Zakusu Shrine

Lanayru
Easy
Surface
puzzle
lanayru
ultrahand
spring
launch
catapult
projectile

Zakusu Shrine — Spring Launch

Location: Lanayru, south of Zora's Domain Ability Required: Ultrahand Difficulty: Easy — spring and catapult launch puzzle

Overview

Zakusu Shrine introduces spring-loaded launch mechanisms. You'll use Ultrahand to aim catapult arms and load spring platforms to launch objects — and yourself — to high platforms and across wide gaps. A physics-forward shrine with great vertical range.

Preparation

  • No combat
  • No special gear
  • Paraglider useful as backup
  • Takes 5–7 minutes

Walkthrough

Room 1 — Load and Fire

  1. A catapult sits in the center of the room. The throwing arm is locked downward. A heavy stone ball is beside it.
  2. Use Ultrahand to place the stone ball in the catapult's cup.
  3. Grab the catapult arm with Ultrahand and pull it back (downward) as far as it goes, then release — the arm snaps forward and launches the ball.
  4. The ball smashes through a wooden wall, opening the passage.

Room 2 — Aim the Catapult

  1. The exit is on a high platform to the upper right. The catapult in this room can reach it, but the aim needs to be adjusted.
  2. Use Ultrahand to rotate the catapult's base — point the throwing arm toward the upper right platform.
  3. Load a stone ball, pull back, and release — the ball arcs up and hits the pressure plate on the platform, activating the gate.

Room 3 — Self-Launch

  1. A spring platform (compressed spring under a flat board) sits near a gap. The altar is on a platform above and across.
  2. Stand on the spring platform board. Use Ultrahand to grab the spring from the side and release it — the spring decompresses and launches Link upward.
  3. At the apex of the launch, deploy your Paraglider and glide to the altar platform.

Altar

Collect your Light of Blessing.

Tips

  • Catapult pull-back distance: Pull the arm back as far as it physically allows — maximum tension = maximum launch distance. A half-pull results in a weak shot that won't reach the target.
  • Catapult aim precision: Rotate the catapult base in small increments. The arc of the projectile is predictable — aim slightly past the target to account for the arc's descent.
  • Self-launch height: The spring platform launches you quite high. You don't need to immediately Paraglide at the peak — wait 0.5 seconds after the apex for a more stable glide.
  • Room 2 alternative: Instead of hitting the pressure plate with the ball, you can simply attach a rocket to yourself (via shield-rocket) and fly directly to the upper platform — faster but uses a rocket.
  • Chest access: In Room 1, after the wall breaks, check behind the broken wall remnants — there's often a chest hidden in the corner.

Chest Summary

| # | Contents | Location | |---|----------|----------| | 1 | Amber | Room 1 — behind the broken wall remnants after the catapult smashes through. |

Nearby Points of Interest

  • Zora's Domain — north, full services and Sidon's Water Temple questline
  • Kakariko Village — southwest, Sheikah village with armor shops
  • Upland Zorana Skyview Tower — northeast, Lanayru map activation
  • Lanayru Road — south, main path connecting Lanayru to Necluda

Part of the Lanayru Shrine Guide — Tears of the Kingdom shrine walkthroughs on Hyrule Archive.

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