Collecting Sage's Wills
Side Adventure
CategoryGeneral
RegionMultiple Regions
DifficultyMedium
Steps5
Rewards4

Collecting Sage's Wills

General
Multiple Regions
Difficulty: Medium
5 Steps

Adventure Overview

Sage's Wills are fragments of ancient divine power left by the five sages of the Imprisoning War, scattered across Hyrule's Depths, sky islands, and Shrine end rooms. Collecting and spending them with the awakened Sages upgrades each companion's ability to more powerful levels — a critical optimization for the endgame.

Prerequisites

Obtain at least one Sage companion

Find your first Sage's Will in a treasure chest

Rewards

Sage ability upgrades (all five Sages to Level 3)

Enhanced combat effectiveness

Collectible discovery satisfaction

Secret reward at Temple of Time for completing all upgrades

Step-by-Step Walkthrough

1

Discover the Upgrade System

Opening your first Sage's Will chest triggers an explanation of the system. Wills can be spent with any active Sage to increase their ability's power level from 1 to 2 to 3, dramatically boosting the effectiveness of each companion's divine power.

2

Find Depths Wills

The highest concentration of Sage's Wills is in the Depths. Each major Depths landmark and Lightroot cluster has at least one nearby Will chest. Navigate systematically by region to gather them efficiently.

3

Collect Sky Island Wills

Sky islands above each temple dungeon contain 1-2 Sage's Will chests. Activate all four temple sky island complexes and search their full extent for Will chests not found during the main questline.

4

Gather Shrine Wills

Many Shrine end rooms contain a Sage's Will alongside the usual Light of Blessing. Completing every Shrine guarantees a significant Will haul. Some Shrines gate their Will chest behind a combat or puzzle challenge.

5

Upgrade All Five Sages to Level 3

With enough Wills collected, upgrade each of the five Sages to their maximum Level 3 power. Each maxed Sage becomes significantly more effective in combat. With all five at Level 3, the final dungeon sequence becomes substantially more manageable.

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