Line up multiple Chuchus before detonating. Yellow Chuchu Jelly drops are valuable — kill carefully with melee if you need intact drops.

Elite Enemies

Lynel (Red / Blue / White-Mane / Silver)

  • Weak Point: Face/mane (headshots with arrows — 3x damage)
  • Elemental: No strong elemental weakness; fire and ice slow their pace slightly
  • Mount Strategy: When stunned (after a headshot), mount the Lynel (A button) and wail on the mane with melee for free high-damage hits until thrown
  • Flurry Rush: Lynels telegraph charges with a roar — dodge just before contact for Flurry Rush
  • Magic: Lynel's mouth-fire breath sweep — dodge diagonally through the fire arc (not backward)
  • Silver Lynel Tip: Silver Lynels drop Diamonds — prioritize and re-farm after blood moons near Thyphlo Ruins and Coliseum

Hinox (all sizes)

  • Weak Point: Eye (center of face) — 5x damage from arrows to the eye
  • Elemental: No elemental weakness
  • Strategy:
    1. Shoot the eye with arrows to stagger the Hinox — it falls to one knee for 3–4 seconds
    2. Run up and melee the body during the stagger window
    3. Eye shots also detach the pendant (sometimes a chest) from their neck — collect it
  • Night Note: Hinoxes sleep during the day in some locations — wake them for easier approach angles

Gleeok (Fire / Ice / Thunder / King)

  • Weak Point: Each head's exposed neck core — vulnerable only when head is extended attacking
  • Fire Gleeok: Immune to fire; weak to ice (Frost Emitter, White Chuchu Jelly)
  • Ice Gleeok: Immune to ice; weak to fire (Fire Fruit, Red Chuchu Jelly arrows)
  • Thunder Gleeok: Immune to electric; weak to ice; go to high ground — lightning hits the ground, not the sky
  • King Gleeok: Immune to all three individual elements; Bomb Flowers are the primary damage source for all three heads simultaneously
  • Phase 2 (Airborne): When Gleeok takes flight, all types become vulnerable to electric arrows (paralyzes briefly). Shoot all three heads with electric arrows to force crash landing. Immediate 5-second stagger window — use your strongest weapons.
  • Tip: Gleeok Boss Horns drop from each type — high Fuse damage values.

Flux Construct (I / II / III)

  • Weak Point: Yellow core block — highlighted when the Construct phases to expose it
  • Elemental: No elemental vulnerability
  • Strategy by variant:
    • FC I: When it forms the cube shape, hit the core block with arrows from range. When it creates a platform form, drop off and target the core below.
    • FC II: More mobile — uses the core as a shield in cube form. Wait for it to throw blocks (core exposed), then hit with arrows.
    • FC III: Most mobile and aggressive. Uses the platform form to fly — shoot the core from below with arrows. When it reforms the cube, run beneath it and attack the core block directly.
  • Tip: Ultrahand can grab flying blocks and turn them into projectiles — throw blocks at the Flux Construct for significant damage.

Frox (all sizes)

  • Weak Point: Eyes — 4x damage from arrows while stunned
  • Elemental: No elemental weakness
  • Strategy: Frox emerge from underground — they are stunned for 3 seconds when they first surface. During this window, shoot both eyes with arrows (max damage). After stunning, the nostrils glow — throw Bomb Flowers into the open mouth for 3x damage.
  • Silver Frox: Very high HP but drops rare gems including Diamonds. Bring maximum damage weapons.

Molduga

  • Weak Point: Exposed body after a bomb stun
  • Elemental: No elemental weakness; Bomb Flowers are the primary tool
  • Strategy:
    1. Stand on a rock — Molduga tracks ground vibrations, not sight
    2. Throw a Bomb Flower onto sand near Molduga
    3. Molduga swallows the bomb and surfaces — detonate immediately (it auto-detonates on surface)
    4. Stunned for 4 seconds — run up and melee the exposed body
    5. Repeat 3–4 times to defeat
  • Tip: The Gerudo armor set's heat resistance is helpful in Molduga territory. The Molduga Fin drop is used in Great Fairy armor upgrades.

Gloom Hands

  • Weak Point: The central mass when fully formed
  • Elemental: Fire and light-based attacks deal bonus damage; Gloom Hands flee sunlight
  • Strategy:
    1. Bomb Flowers deal heavy damage to individual fingers — target them to reduce the mass
    2. Fire-Fused arrows deal bonus damage
    3. Sage's Light (Tulin's Wind, used to maintain altitude) lets you bomb from above safely
    4. If overwhelmed: run to a Lightroot, which instantly dissolves Gloom Hands in its radius
  • Phantom Ganon Trigger: Defeating Gloom Hands triggers an immediate Phantom Ganon fight — stay at full health and use Sundelion meals before engaging

Phantom Ganon

  • Weak Point: Body (no specific sub-point)
  • Elemental: Weak to light-based attacks (Zonai light constructs, Brightbloom Bomb Fuse)
  • Strategy: Phantom Ganon mimics your attack patterns — he becomes more aggressive the more you attack. Use Flurry Rush openings from dodging his signature swing. Bow-rush arrows to face during his phantom clone confusion phase.
  • Drop: Gloom Sword, Gloom Club, or Gloom Trident — high-damage weapons that inflict Gloom with each hit

Boss Enemies

Colgera (Wind Temple Boss)

  • Weak Point: Ice formations on its segments — shoot ice formations with arrows to detach them, then attack the exposed segment core
  • Elemental: Weak to ice (ironic for an ice boss — the ice crystals binding it are its weakness)
  • Phase 2: Dives underground and launches ice pillars — dive through the center of pillars to negate damage, targeting underbelly crystal clusters during the dive

Mucktorok (Water Temple Boss)

  • Weak Point: The Shock-Like creature inside the sludge shell
  • Elemental: Weak to the Zora Armor spin attack in water; Bomb Flowers clear the sludge armor
  • Strategy: Bomb Flowers strip the sludge shell — attack the exposed Shock-Like core with melee or arrows. Phase 2: sludge multiplies — use multiple Bomb Flowers to strip faster.

Marbled Gohma (Fire Temple Boss)

  • Weak Point: Eye in the abdomen — visible when it rears up
  • Elemental: Immune to fire; bomb arrows to the eye from altitude deal full damage
  • Strategy: Climb the stalactites around the arena and shoot the exposed eye from above with arrows. Phase 2: Gohma partially clings to the ceiling — use Ascend through the floor/ceiling junction to attack from above.

Queen Gibdo (Lightning Temple Boss)

  • Weak Point: Body core when exposed (after stripping cocoon armor)
  • Elemental: Immune to lightning; weak to light — use the arena's light pillars to strip armor
  • Strategy: Activate the four light pillars with Riju's lightning to strip the cocoon armor. Attack the exposed body. Phase 2: Gibdo clones spawn — target the one with the different movement pattern (the real one).

Spirit Temple (Seized Construct)

  • Weak Point: The Gloom-infected core unit during phase transitions
  • Strategy: Use Mineru's abilities to match combat phases — fists for melee, cannon for ranged. The core is only vulnerable when it detaches for an attack.

Demon Dragon (Final Boss — Ganondorf)

  • Weak Point: The Gloom Blight on each section of its body — attack the glowing points
  • Strategy: Ride the Light Dragon to the Demon Dragon, use Tulin's wind to navigate between the glowing Blight points and attack each. Final weak point is the head — requires multiple passes. The Demon Dragon's attacks include breath sweeps and tail swipes — paraglide to dodge.

Quick Reference — Element Counters

| Enemy Type | Use This | Avoid This | |------------|----------|-----------| | Fire enemies | Ice (White Chuchu, Ice Fruit) | Fire | | Ice enemies | Fire (Red Chuchu, Fire Fruit) | Ice | | Water/Shock enemies | Electric (Yellow Chuchu) | None specific | | Electric enemies | Ice (freezes, prevents zap) | Electric | | Rock/Stone enemies | Bomb Flowers | All other elements | | Gloom enemies | Light/Fire | Nothing specific | | Flying enemies | Electric arrows (stun) | Melee | | Armored enemies | Bomb Flowers (strip armor) | Weak melee |


Combat Tips — Universal

  • Flurry Rush from a perfect dodge is the highest damage output available — practice it on weak enemies until it becomes reflexive
  • Bow-Rush mode (aim bow while jumping) slows time and dramatically increases arrow accuracy — essential for all boss weak point shots
  • Height advantage adds damage to arrows — attack from above whenever possible
  • Sage abilities in combat: Tulin's wind pushes enemies off ledges, Yunobo's roll deals heavy impact damage, Sidon's water shield reflects some projectiles
  • Fuse power weapons: Lynel Horn + any weapon creates a top-tier melee option. Gleeok Horn + arrows creates the best elemental arrows.
  • Don't exhaust weapons on normal enemies — save high-damage weapons for elite enemies and bosses

The Legend of Zelda: Tears of the Kingdom

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