Perfect Dodge Guide: Master Backflips and Side-Hops
Perfect dodging is the backbone of high-level combat in Tears of the Kingdom. A well-timed dodge at the moment of an enemy's attack triggers a slow-motion Flurry Rush window, letting you land multiple rapid strikes. This guide covers everything you need to perfect your dodge timing.
The Two Dodge Types
TotK has two perfect dodge directions, and each works best against different attack types:
Backflip (ZL + jump backward) — Best against forward lunges, stabs, and direct horizontal swipes. Back away from the incoming strike. Works against Bokoblin clubs, Lizalfos sword slashes, and most melee attacks.
Side-Hop (ZL + jump left or right) — Best against wide sweeping attacks, spin moves, and Lynel charge attacks. Hop perpendicular to the swing arc. Lynels almost always require side-hops.
Timing the Perfect Dodge
The dodge window opens roughly 0.3-0.5 seconds before the attack lands. You want to input the jump at the moment the enemy's weapon begins its downswing — not when it's fully extended, and not as it first winds up. The visual cue varies by enemy:
- Bokoblins/Moblins: Dodge when the arm reaches peak raise
- Lynels: Dodge when the weapon arm extends forward in the charge
- Gleeoks: Dodge individual head strikes; each head telegraphs separately
- Constructs: Watch for the bright glow on the attack limb
Flurry Rush Execution
After a successful perfect dodge, time slows and a prompt appears. Press Y repeatedly to execute Flurry Rush — each press lands one rapid attack. Your weapon durability counts per Flurry Rush attack, so high-durability weapons or Zonaite weapons are ideal.
A fully executed Flurry Rush against a Lynel can deal 8-12x the damage of a normal attack. Against Silver Lynels, this is often necessary to avoid a war of attrition.
Advanced: Chaining Dodges
Enemies have multi-hit combos. You can dodge the first attack, let the Flurry Rush play out, then immediately re-lock and dodge the next attack in the same combo. This requires watching the enemy animation after your Flurry Rush ends. If they're still mid-combo, be ready to dodge immediately.
Enemy-Specific Dodge Reference
| Enemy | Best Dodge | Timing Cue | |-------|-----------|------------| | Bokoblin (club) | Backflip | Arm reaches peak raise | | Lizalfos (sword) | Backflip | Sword extension begins | | Moblin (spear thrust) | Side-Hop | Spear arm fully extends forward | | Red Lynel (charge) | Side-Hop | Body commits to charge direction | | Silver Lynel (spin) | Backflip (after spin completes) | Wait for recovery animation | | Gleeok (head strike) | Backflip | Head extends forward before impact | | Construct (laser) | Side-Hop | Arm glow brightens | | Hinox (swipe) | Backflip | Arm crosses body midline |
Perfect Dodge vs. Shield Parry
Both mechanics slow time and allow counterattacks but serve different situations:
| Mechanic | Best For | Risk | |----------|---------|------| | Perfect Dodge | Closing distance, repositioning, Flurry Rush | Takes damage if mistimed | | Shield Parry | Deflecting projectiles, standing ground | Shield durability loss on miss |
Rule of thumb: Use perfect dodge to close on an enemy. Use shield parry to deflect and counter in place. Lynels almost always require dodge — their parry windows are extremely tight. Constructs are more reliably parried.
Invincibility Frames
A perfect dodge triggers approximately 0.5 seconds of invincibility frames — any other attack landing during the slow-motion window deals no damage. In multi-enemy fights, successfully dodging one enemy's attack makes Link briefly untouchable to all others.
In Depths combat against Gloom enemies, these i-frames prevent max-heart reduction for the duration of the Flurry Rush. Against Gloom Lynel groups, every successful Flurry Rush is also a moment of safety from Gloom contact.
Bullet-Time Bow
After a jump (any direction, no ZL required), drawing your bow mid-air enters bullet-time — time slows to roughly 1/5 speed for free-aim headshots:
- Headshots during bullet-time deal 2× damage and stagger most enemies
- Keese Eyeball fused arrows (homing) combined with bullet-time give guaranteed headshots on moving targets
- Running starts or cliff jumps trigger the same effect — launch from a Skyview Tower into bullet-time for the fastest long-range stagger against flying enemies
Practice Tips
- Drill timing at early-game Bokoblin camps — their predictable single-hit attacks are ideal for learning the window
- Train yourself not to panic-roll — panic rolls offer no i-frames and leave Link poorly positioned
- Perfect dodges work against ranged attacks too — side-hop as projectiles approach for a satisfying Flurry Rush counter against ranged enemies
- The visual feedback for a successful perfect dodge is the slow-motion flash — if you see it, press Y immediately regardless of whether the prompt is on screen yet
Combat — Technique — Flurry Rush
The Legend of Zelda: Tears of the Kingdom
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