Hyrule Locations
273 key locations across Hyrule — villages, stables, towers, Great Fairy fountains, springs, caves, labyrinths, and landmarks.

"Activate every Skyview Tower first — it reveals the map and gives you fast travel across all regions!"
24
Villages
19
Stables
18
Towers
6
Great Fairies
273 of 273 locations
| Name | Type | Region | Description | Coords | NPC |
|---|---|---|---|---|---|
| Abandoned Eldin Mine | Landmark | The Depths | A volcanic mine carved into the Depths directly below Death Mountain, where Zonaite veins run alongside natural volcanic ore deposits. The mine environment is geothermally heated — heat resistance is needed in the deepest shafts. Fire-resistant Zonai Construct variants patrol the upper galleries. A Large Gloom Frox has established its lair in the primary lava-adjacent shaft, its gloom crust partly hardened by the heat. The exit to the upper Eldin Depths connects to the central Eldin Lightroot cluster — one of the more efficiently navigable Depths sectors. | 1800, 500 | — |
| Abandoned Necluda Mine | Landmark | The Depths | The Depths counterpart to the surface Necluda region, this vast abandoned mine complex was a primary Zonaite extraction operation during the Zonai civilization's peak. Shafts descend in three rings around a central processing tower whose Zonai mechanisms are still partially functional. Depths Bokoblin Gloom Captains command squads around the mine perimeter. The deepest shaft holds a Large Gloom Frox guarding the central Zonaite vein — the richest single deposit in the Necluda Depths quadrant. A Lightroot illuminates the central tower courtyard. | 2100, 1300 | — |
| Abandoned North Mine | Village | Eldin | A former Goron mining operation in the Eldin Canyon northeast sector, critical to the Yunobo quest line and Goron City's troubled recent history. The mine was central to the region's economy before the Upheaval disrupted operations. Evidence of Marbled Rock Roast addiction and Kohga influence remains throughout the mine tunnels. Solve the mystery to restore the Gorons. | 2025, 2555 | Yunobo |
| Akkala Ancient Lab Cave | Cave | Akkala | An underground passage running beneath the Akkala Ancient Tech Lab ruins, connecting multiple surface entrances and providing access to pre-Calamity Sheikah materials. Ancient Sheikah equipment and research notes are scattered throughout. The passage was used by Sheikah researchers as a protected route between lab sections. | 3748, 2456 | — |
| Akkala Ancient Lab Stable | Stable | Akkala | A small stable built directly adjacent to Robbie's Akkala Ancient Tech Lab, serving as the primary rest point for travelers making the long journey to the northeastern corner of Hyrule. Provides essential stable services — horse registration, cooking pots, and travel preparation — before or after the demanding climb to Robbie's laboratory. A functional outpost at the edge of the map with access to the Akkala Sea coastline. | 3829, 2597 | — |
| Akkala Ancient Tech Lab | Landmark | Akkala | Robbie's research laboratory perched on the dramatic northeastern Akkala coastal cliffs, housing the remnants of ancient Sheikah Guardian technology from the pre-Calamity era. In TotK, Robbie has expanded his research scope to include Zonai devices alongside Sheikah tech. A key early-game destination for the Purah Pad upgrade chain. The remote coastal location offers stunning views and access to Akkala Sea resources. | 4452, 3024 | Robbie |
| Akkala Ancient Tech Lab Exterior | Landmark | Akkala | The weathered exterior grounds of the Akkala Ancient Tech Lab — a Sheikah-era research facility perched on a volcanic plateau in Deep Akkala. Cherry, the lab's robotic caretaker, maintains the lab's ancient tech. The surrounding plateau holds ore deposits, a viewpoint over the Akkala Sea, and a camp of Silver Bokoblins guarding the lab approach. Dinraal, the fire dragon, passes near this location on its circuit — useful for dragon material collection without ascending to Death Mountain. | 4200, 2100 | Cherry |
| Akkala Citadel Ruins | Village | Akkala | An ancient military fortification in the Akkala Highlands, now overrun by Lizalfos and other enemies who have claimed the ruins as their territory. Rich in historical military artifacts and treasure chests containing valuable equipment. The citadel's strategic elevation provided commanding views of the coast — it was a key defensive position in the old kingdom. | 3905, 2196 | — |
| Akkala Citadel Ruins | Landmark | Akkala | Massive fortification ruins crowning a mountain in the Akkala Highlands, once the Hylian military's last bastion during the Calamity where soldiers made their final stand against the Guardian onslaught. Now overrun by powerful enemies including a fearsome Lynel on the upper ramparts and Gloom Hands that emerge from the corrupted ground floor. The citadel's multiple tiers contain valuable Royal Guard weapons and treasure chests. Climbing to the summit provides a dramatic panoramic view of the Akkala coastline, Skull Lake, and the distant Death Mountain. | 3261, -1619 | — |
| Akkala Deep Mine Cave | Cave | Akkala | A collapsed mine shaft cut deep into the Akkala Highlands bedrock, predating even the Sheikah era based on the style of the pick-marks on the walls. The cave descends three tiers — each sealed by a crumbled ore wall that Bomb Flowers break through easily. Ore deposits of Amber, Opal, and occasional Ruby line the deepest tier. A Silver Bokoblin clan has claimed the lowest level and guards a chest containing a Zonaite weapon. Brightbloom seeds are essential past the first tier, as the mine has no natural light source below the entrance passage. | 3702, 1604 | — |
| Akkala Depths Forge | Landmark | The Depths | A large Zonai forge complex in the Depths below Akkala, significantly better preserved than most Depths structures due to protective Zonaite mineral layers in the surrounding rock. The forge's central smelting array is fully functional and produces Zonai Devices at a faster rate than surface furnaces when activated. Yiga Clan has discovered and partially occupied the forge — Yiga Blademasters guard the activation mechanism. The complex holds the highest concentration of Seized Construct II units outside of Hyrule Castle Depths, suggesting this was a key Zonai military manufacturing site. | 3800, 1200 | — |
| Akkala Falls | Landmark | Akkala | The tall waterfall cascading dramatically down the Akkala highlands escarpment, one of Hyrule's most visually impressive natural features. The falls can be heard from a significant distance. A hidden cave accessible behind the waterfall's curtain contains ore deposits and a Bubbulfrog. The mist from the falls creates a micro-climate of unusual humidity. | 3100, 1950 | — |
| Akkala Highlands Cave | Cave | Akkala | A large cave system in the Akkala Highlands containing rich mineral deposits that attracted Goron mining expeditions from Death Mountain. Various ore types concentrate here due to the region's unique geological formations. The cave provides shelter from Akkala's harsh weather and has historically served travelers as an emergency overnight refuge. | 2618, 2038 | — |
| Akkala Mine | Cave | Akkala | A disused Hylian mining complex cut deep into the Akkala Highlands bedrock. The mine operated before the Calamity and was abandoned when the region fell. Ore veins of Ruby, Amber, and Flint line the tunnels. Construct enemies occupy the lower levels near rusted mining equipment. | 3290, 1740 | — |
| Akkala Sea Cliff Cave | Cave | Akkala | A dramatic cave opening directly into the cliff face above the Akkala Sea, accessible only by paragliding from the highlands or climbing the exterior cliff. Inside, a large stalactite chamber houses Fire Keese and Horriblins. Contains one of Akkala's best-hidden treasure chests alongside a Bubbulfrog. | 4345, 1836 | — |
| Akkala Tower | Tower | Akkala | A remote tower in the northeastern Akkala badlands. Activating it requires climbing through difficult terrain with monster patrols. Reveals the full Akkala region including the Akkala Sea, Skull Lake, and the Road to the Akkala Citadel. | 1827, 1070 | — |
| Akkala Volcano Approach Cave | Cave | Akkala | A volcanic tube cave cutting through the Akkala Highlands near the eastern volcano approach road, formed by ancient lava outflow that solidified into a smooth-walled tunnel. The cave is geothermally warm but does not require heat protection — it runs just cool enough for unprotected entry. Two Bubbulfrogs inhabit the upper vent chambers accessible via Ascend through the ceiling rock. A Black Horriblin guards a locked chest at the tunnel midpoint containing a Smithing Stone for weapon enhancement. The tunnel connects the Akkala eastern road to a hidden overlook above the lava plateau. | 3410, 1840 | — |
| Akkala Waterfall Cave | Cave | Akkala | Hidden behind a major waterfall on the Akkala River, this damp cave system leads to a small underground lake with rare Brightcap mushrooms growing along the wet stone walls. The cave network connects to a second exit above the falls, creating a handy shortcut between upper and lower Akkala. A Evermean tree enemy disguised as a Brightcap cluster ambushes players near the rear pool. The underground lake holds an armored fish and a cave octopus variant. | 3380, 1105 | — |
| Ancient Columns Cave | Cave | Akkala | A cave near the Akkala Citadel Ruins housing ancient columns and Zonai artifacts carved with indecipherable glyphs that predate the Sheikah civilization. Soldiers from the Calamity era left behind rusted weapons and shields still embedded in the cave walls where they made their last stand. A Bubbulfrog shelters behind a crumbling column in the deepest chamber. Old Royal Guard equipment and Knight-series weapons can be scavenged from the debris. | 3800, -3000 | — |
| Bridge of Hylia | Landmark | Faron | The massive ancient bridge spanning Lake Hylia at its narrowest point — an engineering feat that has stood for centuries as one of Hyrule's most important travel corridors. Bokoblin camps have established themselves at both bridge approaches. Under the bridge's arches, Korok puzzles and hidden chests reward explorers who climb down from the roadway. | -140, -2730 | — |
| Brightcap Cave | Cave | Necluda | A luminescent cave system northeast of Kakariko Village where Brightcap mushrooms grow in dense clusters along every wall — the most reliable above-ground Brightcap farming location. Two Bubbulfrogs call this cave home alongside glowing ore deposits. | 1604, 780 | — |
| Central Depths Passage Cave | Cave | The Depths | A winding passage through the Central Depths connecting the Hyrule Castle underground to the central mine district. The tunnel is lined with Zonaite ore veins accessible with a standard mining weapon and guarded by roving Gloom Construct patrols. Multiple side alcoves contain Lightroot saplings — tiny glowing nodes that briefly reveal hidden Depths passages when activated. A Gloom Hands spawn point sits at the halfway junction — approach cautiously and have bomb flowers ready. | -0200, 0300 | — |
| Central Stable | Stable | Central Hyrule | A major hub stable centrally located in Hyrule Field at the crossroads of several key travel routes connecting Lookout Landing, Kakariko Village, and Zora's Domain. Well-maintained and well-stocked, this stable is popular with merchants and travelers moving between Hyrule Castle Town ruins and the surrounding regions. Offers horse equipment upgrades not available at smaller stables. An ideal early-game base for Central Hyrule exploration, with a cooking pot, soft bed, and Addison sign-holding quests nearby. Wild horses graze the surrounding plains. | 1318, 858 | — |
| Cephla Lake Cave | Cave | Eldin | A warm cave system along the western shore of Cephla Lake in the Eldin region. Fireproof Lizards scurry across the volcanic rock walls, making this an exceptional farming location for Fireproof Elixir ingredients needed before visiting Death Mountain. | 1728, 1440 | — |
| Coliseum Ruins | Landmark | Hyrule Field | The ruined ancient coliseum southwest of Lookout Landing, its stone arena still intact despite centuries of neglect. Once an arena for gladiatorial combat, now home to powerful enemy groups that use the coliseum's structure for tactical advantage — ranged attackers on high walls, melee fighters in the pit. Elemental weapon caches and rare drops reward players willing to engage all enemies. One of TotK's most memorable overworld combat arenas. | -1118, -1606 | — |
| Coliseum Ruins Cave | Cave | Central Hyrule | A cave running beneath the Coliseum Ruins, one of Central Hyrule's most dangerous above-ground zones. The interior holds Calamity-era weapon caches — Knight's Broadswords, Royal Bows, and Royal Guard equipment — left by soldiers who sheltered underground. A Bubbulfrog occupies the deepest chamber. One of the best early-to-mid weapon-scavenging runs in Central Hyrule. | -666, -788 | — |
| Coliseum Ruins Depths | Landmark | The Depths | The Depths equivalent directly beneath the Coliseum Ruins overworld location — a vast underground arena chamber that mirrors the surface coliseum in structure but is dominated by gloom. The central floor holds a Gloom Lynel that is one of the most powerful standard enemies in the Depths, and the surrounding alcoves hold three Lightroots that must be activated to restore the arena to partial visibility. Multiple weapon chests are embedded in the arena walls, locked behind breakable gloom crystal formations. | -0900, -0700 | — |
| Courage Island | Landmark | Sky Islands | A remote western sky island reachable only with significant Stamina capacity or careful paraglider management from higher launch points. The island rewards the effort with a Shrine of Light and rare sky island materials. The very challenge of reaching it embodies the courage the island's name invokes — a quiet acknowledgment that some rewards require real effort. | -2072, -2603 | — |
| Courage Island Sky Annex | Landmark | Sky Islands | A smaller sky island cluster adjacent to Courage Island, connected by a narrow stone bridge traversable only with precise Ultrahand positioning of fallen pillars. The annex holds a second Zonai shrine approach platform and a larger Zonai chest cache than the main Courage Island. Aerocuda nesting sites dot the lower edges of the annex — the flock density is higher here than anywhere else in the sky region. The chest cache contains Zonai Wing components and a rare ancient Zonai combat artifact not found on the main island. | 0820, -1400 | — |
| Crenel Hills Cave | Cave | Eldin | A rugged cave bridging temperate Hyrule Field and Death Mountain's volcanic heat. Temperature increases sharply from entrance to exit. Ruby and amber deposits cluster near the hotter inner sections. A Bubbulfrog lives near a thermal vent. Fire-resistance food recommended for extended exploration. | 906, 652 | — |
| Death Mountain | Landmark | Eldin | The active volcanic summit of Eldin, Death Mountain's highest and most dangerous point where lava flows freely and extreme heat deals constant damage without Flamebreaker Armor. Dinraal, the fire dragon, circles these heights on its daily patrol route. Fireproof Lizard Elixirs or the full Flamebreaker Set are mandatory for reaching the summit safely. The area hosts some of the richest volcanic mineral deposits in the game. | 1852, 2860 | — |
| Death Mountain | Landmark | Eldin | The active volcano at the heart of the Eldin region, continuously erupting and dropping falling rocks. Ancestral home of the Gorons and site of the Fire Temple within its crater. Full Flamebreaker Armor is required for the summit. Dinraal the fire dragon circles the mountain regularly, making this a prime dragon-farming corridor. | 1520, 2280 | — |
| Death Mountain Crater Cave | Cave | Eldin | The most dangerous cave in Hyrule — carved into Death Mountain's active caldera where ambient temperatures are immediately lethal without maximum fireproof protection. Requires the highest tier Flamebreaker equipment or multiple stacked Fireproof Elixirs. The mineral deposits inside are extraordinary: Amber, Ruby, and rare volcanic crystals not found elsewhere. Worth the risk for serious collectors. | 1852, 2784 | — |
| Deep Faron Jungle Cave | Cave | Faron | A deep cave system concealed beneath Faron's dense tropical jungle canopy, harboring rare jungle-specific fauna — Giant Bright-Eyed Crabs, unique beetles, luminescent mushrooms — not found in surface biomes. The cave's humidity supports unusual plant growth and glowing fungal formations. Contains a Bubbulfrog and several hidden chests. Reaching it requires navigating Faron's complex terrain and identifying the concealed entrance beneath jungle undergrowth. | 1748, -3018 | — |
| Deplian Badlands | Landmark | Eldin | The desolate volcanic badlands stretching north of Death Mountain where sparse vegetation and extreme heat create one of Hyrule's most inhospitable environments. Fireproof protection is essential for extended exploration. The badlands contain mineral deposits accessible only to prepared explorers. The landscape is hauntingly beautiful in its extreme desolation. | 1400, 3000 | — |
| Depths — Akkala Chasm | Landmark | The Depths | The Depths beneath the Akkala region, entered through the Akkala Chasm. Massive golem ruins and extraordinary mineral deposits await below. The Depths here retain evidence of ancient Zonai manufacturing operations. Bargainer Statues offer special Depths armor in exchange for Poe collections. The area is darker and more hostile than the Central Depths sections. | 3902, 2191 | — |
| Depths — Akkala Lightroot Cluster | Landmark | The Depths | The northeastern Depths Lightroot cluster beneath Akkala, featuring ancient mine infrastructure and exceptional Zonaite seams. Four Lightroots open safe corridors into the Akkala Sea Depths — a rarely visited underground region with unique mineral compositions. Ruby and Luminous Stone deposits are unusually dense at the cluster's core. Each Lightroot name is an anagram of its surface shrine counterpart, helping experienced Depths navigators cross-reference the surface map for orientation. | 3600, 2000 | — |
| Depths — Central Hyrule Lightroot Hub | Landmark | The Depths | The central Depths Lightroot hub directly beneath Lookout Landing — the densest Lightroot concentration underground and the recommended starting point for all Depths exploration. Illuminated corridors radiate from this hub toward every major Depths region. The Great Abandoned Central Mine (Autobuild unlock quest) is accessible via the southeastern corridor. The primary Bargainer Statue sits in a nearby alcove offering the full Poe trade catalog. First-time Depths visitors should fully activate this hub before venturing out in any direction. | -200, -1200 | — |
| Depths — Eldin Chasm | Landmark | The Depths | The Depths entry beneath the Eldin volcanic region where lava rivers create the surreal sight of gloom-coated land punctuated by rivers of fire. Fireproof protection is necessary on top of dealing with Gloom. The contrast between the fire and darkness is visually striking. Unique fire-adapted Depths creatures dwell here that don't appear elsewhere underground. | 1637, 1048 | — |
| Depths — Faron Chasm | Landmark | The Depths | The Depths beneath Faron's jungle region where warm underground rivers create gentle currents and bioluminescent flora flourish in Lightroot light. Unique to this region's Depths are warm-water mineral deposits and the densest concentration of Lightroots creating unusually well-lit underground passages. A relatively accessible and well-lit Depths section. | 1200, -3200 | — |
| Depths — Faron Lightroot Cluster | Landmark | The Depths | The southern Faron Depths Lightroot cluster where bioluminescent fungal formations supplement illumination between nodes — the most naturally lit non-Lightroot Depths section. Warm underground springs provide soft passive Gloom resistance in the immediate area. A Bargainer Statue at the cluster's center trades in Faron-specific ore varieties not found in other Depths regions. The fungal glow and warm air create a distinctly magical atmosphere compared to darker Depths sections. | 1500, -3100 | — |
| Depths — Gerudo Chasm | Landmark | The Depths | The Depths beneath Gerudo Desert. Vast underground sand dunes stretch for kilometers — the same Molduga that hunt on the surface operate here too. Contains several Bargainer Statues and some of the longest inter-Lightroot distances in the Depths. | -3700, -2800 | — |
| Depths — Gerudo Depths Lightroot Cluster | Landmark | The Depths | The remote western Depths Lightroot cluster beneath the Gerudo Desert — one of the most challenging clusters to fully activate. Vast distances between nodes and sand-burrowing Molduga (who hunt underground just as on the surface) make navigation treacherous. Underground sand dunes precisely mirror the surface desert. Topaz concentrations at this cluster are the highest in the entire Depths. Activating all four Lightroots provides the largest single map reveal of the western underground. Bring multiple Brightbloom Seed stacks. | -3800, -3200 | — |
| Depths — Great Abandoned Central Mine | Landmark | The Depths | The Great Abandoned Central Mine — the most important location in the entire Depths and the key site for upgrading Zonai Energy Cell capacity. Completing the questline here significantly expands Link's Zonai device usage duration. The scale of the ancient Zonai mining operation here is staggering. Reaching and completing this location is one of TotK's most rewarding Depths achievements. | -825, -1890 | — |
| Depths — Hebra Chasm | Landmark | The Depths | The Depths accessible via chasms in the Hebra region where frozen underground chambers create the unique phenomenon of ice in the Depths' otherwise moderate underground climate. Rare mineral veins with cold-climate compositions concentrate here. The frozen Depths chambers require careful navigation as Gloom and ice combine into particularly hazardous terrain. | -2500, 2400 | — |
| Depths — Hyrule Field | Landmark | The Depths | The Depths accessible via Chasms beneath Central Hyrule — the underground counterpart to Hyrule Field above. Thick Gloom coats the ground surface. Lightroots are essential for safe navigation and are positioned roughly below surface Shrines. The Great Abandoned Central Mine provides key resources. Gloom Hands patrol dark sections away from Lightroot illumination. | -25, -1190 | — |
| Depths — Lanayru Chasm | Landmark | The Depths | The wet Depths region beneath Lanayru. Flooded corridors and Gloom-infested waterways make navigation treacherous. Brightbloom Seeds are essential — the bioluminescent environment is dense and disorienting. Frox variants are common here. | 2860, 1325 | — |
| Depths — Marbled Gohma Pit | Landmark | The Depths | The volcanic arena deep beneath Death Mountain where Marbled Gohma was defeated by Yunobo and Link. Lava flows ring the chamber walls. Flamebreaker Armor or stacked Fireproof Elixirs are essential — this chamber runs hotter than most Eldin surface locations. Ruby and rare volcanic crystal deposits in the post-battle rubble reward returning explorers who prepare adequately. Blood Moon resets the ore nodes, making this a productive farming stop on repeat Depths visits. | 1780, 2700 | — |
| Depths — Murky Pool of Mucktorok | Landmark | The Depths | The half-flooded underground arena beneath the Water Temple sky island where Mucktorok, the Sludge Like phantom, was defeated. Gloom-stained walls and residual sludge pools define the post-battle space. After the Sidon questline resolves the Water Temple crisis, the water gradually purifies. Opal and Sapphire deposits concentrate in the rubble. A Bubbulfrog nests above the waterline in a dry alcove accessible via Ascend — easy to miss in the excitement after the boss fight. | 2900, 800 | — |
| Depths — Necluda Lightroot Cluster | Landmark | The Depths | A dense Lightroot cluster in the Depths beneath Necluda, where the surface region's high shrine density creates well-lit underground corridors. The cluster — including Siwakama, Kakafo, and Yomosik Lightroots — forms a safe triangle of illuminated ground ideal for extended Depths exploration. Poe concentrations between activated nodes are high and multiple Bargainer Statue locations sit within easy walking distance. One of the safer Depths regions for players beginning underground exploration. | 2200, -1400 | — |
1–50 of 273
Featured Region
🌿 Hyrule Field
Landmarks
Dangers
\u26A0 Guardian Stalkers near Castle
\u26A0 Gloom Hands in ruins at night
\u26A0 Lynel south of the Coliseum
Recommended Loadout
\uD83D\uDEE1\uFE0F Hylian Armor Set
N
S
E
W
Hyrule Field
Mild
— Central Hyrule
Gear: No special gear needed
Frequently Asked Questions
How many locations are in Tears of the Kingdom?
Tears of the Kingdom features over 200 named locations across Hyrule, the Sky Islands, and the Depths. These include villages, stables, Skyview Towers, caves, springs, labyrinths, Great Fairy fountains, and landmarks spanning every region from Akkala to Gerudo.
What are the biggest regions in TotK?
The largest regions in Tears of the Kingdom are Central Hyrule (Hyrule Field), the Hebra Mountains in the northwest, and the Gerudo Desert in the southwest. Central Hyrule contains the most landmarks and serves as the hub connecting all other regions, while Hebra and Gerudo each feature vast, challenging terrain with unique environmental hazards.
Are there hidden locations in Tears of the Kingdom?
Yes, TotK is full of hidden locations. There are 147 caves scattered across Hyrule, many concealed behind breakable walls, waterfalls, or cliffs. The Depths — an entire underground layer beneath Hyrule — contains hidden Lightroots, abandoned mines, and secret boss arenas. Sky Islands also hold hidden shrines and treasure rooms accessible only with Zonai devices.
How do you find all caves in Tears of the Kingdom?
To find all 147 caves, look for Blupee rabbits near cave entrances — they always indicate a cave nearby. Activate all Skyview Towers and Lightroots to reveal the map. Talk to NPCs at stables for cave rumors. Use the Sensor+ on your Purah Pad to track specific materials found in caves. Each cave has a Bubbulfrog inside, and completing all caves earns the Cave Master medal from Kilton's brother Koltin.
How many Skyview Towers are in TotK?
There are 15 Skyview Towers in Tears of the Kingdom, one in each major region. Activating a tower reveals the surface map for that region and launches Link into the sky, allowing you to paraglide to nearby Sky Islands. Each tower also serves as a fast travel point. Activating all 15 towers is one of the first tasks recommended for new players.
The Legend of Zelda: Tears of the Kingdom
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