Gleeok Guide — All 3 Types, Phase Patterns & Drops
Gleeok Guide — Three-Headed Dragon Combat
Gleeoks are powerful three-headed dragon enemies that appear at key bridges and elevated areas across Hyrule. Each variant has an elemental theme — fire, thunder, or ice — and fights in two phases: grounded and airborne. Their drops are among the most valuable in TotK. This guide covers all 3 types and the King Gleeok.
Gleeok Overview
Structure: Three heads, each with an independent beam attack. All three heads must be neutralized to trigger the phase transition.
Phase 1 (Grounded):
- Gleeok sits on the ground or a bridge surface
- Three heads fire elemental beams independently
- Weak point: each head's eye socket
- After all three heads are hit: stagger → Phase 2
Phase 2 (Airborne):
- Gleeok takes flight
- Airborne attacks increase — simultaneous beam barrage
- Must hit the central body or heads from the air
- Sky island platforms or paraglider required for airborne phase
Fire Gleeok
Location: Coliseum Bridge ruins (Central Hyrule), various bridges
Head attacks:
- Single fire beam: continuous burn, medium range
- Triple head simultaneous burn: wide coverage arc
- Lobs fire orbs into the ground (persistent flame hazards)
Phase 2 — Airborne fire:
- All three heads fire simultaneously in a spread pattern
- Fire orbs continue to spawn on ground below
Counter:
- Ice Arrows to each head — deals bonus damage + extinguishes fire
- Flamebreaker Armor recommended for extended comfort
- Bomb Arrows for reliable head stagger
Key mechanic: The fire orbs on the ground limit mobility on bridges. Use Paraglider to stay mobile and attack from above.
Thunder Gleeok
Location: Akkala Citadel ruins, Bridge of Hylia area
Head attacks:
- Lightning beam: follows Link's position with slight delay
- Charges entire arena with electrical field (periodic)
- Drops thunder spheres that bounce
Phase 2 — Airborne:
- Lightning carpet — entire arena floor becomes electrified
- Must stay airborne (paraglide) or on elevated terrain
Counter:
- Rubber Armor (all 3 pieces) gives shock resistance — critical for comfort
- Non-elemental arrows work (no specific weakness)
- Bomb Arrows to heads for stagger
- During the electrified arena phase: Paraglide constantly, attack from air
Key mechanic: Thunder Gleeok's arena electrification is the most punishing environmental hazard. Without Rubber Armor, standing on the ground deals continuous shock damage.
Ice Gleeok
Location: Hebra region, Snowfield Stable area
Head attacks:
- Ice beam: freezes Link on contact
- Fires ice chunks that create terrain hazards
- Freezes large ground sections
Phase 2 — Airborne:
- Multi-head ice storm — high projectile density
- Frozen ground persists from Phase 1
Counter:
- Fire Arrows deal bonus damage to ice heads
- Flamebreaker or warm clothes to counter cold environment
- Use fire-based weapon fuses for melee (fire adds elemental damage)
- Ice chunks on the ground limit movement — stay mobile
King Gleeok
Location: Hyrule Castle ruins (floating platform), one other location
Type: All three elements combined — all three heads fire simultaneously with different elements
Structure:
- Fire head (left)
- Thunder head (center)
- Ice head (right)
- All three must be hit in Phase 1 to trigger airborne transition
Phase 2:
- All three elemental attacks combined
- Most chaotic Gleeok fight — three simultaneous projectile types
- Each head independently targets Link's position
Counter:
- Rubber Armor (shock protection from Thunder head)
- Bomb Arrows for all-element head hits
- Focus on one head at a time — don't split attention
- Sky island platforms near Hyrule Castle allow airborne combat positioning
Drops (King Gleeok only):
- King Gleeok Horn (rare — best fuse material from Gleeoks)
- All three elemental scales
General Combat Strategy
Phase 1 (Grounded)
- Approach from distance — note which heads are tracking you
- Arrow → head eye → stagger (one hit staggers a head for 3–5 seconds)
- Melee the staggered head or fire follow-up arrows
- After hitting a head: target the next one before the first recovers
- All three heads hit within a ~10 second window → Phase 1 stagger → brief open period
- Use the open period for burst melee damage to the body
Head targeting priority: Target the most active/dangerous head first. For Thunder Gleeok: stop the beam that follows you most closely.
Phase 2 (Airborne)
- Activate Paraglider immediately
- Ascend above or level with the Gleeok body
- From airborne position: arrow the heads or central body
- If launched to high altitude by wind: use the height advantage to aim bomb arrows downward onto the body
- Avoid landing on the ground during active element hazards
Updraft trick: Gleeok fire attacks create heat updrafts. Activate Paraglider into them → gain height → aim down at the Gleeok body from above.
Drops
| Drop | Source | Best Fuse Use | |------|--------|--------------| | Gleeok Horn | All types | Weapon fuse — high attack bonus | | Gleeok Flame Scale | Fire Gleeok | Arrow fuse — fire damage | | Gleeok Thunder Scale | Thunder Gleeok | Arrow fuse — shock damage | | Gleeok Ice Scale | Ice Gleeok | Arrow fuse — ice damage + freeze | | King Gleeok Horn | King Gleeok only | Best Gleeok fuse material | | Gleeok Wings | All types | Fuse — adds elemental property |
Gleeok Horn fuse value: Attaching a Gleeok Horn to a weapon adds 18–24 attack. Combined with a high-base weapon (Royal Claymore 52 base) → 70+ effective attack melee weapon.
Quick Tips
- One head at a time — don't try to hit all three heads simultaneously. Focus arrows on one → stagger it → move to next. Quick sequence down all three heads faster than spreading attention.
- Updrafts are your friend — Fire and Thunder Gleeoks create updrafts from their attacks. Paraglide into these → gain altitude → attack from above. You're safer at height than on the ground.
- Rubber Armor for Thunder Gleeok — the arena electrification in Phase 2 is extremely punishing without Rubber Armor. It's worth visiting Thunderhead Isles for the set before fighting Thunder Gleeok.
- King Gleeok: focus fire head first — the fire head creates the most persistent ground hazards. Neutralize it earliest to keep the ground usable longer.
- Bomb Arrows cut through all phases — fire type, ice type, or thunder — Bomb Arrows stagger any Gleeok head reliably without needing specific elemental arrows. Stock 30+ before any Gleeok fight.
See also: Combat Basics Guide | Thunderhead Isles Guide | Boss Guide
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