Seized Construct
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Seized Construct
Seized Construct
Dungeon Boss — Spirit Temple / Depths| Type | Dungeon Boss |
| Region | Spirit Temple / Depths |
| HP | 1,500 |
| Difficulty | ★★★★☆ (4/5) |
| Weakness | Gloom-corrupted core — attack when exposed after stagger |
| Rewards | Heart Container, Mineru's Vow (Spirit Sage) |

Maren's Tip
Stock up on Hearty meals before boss fights — a single Hearty Durian dish gives full recovery plus bonus hearts. Don't forget to save!
Description
A Zonai construct corrupted by Ganondorf's gloom. It fights with mechanical precision in the depths beneath the Spirit Temple. The first boss in the game fought entirely from within Mineru's mech body.
Weakness
Seized Construct's primary weakness is Gloom-corrupted core — attack when exposed after stagger.
How to Beat Seized Construct
- The Seized Construct is the boss of the Spirit Temple and is unique because you fight it entirely using Mineru's Construct mech body rather than controlling Link directly.
- Before the fight begins, use Ultrahand to attach your strongest weapons to the Construct's two arm slots — high-damage two-handed weapons or Zonai cannons work well.
- Phase 1: The Seized Construct is a corrupted Zonai mech that mirrors your own construct's capabilities.
- It attacks with powerful arm swings, charge tackles, and ground-pound shockwaves.
- Control Mineru's construct by punching with the attached weapons — each hit with a fused weapon deals substantial damage.
- The key is timing: dodge the Seized Construct's attacks by moving laterally (the mech has a dash move), then counter-attack during its recovery frames.
- When the Seized Construct winds up for a big charge attack, sidestep and punish with a combo of rapid punches.
- Hitting it enough times causes it to stagger, exposing the gloom-corrupted core on its back — this is your critical damage window.
- Rush in and deliver as many hits as possible to the core.
- Phase 2: At half health, the Seized Construct becomes significantly more aggressive.
- It gains new attacks including a spinning arm windmill that covers a wide area, laser beam sweeps from its core, and the ability to throw arena debris.
- The arena itself may become partially damaged, limiting your movement space.
- Continue the same dodge-and-punish strategy, but be more patient — the Seized Construct's combo strings are longer in phase two, so wait for the full sequence to finish before committing to attacks.
- If your fused weapons break mid-fight, you can use Ultrahand to grab debris from the arena and attach it to your arms as improvised weapons.
- Zonai devices scattered around the arena (cannons, beam emitters) can also be attached for ranged options.
- Three to four core exposure cycles should end the fight.
- This is the only temple boss where Link does not fight directly, making it a memorable and mechanically distinct encounter.
Rewards
- Heart Container
- Mineru's Vow (Spirit Sage)
Associated Temple
Spirit Temple — The Depths (Construct Factory). Full walkthrough, puzzle solutions, and boss prep.
Related Bosses
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