Zelda II: The Adventure of Link
The most unique Zelda. Side-scrolling action-RPG with XP, towns, spells, and a death screen that haunted a generation. Link must awaken Princess Zelda by placing crystals in 7 palaces and recovering the Triforce of Courage.
All 7 Palaces
Parapa Palace
📍 Parapa Desert — first area you enter after Death Mountain path
Boss — Horsehead: Horsehead is tall — only sword thrusts at head height connect. Approach from below, press B while Link is mid-height on stairs for head shots. Duck under slow mace swings.
Midoro Palace
📍 Midoro Swamp — cross the swamp east of North Castle
Boss — Helmethead: Helmethead throws his helmets as projectiles. Hit the head, which grows larger after each hit. Use Downthrust between projectile patterns. Shield spell recommended.
Island Palace
📍 Island east of Moruge Swamp — requires Raft from Dungeon 2
Boss — Rebonack: Rebonack fights on horseback — Jump over his lance thrusts and slash from above. He dismounts at half health and becomes much faster. Stay mobile, bait attacks.
Maze Island Palace
📍 Maze Island northeast — Boots needed to cross water
Boss — Carock: Carock is a wizard who teleports. Reflect spell bounces his magic back at him — the ONLY way to damage him. Cast Reflect before engaging, then shield-block while waiting for him to teleport in range.
Ocean Palace
📍 Far south ocean island — requires both Raft and Boots
Boss — Gooma: Gooma swings a ball and chain in a wide arc. Duck under the chain, rush in close, and slash repeatedly. The ball cannot hit you when you're directly underneath Gooma. Fairy spell recommended to restore magic.
Three-Eye Rock Palace
📍 Three-Eye Rock — revealed by playing Flute at the rock formation
Boss — Barba: Barba is a fire-breathing dragon emerging from lava. Jump over the lava blasts and strike his head when it's at platform level. Use Jump spell for extra height. Barba rises and falls — timing is everything.
Great Palace
📍 Valley of Death — only accessible with all 6 crystals placed
Boss — Dark Link + Thunderbird: Thunderbird: Cast Thunder spell to reveal his weak point (no weak point visible otherwise). Hit his head while dodging fireball spreads. Dark Link: He mirrors your attacks. Crouch in the corner and thrust — he cannot copy this. 3 hits to defeat.
All 8 Magic Spells
Spells are learned from sages in hidden towns across Hyrule. Each costs magic points to cast. Finding all 8 is required to defeat Thunderbird and complete the game.
Shield
📍 Rauru Town
Halves all damage taken for the duration
Grab this first. The difficulty spike in Dungeon 4+ is brutal without it.
Jump
📍 Ruto Town
Dramatically increases jump height
Required to reach high platforms and hidden caves throughout the overworld.
Life
📍 Saria Town
Restores all magic points when cast
Cast this when out of magic to restore your supply for other spells.
Fairy
📍 Mido Town
Transforms Link into a fairy for navigation
Required to enter small keyholes and reach restricted areas.
Fire
📍 Nabooru Town
Shoots a fireball from the sword tip
Useful for soft soil and candles — replaces the need for the candle in some areas.
Reflect
📍 Old Kasuto Town
Makes your shield reflect magic projectiles
REQUIRED to defeat Carock in Dungeon 4. No other strategy works.
Spell
📍 Hidden Kasuto
Upgrades certain enemies and reveals secrets
Required to enter Dungeon 7. Open the secret town of New Kasuto first.
Thunder
📍 Great Palace
Destroys all enemies on screen and weakens Thunderbird
Without this spell, Thunderbird has no visible weak point and cannot be damaged.
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v1.0.0-rc1 · Build #437 · trunk:c0f53f68 · 4/2/2026, 11:50:27 PM
