Ekochiu Shrine
Ekochiu Shrine — Pushing Power
Location: Necluda Region, Popla Foothills area Type: Puzzle Shrine — Weight and Momentum Difficulty: ★★☆☆☆ (2/5) — Easy Coordinates: 2812, -2546, 0093 Required Ability: Ultrahand Reward: Light of Blessing
Overview
Ekochiu Shrine is a two-room weight-and-momentum puzzle — one of TotK's most accessible construction shrines. The design teaches two complementary Ultrahand techniques: precise vertical drop placement (drop a ball onto an exact point below) and horizontal push-steering (push a block along a guided corridor). Both are foundational Ultrahand skills used throughout the game. The shrine also has a hidden secondary ball-drop that unlocks a side chest — easy to miss on first visit.
Preparation
- No items required — shrine provides all materials
- Ultrahand must be unlocked (Great Sky Island reward)
- No combat, no elemental hazards
- Completion time: 4–6 minutes on first visit; under 2 minutes on repeat
Room Layout
| Room | Object | Target | Mechanic | |------|--------|--------|---------| | Room 1 | Heavy metal ball (×2) | Pressure plate below; side drop zone for chest | Vertical drop placement | | Room 2 | Large stone block | Pressure plate at corridor end | Horizontal push |
Walkthrough
Room 1 — Drop the Ball
The entry room has a high stone shelf on the right wall. A heavy metal ball rests on the shelf. On the floor directly below (and slightly to the right): a circular pressure plate. When the ball lands on the plate, Gate 1 opens.
Main objective — Drop ball on pressure plate:
- Use Ultrahand to grab the metal ball from the shelf
- Carry it outward over the room and position it directly above the pressure plate — look down to align the ball's shadow with the plate's center
- Release — the ball drops straight down onto the plate
- Gate 1 opens
Alignment tip: The ball's shadow on the floor is the best alignment guide. Stand on the raised shelf edge while holding the ball and look down — the shadow shows exactly where the ball will land. A 30cm offset misses the plate.
Ball retrieval if you miss: Use Ultrahand to pick the ball back up from the floor and reposition. You get unlimited attempts.
Hidden drop — Side chest:
Before placing the ball on the main pressure plate, look left of the main plate — a second circular drop zone (darker stone ring on the floor) is 2 meters to the left.
- Position the ball over this secondary drop zone (rather than the main plate)
- Drop it — this activates a side mechanism and opens the chest alcove in the left wall
- The chest appears on a stone ledge inside the alcove — grab it
- Contents: Opal or Arrow bundle ×10
- After collecting the chest, pick up the ball again and drop it on the main pressure plate to open Gate 1
Drop order matters: Do the chest drop first (secondary zone), collect chest, then do the gate drop (main plate). You cannot do the chest drop after Gate 1 opens without picking the ball back up and repositioning.
Room 2 — Push the Block
The second room is a stone corridor with a large stone block at the near end and a pressure plate at the far end. The corridor walls are flush with the block's sides — the block fits the corridor exactly, guiding it like a track.
Push the block forward to the plate:
- Use Ultrahand to grab the block's rear face (the flat face nearest the entrance)
- Push forward — extend Ultrahand outward toward the far end of the corridor while holding the block
- The corridor walls prevent any sideways drift — just push forward
- The block slides along the floor to the pressure plate at the corridor's end
- Place the block centered on the plate — Gate 2 opens
Push technique: Ultrahand's "push" is accomplished by moving the held object away from you while it's gripped. Step slightly back from the block, extend Ultrahand outward (push with right stick or the movement direction), and the block slides forward. The corridor keeps it on track.
If the block tilts: Pick it up fully with Ultrahand, reorient it flat, and set it back on the floor. Don't try to push a tilted block — it'll jam against the corridor wall.
Altar
Past Gate 2, walk to Rauru's statue and collect your Light of Blessing.
Chest Summary
| Chest | Location | Contents | |-------|----------|----------| | Room 1 alcove | Left wall, opened by secondary ball drop zone | Opal or Arrow ×10 |
Tips & Strategy
- Shadow alignment: The ball's shadow is the most reliable placement guide. Align the shadow with the plate center before releasing — this works even when the camera angle makes direct overhead viewing difficult.
- Do the chest first: The secondary drop zone (chest) requires the ball to be available. If you drop it on the main plate first and Gate 1 opens, you can still pick the ball back up from the plate and do the chest drop — but it requires backtracking. Chest-first is cleaner.
- Block push momentum: Don't overthink Room 2. The corridor guides the block perfectly — you just need to push it forward. No steering or rotation required.
- Ultrahand range for Room 2: Stand at the room entrance, grab the block with Ultrahand at full range, and push it the entire corridor length without repositioning. Ultrahand's grip holds at extended range; you don't need to walk alongside the block.
- Beginner shrine value: Ekochiu's two mechanics (vertical drop alignment, horizontal guided push) appear in dozens of TotK shrines and puzzles. The precision required here is deliberately low — consider this calibration practice before harder shrines.
- No time pressure: Both rooms are untimed. Take as long as needed to align the ball and position the block. There is no speed requirement.
Required Abilities
- Ultrahand — grip, position, and release the metal ball; push the stone block along the corridor
Related Shrines
- Kyononis Shrine — Central Hyrule, bridge-building + Ascend puzzle (similar Ultrahand construction progression)
- Dujonin Shrine — Necluda, combat trial shrine (contrast)
- Sepapa Shrine — Necluda, scope + archery sequence shrine
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