Gleeok Guide — All 3 Types, Phase Patterns & Drops

Advanced
gleeok
boss
combat
fire
thunder
ice
drops
miniboss

Gleeok Guide — Three-Headed Dragon Combat

Gleeoks are powerful three-headed dragon enemies that appear at key bridges and elevated areas across Hyrule. Each variant has an elemental theme — fire, thunder, or ice — and fights in two phases: grounded and airborne. Their drops are among the most valuable in TotK. This guide covers all 3 types and the King Gleeok.


Gleeok Overview

Structure: Three heads, each with an independent beam attack. All three heads must be neutralized to trigger the phase transition.

Phase 1 (Grounded):

  • Gleeok sits on the ground or a bridge surface
  • Three heads fire elemental beams independently
  • Weak point: each head's eye socket
  • After all three heads are hit: stagger → Phase 2

Phase 2 (Airborne):

  • Gleeok takes flight
  • Airborne attacks increase — simultaneous beam barrage
  • Must hit the central body or heads from the air
  • Sky island platforms or paraglider required for airborne phase

Fire Gleeok

Location: Coliseum Bridge ruins (Central Hyrule), various bridges

Head attacks:

  • Single fire beam: continuous burn, medium range
  • Triple head simultaneous burn: wide coverage arc
  • Lobs fire orbs into the ground (persistent flame hazards)

Phase 2 — Airborne fire:

  • All three heads fire simultaneously in a spread pattern
  • Fire orbs continue to spawn on ground below

Counter:

  • Ice Arrows to each head — deals bonus damage + extinguishes fire
  • Flamebreaker Armor recommended for extended comfort
  • Bomb Arrows for reliable head stagger

Key mechanic: The fire orbs on the ground limit mobility on bridges. Use Paraglider to stay mobile and attack from above.


Thunder Gleeok

Location: Akkala Citadel ruins, Bridge of Hylia area

Head attacks:

  • Lightning beam: follows Link's position with slight delay
  • Charges entire arena with electrical field (periodic)
  • Drops thunder spheres that bounce

Phase 2 — Airborne:

  • Lightning carpet — entire arena floor becomes electrified
  • Must stay airborne (paraglide) or on elevated terrain

Counter:

  • Rubber Armor (all 3 pieces) gives shock resistance — critical for comfort
  • Non-elemental arrows work (no specific weakness)
  • Bomb Arrows to heads for stagger
  • During the electrified arena phase: Paraglide constantly, attack from air

Key mechanic: Thunder Gleeok's arena electrification is the most punishing environmental hazard. Without Rubber Armor, standing on the ground deals continuous shock damage.


Ice Gleeok

Location: Hebra region, Snowfield Stable area

Head attacks:

  • Ice beam: freezes Link on contact
  • Fires ice chunks that create terrain hazards
  • Freezes large ground sections

Phase 2 — Airborne:

  • Multi-head ice storm — high projectile density
  • Frozen ground persists from Phase 1

Counter:

  • Fire Arrows deal bonus damage to ice heads
  • Flamebreaker or warm clothes to counter cold environment
  • Use fire-based weapon fuses for melee (fire adds elemental damage)
  • Ice chunks on the ground limit movement — stay mobile

King Gleeok

Location: Hyrule Castle ruins (floating platform), one other location

Type: All three elements combined — all three heads fire simultaneously with different elements

Structure:

  • Fire head (left)
  • Thunder head (center)
  • Ice head (right)
  • All three must be hit in Phase 1 to trigger airborne transition

Phase 2:

  • All three elemental attacks combined
  • Most chaotic Gleeok fight — three simultaneous projectile types
  • Each head independently targets Link's position

Counter:

  • Rubber Armor (shock protection from Thunder head)
  • Bomb Arrows for all-element head hits
  • Focus on one head at a time — don't split attention
  • Sky island platforms near Hyrule Castle allow airborne combat positioning

Drops (King Gleeok only):

  • King Gleeok Horn (rare — best fuse material from Gleeoks)
  • All three elemental scales

General Combat Strategy

Phase 1 (Grounded)

  1. Approach from distance — note which heads are tracking you
  2. Arrow → head eye → stagger (one hit staggers a head for 3–5 seconds)
  3. Melee the staggered head or fire follow-up arrows
  4. After hitting a head: target the next one before the first recovers
  5. All three heads hit within a ~10 second window → Phase 1 stagger → brief open period
  6. Use the open period for burst melee damage to the body

Head targeting priority: Target the most active/dangerous head first. For Thunder Gleeok: stop the beam that follows you most closely.

Phase 2 (Airborne)

  1. Activate Paraglider immediately
  2. Ascend above or level with the Gleeok body
  3. From airborne position: arrow the heads or central body
  4. If launched to high altitude by wind: use the height advantage to aim bomb arrows downward onto the body
  5. Avoid landing on the ground during active element hazards

Updraft trick: Gleeok fire attacks create heat updrafts. Activate Paraglider into them → gain height → aim down at the Gleeok body from above.


Drops

| Drop | Source | Best Fuse Use | |------|--------|--------------| | Gleeok Horn | All types | Weapon fuse — high attack bonus | | Gleeok Flame Scale | Fire Gleeok | Arrow fuse — fire damage | | Gleeok Thunder Scale | Thunder Gleeok | Arrow fuse — shock damage | | Gleeok Ice Scale | Ice Gleeok | Arrow fuse — ice damage + freeze | | King Gleeok Horn | King Gleeok only | Best Gleeok fuse material | | Gleeok Wings | All types | Fuse — adds elemental property |

Gleeok Horn fuse value: Attaching a Gleeok Horn to a weapon adds 18–24 attack. Combined with a high-base weapon (Royal Claymore 52 base) → 70+ effective attack melee weapon.


Quick Tips

  • One head at a time — don't try to hit all three heads simultaneously. Focus arrows on one → stagger it → move to next. Quick sequence down all three heads faster than spreading attention.
  • Updrafts are your friend — Fire and Thunder Gleeoks create updrafts from their attacks. Paraglide into these → gain altitude → attack from above. You're safer at height than on the ground.
  • Rubber Armor for Thunder Gleeok — the arena electrification in Phase 2 is extremely punishing without Rubber Armor. It's worth visiting Thunderhead Isles for the set before fighting Thunder Gleeok.
  • King Gleeok: focus fire head first — the fire head creates the most persistent ground hazards. Neutralize it earliest to keep the ground usable longer.
  • Bomb Arrows cut through all phases — fire type, ice type, or thunder — Bomb Arrows stagger any Gleeok head reliably without needing specific elemental arrows. Stock 30+ before any Gleeok fight.

See also: Combat Basics Guide | Thunderhead Isles Guide | Boss Guide

The Legend of Zelda: Tears of the Kingdom

Nintendo Switch — pick up your copy on Amazon

Buy on Amazon

Affiliate disclosure: Hyrule Archive may earn a commission from purchases made through Amazon links on this site at no extra cost to you.


© 2024-2026 Hyrule Archive — n2ai.io. All Rights Reserved.

v1.0.0-rc1 · Build #424 · trunk:bc1db15 · 3/15/2026, 10:18:07 AM

Maren

Maren