Throwing a Weapon on Its Last Durability Hit Deals 2× Damage

Combat
Intermediate

Strategy Details

When a weapon is flashing red (one hit from breaking), throwing it with R deals double its normal damage on impact. When your weapon is about to break, throw it at an enemy for a free 2× damage spike before switching to your next. The thrown weapon lands nearby and can still be picked up — it will break on the next hit, but the throw extracts maximum value. Never let a weapon break mid-combo when a throw can deal the final burst.

Category

Combat

Difficulty

Intermediate

Related Guides

1

Related Guides


💬

Join the Hyrule Archive Discord

Discuss guides, share discoveries & help build the archive

Join Discord →
© 2024-2026 Hyrule Archive — n2ai.io. All Rights Reserved.

v1.0.0-rc1 · Build #437 · trunk:c0f53f68 · 4/2/2026, 11:50:27 PM

Maren

Maren