All Lanayru Shrines Guide — Zora's Domain Region TotK
All Lanayru Shrines Guide — Tears of the Kingdom
The Lanayru region covers Zora's Domain, Mount Lanayru, the Lanayru Sea coastline, the Lanayru Wetlands, and the Necluda Sea intersection. It contains 20 shrines — the most of any single region in the game — spread across extremely diverse terrain from mountain peaks to open ocean platforms. Electric hazards appear in multiple shrines: shock-resist food is strongly recommended before tackling Lanayru's combat shrines.
Region Overview
Lanayru is a water-and-electricity heavy region. Many shrines involve water flow mechanics, hydraulic systems, swimming access, and electric Construct combat. The Zora Armor (earned by completing the Water Temple main quest for King Sidon) lets Link swim up waterfalls, unlocking alternative approaches to several shrines.
Recommended gear:
- Zora Armor (at minimum chest piece) for waterfall climbing and swim speed
- Shock-resist food or Rubber Armor for electric combat shrines (Shada, Mogisari, Kumamayn, Dakoiya)
- 30+ arrows — many puzzle and combat shrines require ranged attacks
- Cold-resist food for any high-altitude shrines near Mount Lanayru
Fast travel anchor: Zora's Domain throne room (after Water Temple completion). Zakusu and Angaku shrines are within gliding distance of central Lanayru landmarks.
Complete Lanayru Shrine List
1. Iyu Shrine — "River Raft Navigation"
Location: Lanayru Wetlands, along the Zora River lowlands Puzzle Type: Ultrahand / Water / Raft / River Float Difficulty: ★☆☆☆☆
Build and navigate a raft down a moving river using Ultrahand to steer. The current does most of the work — the challenge is keeping the raft on course through narrowing channels and avoiding submerged rocks.
Tips:
- Add a Zonai Fan to the raft for directional control against the current
- The raft width matters — narrower rafts clear the canyon sections without wedging
- The final river turn has a hidden chest on the left bank — steer toward it before the exit waterfall
2. Zakusu Shrine — "Spring Launch"
Location: Lanayru Wetlands, south approach to Zora's Domain Puzzle Type: Ultrahand / Spring / Launch / Catapult / Projectile Difficulty: ★☆☆☆☆
Uses Zonai spring launchers to catapult Link and objects to elevated platforms. The angle and compression of the spring determines the arc. Multiple rooms require calibrating the spring to land precisely on small target platforms.
Tips:
- Springs launch at fixed angles — reposition the spring base to change where the arc lands
- The third platform is higher than it looks — full compression (press and hold) gives the most height
- Use a test object first before launching Link to gauge the arc trajectory
3. Joniu Shrine — "Rauru's Blessing" (Naydra Dragon Quest)
Location: Near Naydra's Spring, north Lanayru highlands Puzzle Type: Rauru's Blessing (dragon quest reward) Difficulty: ★☆☆☆☆ (reaching it is the challenge)
A blessing shrine unlocked by completing the Naydra water dragon quest chain. Naydra the ice/water dragon patrols the Lanayru highlands and Zora's Domain area. Completing the quest triggers the shrine's appearance.
Tips:
- Naydra flies a predictable loop — track it from the Zora's Domain upper platforms for the best intercept window
- The blessing chest has a water-dragon-themed material — combine with Fuse for elemental bonuses
- If you're farming Naydra parts, do the dragon loop before entering the shrine
4. Farosh Shrine — "Rauru's Blessing" (Farosh Dragon)
Location: Southern Lanayru, near the Farosh dragon patrol area Puzzle Type: Rauru's Blessing (dragon blessing) Difficulty: ★☆☆☆☆
A blessing shrine associated with the Farosh dragon. Located where Farosh's patrol path intersects the Lanayru southern boundary. No puzzle inside.
Tips:
- Farosh appears at set times — plan the visit around early morning game hours in the southern Lanayru area
- The shrine entrance is in a gorge — approach from the ridge above and glide down
- Excellent location to farm Farosh Horn Shards before entering
5. Angaku Shrine — "Conductivity Circuit"
Location: Central Lanayru, near the Lanayru Wetlands Puzzle Type: Puzzle / Electricity / Conductivity / Metal Difficulty: ★★☆☆☆
A conductivity puzzle shrine — metal objects must be placed to complete electrical circuits and power mechanisms. The challenge is routing electricity through the correct path while avoiding short circuits that shock Link.
Tips:
- Metal objects conduct electricity in both directions — plan the full circuit route before placing pieces
- Short circuits (metal touching the floor near Link) deal damage — use Ultrahand at arm's length
- The final room has two incomplete circuits that share a single metal bridge piece — one solution serves both
6. Joka Shrine — "Hydraulic System"
Location: Lanayru Wetlands, near the river confluence Puzzle Type: Ultrahand / Water Pressure / Pump / Valve / Hydraulic Difficulty: ★★☆☆☆
A hydraulic engineering shrine. Rotate Zonai valves and pumps using Ultrahand to redirect pressurized water flow through pipes, filling containers to power elevators and doors.
Tips:
- Valves have a specific rotation direction for open vs. closed — quarter-turn increments matter
- Overpressurizing a chamber topples its mechanism — regulate flow with partial valve opens
- The pipe connection in Room 2 is loose by design — reattach it with Ultrahand before pressurizing
7. Torenaki Shrine — "Water Wheel Flow"
Location: Lanayru, near a river with active water flow Puzzle Type: Puzzle / Water / Flow / Wheels Difficulty: ★★☆☆☆
Water wheels powered by directed flow must be used to operate gates and elevators. Redirect water streams using Ultrahand repositioning of channel dividers to spin the correct wheels at the correct speed.
Tips:
- Wheel speed depends on water volume — wider channels spin wheels faster than narrow channels
- Room 2 requires two wheels spinning simultaneously — set up both channels before activating either
- The chest in Room 3 is behind a wheel-activated gate — time the entry during the gate's open phase
8. Apogek Shrine — "Vertical Stacking"
Location: Lanayru highlands, elevated terrain east of Zora's Domain Puzzle Type: Ultrahand / Ascend / Multi-Layer / Vertical / Stacking Difficulty: ★★☆☆☆
A vertical stacking shrine — Ultrahand objects must be stacked on top of each other to create structures tall enough to reach elevated exits. Ascend is used to phase through each stacked layer.
Tips:
- Stack stability matters — use the widest base object on the bottom for a stable tower
- You don't need a perfect tower to the ceiling — stack high enough for Ascend range (about 3 body heights)
- Room 3 uses a combo of stacking and sideways bridging — build up first, then extend horizontally
9. Runakit Shrine — "Chain Launch"
Location: Lanayru springs area, elevated cliff terrain Puzzle Type: Surface Trial / Springs / Launch / Paraglider / Ultrahand / Chain-Launch Difficulty: ★★☆☆☆
A surface shrine requiring navigation of spring-launch pads. Inside, Ultrahand chain mechanics connect launch springs to target platforms. The chain allows re-angling the spring to adjust the launch trajectory.
Tips:
- The chain attachment point on the spring arm changes the launch angle — longer chain = shallower arc
- Deploy Paraglider immediately at launch apex — the platforms are just past maximum range without gliding
- Room 2 has a chain-spring combo that can overshoot — shorten the chain to bring the arc down
10. Yomizuk Shrine — "Water Wheel Recall"
Location: Lanayru, near a vertical waterfall feature Puzzle Type: Puzzle / Recall / Water Wheel / Vertical / Rauru's Dawn Difficulty: ★★☆☆☆
Combines water wheel mechanics with the Recall ability. Wheels spin forward with water flow — use Recall to reverse wheel direction and operate mechanisms that only work in reverse. The shrine is built around the non-obvious interaction between Recall and flowing water systems.
Tips:
- Recall reverses the wheel's rotation direction — activate mechanisms that need reverse spin with Recall
- The water flow continues normally during Recall — only the wheel's motion reverts, not the water
- The final room uses two wheels spinning in opposite directions simultaneously — one normal, one Recalled
11. Silokaw Shrine — "Ultrahand Hard Puzzle"
Location: Lanayru, mid-region elevated terrain Puzzle Type: Ultrahand (hard) Difficulty: ★★★☆☆
One of Lanayru's hardest pure-Ultrahand puzzle shrines. Multi-step construction challenges where each room's solution is less obvious than the last. The final room requires a creative composite structure.
Tips:
- This shrine expects you to use objects from earlier rooms in later rooms — don't leave pieces behind
- The "obvious" solution in each room is usually not the most efficient — look for simpler one-piece solutions
- The chest is accessible only after completing Room 2 — backtrack once the gate opens
12. Chakatun Shrine — "Ultrahand Construction"
Location: Lanayru, near the Zora River upper section Puzzle Type: Ultrahand / Construction Difficulty: ★★☆☆☆
A medium-difficulty Ultrahand construction shrine. Multiple object types must be combined to build paths across gaps and reach elevated exits. Solid Ultrahand fundamentals required.
Tips:
- Lay objects flat before attaching — vertical-to-vertical connections are less stable
- The bridge in Room 2 needs to support Link's weight — test it before fully crossing
- Look up in Room 3: the exit is above you, not across from you — build vertically
13. Minetha Shrine — "Water Gate Redirection"
Location: Eastern Lanayru, near the Lanayru Sea coast Puzzle Type: Puzzle / Water / Gates / Redirection Difficulty: ★★☆☆☆
Water redirection through a gate-and-channel system. Open and close gates using Ultrahand levers to route water to specific destinations, powering different mechanisms in sequence.
Tips:
- Map the full channel network before touching any gates — understand where all outputs go first
- Gates can be partially open — partial flow speeds up fill time without overshooting
- The final room has a cross-flow section where two channels intersect — route them in sequence, not simultaneously
14. Sibajitak Shrine — "Sloped Rail Cart"
Location: Eastern Lanayru, on a ridgeline above the coast Puzzle Type: Ultrahand / Sloped Rail / Cart / Incline / Cable Difficulty: ★★☆☆☆
A rail-cart shrine using inclined tracks. Build carts from Zonai components, attach them to the sloped rail, and ride down to target platforms. The incline angle determines cart speed — steeper sections require braking mechanisms.
Tips:
- Attach a Zonai brake wheel to the cart for speed control on steep sections
- The cart needs to clear the rail endpoints without flying off — don't overbuild the frame width
- The final section has an uphill segment — add a fan pointing backward to climb the incline
15. Sifumim Shrine — "Water Current Navigation"
Location: Lanayru Sea, on a coastal island Puzzle Type: Surface Trial / Water / Swim Difficulty: ★★☆☆☆
A surface shrine reached by swimming to a coastal island. Inside, water currents push Link through narrow channels. Navigate against and with currents to collect keys and reach the exit.
Tips:
- The Zora Armor's enhanced swim speed makes upstream sections significantly easier
- The current reversal switch is in the third room — hit it to unlock the upstream shortcut
- The chest is in a side channel that only opens after activating the current reversal
16. Dakoiya Shrine — "Rubber and Lightning"
Location: East Lanayru, near the Zora River mouth coastal area Puzzle Type: Combat / Bokoblin / Electric / Rubber Mechanic Difficulty: ★★☆☆☆
A combat shrine featuring Bokoblins in an electrically charged arena. Water-flooded floor sections conduct electricity — Bokoblins use electric weapons that arc through the water. Rubber Armor or shock-resist food prevents floor-shock.
Tips:
- Rubber Armor or shock-resist food makes floor-shock a non-issue — equip before entering
- Use the elevated dry platforms as combat perches — Bokoblins are slower to climb than Link
- Electric arrows one-shot Bokoblins standing in water — three arrows clears the first room instantly
- The final Bokoblin Black has a wooden shield — set it on fire with a Fire Fruit arrow to break their defense
17. Kiuyoyou Shrine — "Proving Grounds: Rotation"
Location: Lanayru, accessible via a Depths chasm or surface approach Puzzle Type: Combat + Puzzle / Proving Grounds / Rotation / Stripped / No Equipment Difficulty: ★★★☆☆
A rotation-mechanic proving grounds. Link enters stripped of all outside gear. The arena has rotating platforms that shift the combat positioning — controlling the platform rotation is as important as the combat itself.
Tips:
- Use Recall on a rotating platform to reverse it mid-combat — catches enemies completely off guard
- The shrine arms Link with rotation-mechanic Zonai tools — prioritize learning those over standard combat
- The final Construct stands on a fast-rotating platform — wait for its platform to face you before engaging
18. Mogisari Shrine — "Proving Grounds: Thunder"
Location: Lanayru, near the Zora's Domain approach cliffs Puzzle Type: Combat / Proving Grounds / Electric / Constructs / Thunder Difficulty: ★★★★☆
An electric proving grounds. Link enters stripped of outside gear. Multiple electric Constructs in a water-flooded arena — shock-resistance isn't available (stripped), so avoid the water entirely.
Tips:
- Stay on elevated platforms at all costs — the water floor is lethally electrified by Construct attacks
- Use the in-shrine wooden weapons (no conductivity) exclusively — metal weapons electrocute Link
- The second wave adds a Construct with chain lightning — keep distance and use the pillars as breaks in LoS
- Recall on a Construct's own lightning projectile returns it to the sender for full damage
19. Shada Shrine — "Shock Construct Boss"
Location: East Lanayru coast, elevated cliff terrain Puzzle Type: Combat Trial / Shock Construct / Electric / Boss Difficulty: ★★★★☆
One of Lanayru's hardest shrines — a solo Shock Construct boss trial. The Construct uses lightning barrages, area paralysis fields, and a lightning shield. Metal weapons conduct electricity back at Link and cause self-paralysis.
Tips:
- Cook shock-resist food before entering — the paralysis field is dangerous even briefly
- Wooden weapons only — fuse a Construct Horn to maximize damage without conductivity risk
- The Construct's paralysis aura has a hard range limit — stay at max melee distance to attack outside the aura
- Bomb Flower arrows bypass the lightning shield and deal core damage directly
20. Kumamayn Shrine — "Electric Construct Crowd Control"
Location: Eastern Lanayru coast, near sea-cliff overlook Puzzle Type: Combat / Electric Construct / Hard / Shock-Resist / Crowd Control Difficulty: ★★★★☆
The hardest combat shrine in Lanayru — multiple electric Constructs in a water-bordered arena with crowd control mechanics. One Construct uses area stun fields while another provides ranged lightning support. Coordination is the key challenge.
Tips:
- Shock-resist food or Rubber Armor is mandatory — the crowd control stun + water floor combo is lethal without it
- Prioritize the ranged support Construct first — eliminating its lightning suppression fire makes melee viable
- Use Ultrahand to throw arena objects at the stunned Construct during its crowd-control recovery animation
- The water channels can be used offensively: knock Constructs into the flooded sections to short-circuit them
Lanayru Difficulty Breakdown
| Difficulty | Count | Shrines | |------------|-------|---------| | Easy (★☆☆☆☆) | 4 | Iyu, Zakusu, Joniu, Farosh | | Medium (★★☆☆☆) | 10 | Angaku, Joka, Torenaki, Apogek, Runakit, Yomizuk, Chakatun, Minetha, Sibajitak, Sifumim, Dakoiya | | Hard (★★★☆☆) | 2 | Silokaw, Kiuyoyou | | Very Hard (★★★★☆) | 3 | Mogisari, Shada, Kumamayn |
(Note: Dakoiya is Medium with shock-resist preparation; Hard without it)
Lanayru Shrine Priority Order
- Iyu, Zakusu — Easy first. Both are near the Wetlands approach road, no gear needed
- Joka, Torenaki — Water mechanics shrines, excellent warmup for the region's theme
- Angaku — Conductivity puzzle — do before the combat electric shrines to understand the mechanic
- Yomizuk, Runakit, Apogek, Chakatun, Minetha, Sibajitak — Medium sweep east across Lanayru
- Sifumim — Coastal island shrine — grab with the coastal sweep
- Silokaw — Hard Ultrahand shrine — tackle with confidence after the medium set
- Farosh, Joniu — Dragon blessing shrines; plan around dragon patrol timing
- Dakoiya — Cook shock-resist food first, then clear
- Kiuyoyou — Rotation proving grounds; challenging mechanics but manageable
- Mogisari — Electric proving grounds; don't touch without shock-resist
- Shada — Shock Construct boss; wooden weapons only — prepare at a stable first
- Kumamayn — Do last. Hardest in Lanayru. Rubber Armor + full shock-resist mandatory
Quick Reference Table
| Shrine | Puzzle Type | Difficulty | |--------|-------------|------------| | Iyu | River raft / Float | ★☆☆☆☆ | | Zakusu | Spring launch / Catapult | ★☆☆☆☆ | | Joniu | Rauru's Blessing (dragon quest) | ★☆☆☆☆ | | Farosh | Rauru's Blessing (dragon) | ★☆☆☆☆ | | Angaku | Conductivity / Electric circuit | ★★☆☆☆ | | Joka | Hydraulic / Pump / Valve | ★★☆☆☆ | | Torenaki | Water wheel / Flow | ★★☆☆☆ | | Apogek | Ultrahand / Stacking / Ascend | ★★☆☆☆ | | Runakit | Chain launch / Paraglider | ★★☆☆☆ | | Yomizuk | Water wheel / Recall | ★★☆☆☆ | | Chakatun | Ultrahand construction | ★★☆☆☆ | | Minetha | Water gate redirection | ★★☆☆☆ | | Sibajitak | Sloped rail cart | ★★☆☆☆ | | Sifumim | Water current / Swim | ★★☆☆☆ | | Dakoiya | Bokoblin / Electric arena | ★★☆☆☆ | | Silokaw | Ultrahand hard puzzle | ★★★☆☆ | | Kiuyoyou | Proving grounds / Rotation | ★★★☆☆ | | Mogisari | Proving grounds / Thunder | ★★★★☆ | | Shada | Shock Construct boss | ★★★★☆ | | Kumamayn | Electric Construct crowd control | ★★★★☆ |
Related: All Necluda Shrines Guide | All Akkala Shrines Guide | Shrine Puzzle Types Guide
The Legend of Zelda: Tears of the Kingdom
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